reporust_rebootcancel

111,518 Commits over 3,928 Days - 1.18cph!

4 Months Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
4 Months Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
4 Months Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
4 Months Ago
fix viewmodel anim sounds not playiing during ADS
4 Months Ago
Missing files
4 Months Ago
Tweaked rock formaton huge materials Revamped coastal_rock_large_a Added more large coastal rock prefabs Tweaked coastal rock large density settings in world setup Tweaked cliff_jutting_d
4 Months Ago
Added burst cloth to tassels on blunderbuss viewmodel - rig updated and also needed a fresh anim export due to hierarchy changes
4 Months Ago
manually merged new plane and foliage in to divesite_d prefab, removed temp prefab
4 Months Ago
new divesite plane, scene dressed, added to scene/prefab. saved divesite_d_temp prefab so i can manually merge
4 Months Ago
merge fix_train_tunnel_rain -> main
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Ensured large coastal rocks don't spawn on 'monument' marked topology
4 Months Ago
Fix using wrong GetHeight() overload
4 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
4 Months Ago
4 Months Ago
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4 Months Ago
Bump protocol network
4 Months Ago
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4 Months Ago
Add cover component supporting primitive shapes
4 Months Ago
Fix incorrect line in OBB DebugDraw
4 Months Ago
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4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radioactive_water -> world_update_2
4 Months Ago
Radioactive water~ - Ensure base radioactivity is always set on object init - Ensure base radioactivity is always set on object load - Added profiling to item container rad count - Move radiation map creation to just happen when the first radioactive body tries to add anything
4 Months Ago
Merge: from item_pooling This reintroduces pooling for Items while fixing the original bug that caused their backout. Tests: build all modes in editor, tried to repro original bug - didn't happen.
4 Months Ago
Merge from world_update_2
4 Months Ago
Fixed river mesh being incorrect around rail and road crossings
4 Months Ago
Merge: from main Tests: none (no conflicts)
4 Months Ago
Bugfix: Don't throw when cancelling partially finished crafting queue work item Tests: Got 2 stacks of 300wood, scheduled 2 single doors as a single crafting operation, cancelled after first door crafted - no exceptions
4 Months Ago
Fixed holes in god rock
4 Months Ago
Bugfix: avoid sending consumed-0 telemetry events when crafting Tests: Had a queue of 2 items with perfect resource allocation - hit breakpoint once on first item craft instead of twice as before
4 Months Ago
Deleted unneeded prefabs
4 Months Ago
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4 Months Ago
Tea display fix
4 Months Ago
Fixed terrain holes in small rock formations
4 Months Ago
HCR no longer mountable to Frontier weapon racks due to size.
4 Months Ago
Deleted bugged oceanside topology from icelakes to remove coastal rocks from spawning underneath
4 Months Ago
Keep track of modifier source counts. Tea vitals bar only shows tea source modifiers.
4 Months Ago
Fixed several water regressions from 104770
4 Months Ago
Adjusted cliff tall slope meshes to get rid of terrain holes
4 Months Ago
Ensure current serialized map data is updated with the new radiation map each time set radiation body is called
4 Months Ago
Fixed non-harvestable trees in oasis a, b and c Removed monument topology from oasis a and b to get rid of barrel spawns
4 Months Ago
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4 Months Ago
Ensure water radiation map persists between saves
4 Months Ago
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