reporust_rebootcancel

144,155 Commits over 4,413 Days - 1.36cph!

2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Codegen
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from item_mod_radial_rename
2 Months Ago
merge from waterwheel_deployable
2 Months Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
2 Months Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
2 Months Ago
enable snapping, fix bounds
2 Months Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
2 Months Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
2 Months Ago
Merge: from main
2 Months Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
2 Months Ago
Fix buoyancy batching leak warnings in the editor
2 Months Ago
fix sound occlusion
2 Months Ago
merge from useplayerupdatejobs3
2 Months Ago
Fix for ocean topology missing around certain rivers
2 Months Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
2 Months Ago
merge from main
2 Months Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
2 Months Ago
2 Months Ago
Rename
2 Months Ago
bunny costume store icon and square images for steam
2 Months Ago
move audio deploy to rpc (for now), code gen
2 Months Ago
Unitask metas appeared only after opening editor, committing that
2 Months Ago
Use bitwise and for entity flag checks like on main
2 Months Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
2 Months Ago
Merge from main
2 Months Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
2 Months Ago
setup salvaged hammer refresh world/projectile/entity prefabs
2 Months Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
2 Months Ago
roll back gestures in playeranimation controller
2 Months Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
2 Months Ago
Re exporting anims with out of date hierarchy
2 Months Ago
Codegen and made UI_Console_CommandList partial
2 Months Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
2 Months Ago
Updating skinning and burstcloth for pilot hazmat
2 Months Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
2 Months Ago
2 Months Ago
adjusted ao of water wheel
2 Months Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
2 Months Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
2 Months Ago
merge from playerrigupdate2
2 Months Ago
More hair setup, dye sets
2 Months Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
2 Months Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
2 Months Ago
merge from main
2 Months Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
2 Months Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass