reporust_rebootcancel

156,718 Commits over 4,566 Days - 1.43cph!

2 Months Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
2 Months Ago
network_profiler_improvements_3 -> main
2 Months Ago
New network profiler UI
2 Months Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
2 Months Ago
Remove old profiling data stuff
2 Months Ago
2 Months Ago
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update from main
2 Months Ago
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2 Months Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
2 Months Ago
Additional events for fuel switch and water treatment wheel.
2 Months Ago
Don't fail server boot if world.cfg is an empty string
2 Months Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
2 Months Ago
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2 Months Ago
orbit_cam_hold -> main
2 Months Ago
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merge from main
2 Months Ago
Large crashed train station progress
2 Months Ago
Merge from nexus_fixes
2 Months Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
2 Months Ago
wip scrap king textures
2 Months Ago
apply prefab to scene, S2P Gas Station
2 Months Ago
fix gas station better loot spawns not respawning after server restart
2 Months Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
2 Months Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
2 Months Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
2 Months Ago
Added cap world model (in case we decide to add it to the left hand)
2 Months Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
2 Months Ago
removed animator from .weapon prefab
2 Months Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
latest glass ar admire anim exported
2 Months Ago
updated events so flare appears more realistically back in hand in 3p
2 Months Ago
puzzle setup, placed doors, started splitting up stations into rooms
2 Months Ago
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2 Months Ago
Fixed glitch
2 Months Ago
fix ADS jitter with the shield on your back
2 Months Ago
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2 Months Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
2 Months Ago
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2 Months Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
2 Months Ago
- added jellyfish test assets
2 Months Ago
Small room i lookdeving
2 Months Ago
Debug overlay
2 Months Ago
- added seagull asset for testing
2 Months Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name