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131,934 Commits over 4,262 Days - 1.29cph!

2 Months Ago
Push up new meshing asset with source
2 Months Ago
Remove spam logs
2 Months Ago
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2 Months Ago
Tac Gloves texture update
2 Months Ago
Remove old meshing asset
2 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
2 Months Ago
Remove socket free
2 Months Ago
hull_square sockets
2 Months Ago
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2 Months Ago
aniamtion controller created for boat small engine
2 Months Ago
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2 Months Ago
Anchor sockets wip
2 Months Ago
Updating small ramp skinning
2 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
2 Months Ago
Merge from gpu_frametime_logging
2 Months Ago
Merge from shader_cascades_light_leak_fix
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Adding 50 cal rear single rig
2 Months Ago
created boat small ramp anim controller
2 Months Ago
Material Fix front turret
2 Months Ago
Merge from boat_building
2 Months Ago
Codegen
2 Months Ago
Beachside fixes.
2 Months Ago
Spawning new player_model prefab with baker component for NPC's
2 Months Ago
floating city 2 HLOD rebake, s2p
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
merge from baseplayer_vis_nre
2 Months Ago
Spawn improvements.
2 Months Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
2 Months Ago
Try again because I didn't realize we check both worldBounds (hardcoded physx area) and TerrainMeta.Margin (TerrainSize * 3) inside ValidBounds, so need to account for both of those
2 Months Ago
Fixed all kinds of problems with the mesh variant of the tropical terrain material.
2 Months Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
2 Months Ago
Merge from spray_fixes_oct_2025
2 Months Ago
Merge from server_wipe_time_of_day
2 Months Ago
Merge from player_model_perf_improvements
2 Months Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
2 Months Ago
Modify distance portal spawns so it always spawns far enough inside that the world repel force won't affect it
2 Months Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
2 Months Ago
Merge from coop_prod_fix
2 Months Ago
Merge from spray_fixes_oct_2025
2 Months Ago
Merge from cinematic_play_fallback
2 Months Ago
merge from canvas_debug_command
2 Months Ago
Fixed debug.printanimators double names in the inactive row
2 Months Ago
Added ui.printcanvases command, to dump the active and inactive canvases in the scene
2 Months Ago
Expose world boundary repel force as convars instead of hardcoded - world_boundary_force_start_distance - world_boundary_force_offset
2 Months Ago
Lock behind `boat_drift_deep_sea` convar instead of hardcoded blocking it