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121,171 Commits over 4,018 Days - 1.26cph!

3 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
3 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
3 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
3 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
3 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
3 Months Ago
Remove medieval barricade from spawning in loot tables
3 Months Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
3 Months Ago
Testing out a better way to position shield on server
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Move shield block handling to the server
3 Months Ago
Ember movement fix.
3 Months Ago
Dynamic smoke
3 Months Ago
Ballista arrow flame dynamic movement
3 Months Ago
Unsaved
3 Months Ago
Banner backups
3 Months Ago
Prefab updates
3 Months Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
3 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
3 Months Ago
Playable fixes
3 Months Ago
Fixed shields colliding with things (vehicles mostly)
3 Months Ago
Preview playable backups
3 Months Ago
Merge from media_projects
3 Months Ago
Merge from primitive
3 Months Ago
More blockouts for ziggurat tasks
3 Months Ago
Adding ziggurat task blockouts
3 Months Ago
Changed stone highwall physic material to rock (was using metal)
3 Months Ago
Angry bee swarm experiments
3 Months Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
3 Months Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
3 Months Ago
merge from primitive
3 Months Ago
Compile fix
3 Months Ago
merge from primitive
3 Months Ago
Decreased minimum ragdoll velocity required to get up
3 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
3 Months Ago
Battering ram damage effects
3 Months Ago
V4 roadsign kilt
3 Months Ago
V4 rig roadsign jacket
3 Months Ago
Battering ram can't take collision damage from the head
3 Months Ago
Catapult dry fire plays the smoke effect
3 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
3 Months Ago
Battering ram fire dust.
3 Months Ago
Arm damage prefab.
3 Months Ago
V4 rig large backpack
3 Months Ago
merge from primitive
3 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing