reporust_rebootcancel

142,645 Commits over 4,413 Days - 1.35cph!

2 Months Ago
Merge from main
2 Months Ago
Remove accidental include
2 Months Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
2 Months Ago
Merge from priv_softcore_nre_fix
2 Months Ago
Possible fix for GetBuildingPrivilege client softcore NRE
2 Months Ago
Merge from main No conflicts!
2 Months Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
2 Months Ago
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2 Months Ago
Aniso setting fix
2 Months Ago
Various light fixture stuff.
2 Months Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
2 Months Ago
Top bleed fix.
2 Months Ago
Scene backup. Light prefab optimizations and tweaks.
2 Months Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
2 Months Ago
Bunny Suit Texture delete
2 Months Ago
Bunny Suit Material and Texture Fixes
2 Months Ago
Lighting stuff.
2 Months Ago
Added a button to toggle open/closed the command list
2 Months Ago
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2 Months Ago
Fix command.GetOverride() NRE when populating the command list
2 Months Ago
Light scene & related files.
2 Months Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
2 Months Ago
thicker/detailed window frames to match apartments around
2 Months Ago
removed introduced allocations
2 Months Ago
moved frameNo+serverTs to NetWrite (main thread set)
2 Months Ago
merge from main
2 Months Ago
pushing scene before merge
2 Months Ago
updated steam id on crypt building skin
2 Months Ago
merge from main
2 Months Ago
merge from main
Rin
2 Months Ago
merge from static_bbs_magnet_fix
Rin
2 Months Ago
merge from bbq_fix_lod_emission
Rin
2 Months Ago
merge from vendingmachine_deploy_fix
Rin
2 Months Ago
merge from fueltank_fix
Rin
2 Months Ago
merge from shipping_containers_optimizations
2 Months Ago
Add highlighted search through the convars (just like settings search)
2 Months Ago
work around RT size mismatch in BiRP water wrapper
2 Months Ago
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2 Months Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
2 Months Ago
merge from io_exploit_fix
2 Months Ago
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2 Months Ago
Fixed vending machine deploy regression
2 Months Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
2 Months Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
2 Months Ago
Budget the main thread part of navmesh building
2 Months Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
2 Months Ago
naming conventions, small tweaks
2 Months Ago
manifest, bounds fixes, guide fixes