reporust_rebootcancel

126,716 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
3 Months Ago
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3 Months Ago
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3 Months Ago
canRequireAuthIfNotLocked convar default to false
3 Months Ago
Feedback changes to piper nigrum kit
3 Months Ago
Baseline
3 Months Ago
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3 Months Ago
bee_analytics_fix -> main
3 Months Ago
Cleanup
3 Months Ago
merge from obsidianknife_setup
3 Months Ago
merge from jungle_update
3 Months Ago
fixed mesh in projectile
3 Months Ago
MaxDelta lerp speed test
3 Months Ago
jungle number decals
3 Months Ago
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3 Months Ago
obsidian bone knife prefab setup and skin setup
3 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
3 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
3 Months Ago
All ProtectionProperties get reserialized after adding new damage type
3 Months Ago
Add "PlayerExplosion" damage type
3 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
3 Months Ago
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3 Months Ago
- Compile Errors - Codegen
3 Months Ago
Attempted fix for bee analytics not working clientside
3 Months Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
3 Months Ago
Instead of relying on path failed event, rely on states failing
3 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
3 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
3 Months Ago
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3 Months Ago
swapping to using aimingHeld when changing to and from ADS
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
wip backup
3 Months Ago
Anim debugging
3 Months Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
3 Months Ago
Updating out break scientist skinning
3 Months Ago
Animation updates to blowpipe viewmodel content
3 Months Ago
Added thinner diamater radial piper nigrum kit pieces
3 Months Ago
merge from main
3 Months Ago
phrases
3 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
3 Months Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
3 Months Ago
range_visuals_reconnect_fix -> main
3 Months Ago
Fix range visuals not working after a disconnect and reconnect
3 Months Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
3 Months Ago
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3 Months Ago
Let's try that again, merge from obisidian knife
3 Months Ago
merge from obisianknife