reporust_rebootcancel

156,718 Commits over 4,566 Days - 1.43cph!

60 Days Ago
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
60 Days Ago
NRE fix with plant fibers, icon change
60 Days Ago
Unsaved, spawn grid command
60 Days Ago
browser_country_distance_fix -> main
60 Days Ago
Change the server browser geographic centre of Russia to the capital
60 Days Ago
network_range_finder -> main
60 Days Ago
Tool to audit entity network range based on LOD settings - we can net cull it in we cant see it
2 Months Ago
final UI tweaks, new field for adding a composter-specific icon rather than reusing the cooking icon when a furnace is on
2 Months Ago
fixed further issues with the low object quality. back rooms that had the same ceiling issue + the sides of the ceiling showing through the mesh. now fixed.
2 Months Ago
Switch the PipeMesh mesh upload process to use SetSubMesh instead of SetTriangles which allocates a bunch Calculate normals for industrial pipes in the job, not on main thread Seems to be about 15% faster on main thread and removes some allocations Also enabled burst compiling on the job itself, seems to be 10-20x faster but that doesn't help us on the main thread (can't hurt) Added 3 new tests for industrial pipe generation, ensuring the vert count and normals are generated correctly as well as a general performance test
2 Months Ago
fixed see-through ceiling for the supermarket on low object settings. LOD1 was missing parts of the mesh
2 Months Ago
Fixed UI positions and added a fourth output slot
2 Months Ago
fixed spas12 3p deploy sound added a dedicated spas 12 deploy sound definition and replaced the sawed-off deploy and pump sounds to match first person
2 Months Ago
Composter UI refresh, actually see 'decomposition time', like the cooking and smelting UI showing you the progress.
2 Months Ago
fixed mini-crossbow not playing SFX not playing after firing in ADS when it rotates updated .meta to reference the proper sound.
2 Months Ago
Allow viewing maps for each zone/server in the nexus too if it is set
2 Months Ago
fixed krieg chainsword not placing on single weapon racks placement needs refining
2 Months Ago
Updated nuclear missile silo pipes steel material to use the proper textures. no longer super shiny pipes
2 Months Ago
Update: added standalone win TLS slot to allow - also wrapped into OS & config dependent compile guards Tests: built all flavors of standalone and checked that code succesfully executes in other project
2 Months Ago
Fix laser beam jobs pointing at the origin
2 Months Ago
add unsafe scripting access scope
2 Months Ago
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2 Months Ago
merge command palette back to main
2 Months Ago
notes, lives, basic input
2 Months Ago
push up editor
2 Months Ago
lower lanes, add notes
2 Months Ago
Implement connecting to nexus servers from the connect modal Automatically select the starter zone if there is only one choice Hide connect button until a starting zone is selected (if needed) Client-side nexus tag for easily identifying which servers are nexus clusters Fix zone list not hiding fully on the connect modal
2 Months Ago
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2 Months Ago
Fix wrong transform used for zone list causing header to be destroyed
2 Months Ago
Add in the zone list and nexus map on the server connect screen
2 Months Ago
fixed fences in monuments becoming invisible on low object quality settings. most chainlink fences needed this fixing. scene2prefab
2 Months Ago
Drain pass optims
2 Months Ago
removed duplicate ligths from military tunnels scene 2 prefab
2 Months Ago
initial code testing, level data
2 Months Ago
hackweek: search command palette for the toolbar dropdowns (tools/windows/etc)
2 Months Ago
Circuit rebuild pass optims, we have a collection of dirty circuits instead of looping all circuits to check a bool, much better at scale
2 Months Ago
syncvar_stale_inheritance_fix -> main
2 Months Ago
Evaluation pass optims, use buffers instead of pooling collections every tick
2 Months Ago
Progress on showing nexuses on the new menu, this time without the separate tab Fixed nexus player authentication that's been broken since moving the backend endpoint
2 Months Ago
Manifest
2 Months Ago
Swap around 20 classes over from RPC + Proto to SyncVars - Codegen
2 Months Ago
Speculative crash fix: Clamp instance index in terrain hole shader
2 Months Ago
[hackweek] add possession mode to demoui2
2 Months Ago
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2 Months Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
2 Months Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
2 Months Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
2 Months Ago
Fix stale syncvar inheritance roots being kept around after each weave
2 Months Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
2 Months Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider