reporust_rebootcancel

136,485 Commits over 4,474 Days - 1.27cph!

2 Months Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
adding new version of the apartment corridor
2 Months Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
2 Months Ago
updated CodeAnalyzer - better perf
2 Months Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
2 Months Ago
network_profiler_improvements_3 -> main
2 Months Ago
slapdash serialized property mismatch fixes
2 Months Ago
merge from f1_savecategory
2 Months Ago
merge from server_warnings_fix
2 Months Ago
merge from digitalclock_pool_fix
2 Months Ago
merge from copypasteloadouts_deleteconfirmation
2 Months Ago
updated CodeAnalyzer.dll - better path exclusion
2 Months Ago
merge from ugc_teleportbutton
2 Months Ago
merge from console_autocomplete_fix2
2 Months Ago
merge from chippy_blurry_fix
2 Months Ago
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2 Months Ago
merge from boats_wireisolation_fix
2 Months Ago
merge from uihud_optims
2 Months Ago
merge from hotreload_fix
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from main
2 Months Ago
Merge from main to FPBuild_installer branch
2 Months Ago
Merge from main
2 Months Ago
updated CodeAnalyzer.dll - catches mismatched serialized properties
2 Months Ago
Merge from main
2 Months Ago
LOD3s for Rentable Shop D, E, F. Replaced model of kiosk E with prefab version.
2 Months Ago
Added tooltip types (Default, AlwaysOnTop and AlwaysOnTopEmoji), multiline support Tooltip CUI test file
2 Months Ago
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2 Months Ago
Industrial torch anim and prefab updates
2 Months Ago
Added CUI tooltip support - with ability to modify text, offset, centre pivoting, delay and position
2 Months Ago
Modifying FPbuild fetch script to clean up all unecessary files from the workspace
2 Months Ago
Submitting large apartment work I forgot to submit on fri night
2 Months Ago
merge from chat_add2_name_prefix
2 Months Ago
prefabed camping cooker and added colliders changed model to prefab in small apartment
2 Months Ago
Fix holes not being cleared when disabled Use TerrainHole inspector on TerrainMeta and Hole components Implement holes in foliage placement compute Fix command buffer manager initialisation for terrain holes Dilate y-axis of holemask to prevent shadow issues on close geometry
Rin
2 Months Ago
Brightened Fuse icon. No longer a black sqaure https://files.facepunch.com/Rin/2026/05/SH7yAyVdmO.png
Rin
2 Months Ago
spawn changes
2 Months Ago
Merge from melee_subsystem (just setup on the vanilla torch for now)
2 Months Ago
Exposed and improved mask blend speed
2 Months Ago
Fixed missing threshold transitions on torch controller
2 Months Ago
Fixed controller handles starting at full weight
2 Months Ago
Fixed warning spam from ragdolled player models
2 Months Ago
Better/more insane way of blending masks, run two concurrent controllers with different masks and blend them in/out Seems to work well, masks the difference in left hand pos
2 Months Ago
Added API to swap avatar masks Switch to full upper body mask during light/extinguish animations
2 Months Ago
WIP melee weapon animation sub system work Run a child controller per weapon
2 Months Ago
Added static helpers to easily detect and enable/disable stacks of subs systems Sub systems can now be applied to any mountable Sub systems can now be applied to a HeldEntity
2 Months Ago
Replaced the upper body toggle on animator sub systems with a mask field, each system can now be assigned an independent mask If no mask is assigned it will fall back to the full body mask (cannot have no mask at all)