reporust_rebootcancel

131,936 Commits over 4,262 Days - 1.29cph!

2 Months Ago
merge from painting_colourpicker
2 Months Ago
Final'ish.
2 Months Ago
Undergrowth material tweaks.
2 Months Ago
Tropical variant of Strangler
2 Months Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
2 Months Ago
Profile the shit out of everything
2 Months Ago
merge from optimize_auth_list -> main
2 Months Ago
Make a warning editor only to avoid tanking fps
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
merge from optimize_findbyid -> main
2 Months Ago
2 Months Ago
Final'ish spawn tables.
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
Replaced mesh cull with rendererLOD on casino barge decks
2 Months Ago
Casino baked LODs
2 Months Ago
floating city 4 latest
2 Months Ago
Merge from boat_building
2 Months Ago
merge from fix_boat_drift -> naval_update
2 Months Ago
Add parenting to NPCSpawner and set it up for ghostships
2 Months Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
2 Months Ago
Fixed deep sea marker not extending to the end of the screen
2 Months Ago
RPG7 - viewmodel and texture update
2 Months Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
2 Months Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
2 Months Ago
merge from ui_overhead_optims
2 Months Ago
Fix compile error
2 Months Ago
Fix scientists walking through the container on ghostship_d
2 Months Ago
Single 50cal anim update
2 Months Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
2 Months Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
2 Months Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
2 Months Ago
Merge: from main
2 Months Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
2 Months Ago
LoadingScreen toggles its soft mask
2 Months Ago
DeathScreen toggles its canvas too
2 Months Ago
exported latest rpg skin anims and rig
2 Months Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
2 Months Ago
Buildfix: add missing namespace using Tests: none, trivial change
2 Months Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
2 Months Ago
Clean: remove unused namespace using Tests: none, trivial change
2 Months Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
2 Months Ago
Clean: remove debug logging Tests: compiles in editor
2 Months Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
2 Months Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
2 Months Ago
Fixed soft masks still wasting time masking when their root canvas is toggled
2 Months Ago
Merge from anchor_sockets
2 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
2 Months Ago
Final tweaks and usability
2 Months Ago
Bugfix: no more use-after-free for Frametimes - also reimplemented the fix from previous CL, as it was part of the problem Tests: in editor spawned on craggy and opened main menu for multiple client analytics ticks - no more exceptions