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131,297 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
2 Months Ago
merge fix_invisible_nametags to main
2 Months Ago
Added armor parts to the mannequin
2 Months Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
All mannequin parts, prefab tweak and added clothes
2 Months Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
2 Months Ago
renamed to BakedShoreVectors
2 Months Ago
Potential fix for sounds not responding to volume controls in build
2 Months Ago
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
More sail deployment tweaks
2 Months Ago
2 Months Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
2 Months Ago
initial shore vector baker
2 Months Ago
merge from blueprint_fragment_fix
2 Months Ago
fixed bed workshop obj broken normals cause by rotated transform
2 Months Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
2 Months Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
2 Months Ago
Add sail collision sets for raised and lowered states. Toggle as required.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
2 Months Ago
Rebase on current /indirect_instancing
2 Months Ago
Clean up some failed experiments
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
hatchet entity updates
2 Months Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
2 Months Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
2 Months Ago
Swap all of the raycasting to run on jobs via RaycastCommands
2 Months Ago
Implement boat sinking for destroyed player boats
2 Months Ago
Enabled r/w on renderer batch of floating walkways
2 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
2 Months Ago
Include world layer in groundwatch
2 Months Ago
Update: add per-AnalyticsTable telemetry - using this telemetry to improve unit tests Next up need to add support for flush-on-shutdown Tests: ran unit tests
2 Months Ago
Portal marker works with any direction Higher res deep sea icon
2 Months Ago
merge from main
2 Months Ago
Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers
2 Months Ago
Bone knife and variation updated
2 Months Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
2 Months Ago
merge from volcano_stuff - was merged to release but not main
2 Months Ago
Club animation updates
2 Months Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
2 Months Ago
First pass floating city variant 3 (walkways and flow still WIP)
2 Months Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
2 Months Ago
remove red keycard from silo monument s2p
2 Months Ago
Hatchet variations set up
2 Months Ago
player update 3p mingun anims exported
2 Months Ago
First pass of map marker for the entrance portal
2 Months Ago
Prevent boat building stations from being placed overlapping.