reporust_rebootcancel

131,920 Commits over 4,262 Days - 1.29cph!

2 Months Ago
Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not - default enabled - refresh_renderers will update placeholders if convar is changed
2 Months Ago
Fix compile errors
2 Months Ago
Update: convert error logs to error-once logs The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong. Tests: none, trivial change
2 Months Ago
Update: adding more logging in an attempt to catch baseplayer NREs Tests: 2p local session with spectating, disconnects
2 Months Ago
Merge from boat_building
2 Months Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
2 Months Ago
RPG7 - Added baked viewmodel
2 Months Ago
Set dressing polish and some boosted bounce lighting in floating city 3
2 Months Ago
Added boat building station deployment guide prefab with latest artwork
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from part_caching
2 Months Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
2 Months Ago
Switch more stuff to using cached parts
2 Months Ago
Merge from parent
2 Months Ago
Re-add hull flag, set on hull blocks.
2 Months Ago
2 Months Ago
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
2 Months Ago
Merge from main
2 Months Ago
Casino barge decks
2 Months Ago
added an elevator shaft to the casino roof in FC4
2 Months Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
2 Months Ago
raised security tower cover
2 Months Ago
level submit
2 Months Ago
Codegen
2 Months Ago
removed Deferred Mesh Decal script from mesh object parent
2 Months Ago
removed double LODing method on prefab causing errors
2 Months Ago
supply signs lods, collision
2 Months Ago
Casino LOD/COL/Prefab progress
2 Months Ago
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2 Months Ago
HLOD and s2p for floating city 3
2 Months Ago
Merge from main
2 Months Ago
Compile fix
2 Months Ago
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2 Months Ago
merge from contactsmenu_fix
2 Months Ago
merge from menu_workshop_fix
2 Months Ago
merge from steaminventory_warmup_fix
2 Months Ago
merge from store_nre_fix
2 Months Ago
merge from premium_text_fix
2 Months Ago
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2 Months Ago
merge from wirecolor_nre_fix
2 Months Ago
Clean: leaving a TODO note for one I return to this
2 Months Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
2 Months Ago
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
2 Months Ago
made queue barriers R/W for batching
2 Months Ago
tweaks to fluorescent lights type e prefabs drawing distances, added a culling distance as they drew forever
2 Months Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
2 Months Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
2 Months Ago
Fix DeferredDecal component not being stripped from server entities
2 Months Ago
Refactor copypaste into multiple methods to try and figure out why certain foundations and walls are missing from pastes - unsure if it's a problem with copying or pasting so starting with pasting - move RemoveOpthanedChildren() above when we start to spawn entities - try to spawn entities in multiple passes to ensure parents are all spawned before children - add more logging