reporust_rebootcancel

129,758 Commits over 4,232 Days - 1.28cph!

2 Months Ago
fix compiler errors
2 Months Ago
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
2 Months Ago
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
2 Months Ago
Added optional blinking and scrolling features for emission on the standard shader
2 Months Ago
Merge from main
2 Months Ago
re added skeletonjail prefab
2 Months Ago
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
2 Months Ago
placeholder halloween wallpaper skin assets
2 Months Ago
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2 Months Ago
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
2 Months Ago
Casino barge prrefab
2 Months Ago
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2 Months Ago
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
2 Months Ago
Manifest
2 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
2 Months Ago
merge from hackweek_crosshair_customization
2 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
2 Months Ago
floating city save cleanup of the floating walkways prefabs
2 Months Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
2 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
2 Months Ago
Rejiigged hierarchy for barge painting
2 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
2 Months Ago
Added WIP mannequin prop
2 Months Ago
More sail setup to match art
2 Months Ago
shifted t1 workbench around
2 Months Ago
merge form meta_shift
2 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
2 Months Ago
Player updates for M39 and spray can item updates
2 Months Ago
Sail fixes
2 Months Ago
More cleanup and removing old code.
2 Months Ago
merge from drone_storage_slot
2 Months Ago
Quick commit before vert painting barges
2 Months Ago
Missed some files
2 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
2 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
2 Months Ago
Merge from parent
2 Months Ago
Missions now reward more/better loot
2 Months Ago
Sail deploymennt guide mesh setup
2 Months Ago
PlayerBoat cleanup
2 Months Ago
More dirt added to blue containers
2 Months Ago
Updated sail prefab with artwork
2 Months Ago
merge from main
2 Months Ago
merge from menu_optims
2 Months Ago
Halloween Wallpapers - Initial setup
2 Months Ago
merge from meta_shift
2 Months Ago
Spike trap damage pass
2 Months Ago
Merge from parent
2 Months Ago
Merge from main