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131,325 Commits over 4,232 Days - 1.29cph!

2 Months Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
2 Months Ago
Rebase on current /indirect_instancing
2 Months Ago
Clean up some failed experiments
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
hatchet entity updates
2 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
2 Months Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
2 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
2 Months Ago
Implement boat sinking for destroyed player boats
2 Months Ago
Enabled r/w on renderer batch of floating walkways
2 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
2 Months Ago
Include world layer in groundwatch
2 Months Ago
Update: add per-AnalyticsTable telemetry - using this telemetry to improve unit tests Next up need to add support for flush-on-shutdown Tests: ran unit tests
2 Months Ago
Portal marker works with any direction Higher res deep sea icon
2 Months Ago
merge from main
2 Months Ago
Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers
2 Months Ago
Bone knife and variation updated
2 Months Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
2 Months Ago
merge from volcano_stuff - was merged to release but not main
2 Months Ago
Club animation updates
2 Months Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
2 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
2 Months Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
2 Months Ago
remove red keycard from silo monument s2p
2 Months Ago
Hatchet variations set up
2 Months Ago
player update 3p mingun anims exported
2 Months Ago
First pass of map marker for the entrance portal
2 Months Ago
Prevent boat building stations from being placed overlapping.
2 Months Ago
Mannequin parts
2 Months Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
2 Months Ago
Add component to floating city prefab and deep sea island prefab
2 Months Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
2 Months Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
2 Months Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
2 Months Ago
naval_update/gun_turret -> naval_update
2 Months Ago
Manifest Codegen
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Apply changes to default prefab
2 Months Ago
Make turret entity invinsible Position changes
2 Months Ago
Rename internall turret seat Move aim position Manifest
2 Months Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
2 Months Ago
Fix cannon rotation being independent of the boat when turning.
2 Months Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
2 Months Ago
Fix wrong gibs on cannon
2 Months Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
2 Months Ago
Fix more rotation issues, offset the parent correctly
2 Months Ago
Point guns in the correct direction
2 Months Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
2 Months Ago
floating city4
2 Months Ago
Merge from monument_notification_sounds