reporust_rebootcancel

129,088 Commits over 4,232 Days - 1.27cph!

4 Months Ago
Weapon stats update when changing attachments
4 Months Ago
forgot a prefab... noone saw this...
4 Months Ago
tarps for floating city
4 Months Ago
Merge from death_screen_optimize
4 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
4 Months Ago
Fixed store overlay page not blocking clicks
4 Months Ago
Implement texture streaming support for the instanced fallback renderer
4 Months Ago
Tweak voicelines
4 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
4 Months Ago
Fix compile error
4 Months Ago
Improve lkp vislog
4 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
4 Months Ago
Fix target position guess not working properly
4 Months Ago
merge from new_menu
4 Months Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
4 Months Ago
merge from max_health_debug
4 Months Ago
Updated Pilot Hazmat AO texture
4 Months Ago
new_menu -> main
4 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
4 Months Ago
Remove shadow from interaction modal in bootstrap
4 Months Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
4 Months Ago
Pilot hazmat cleanup
4 Months Ago
Add vislog for lkp
4 Months Ago
Backpack Texture update
4 Months Ago
Set up semi auto pistol entity and override controller
4 Months Ago
merge from pilot_hazmat_dlc
4 Months Ago
new_menu -> main
4 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
4 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
4 Months Ago
updated playerModel.cs with new sitting enum
4 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
4 Months Ago
reverted playermodel.cs
4 Months Ago
PurchasedItem overlay design
4 Months Ago
merge from main
4 Months Ago
revert ak prefab changes from old commit
4 Months Ago
new_menu -> main
4 Months Ago
Compile fixes
4 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
4 Months Ago
Remove CombineTrivialDistancesJob
4 Months Ago
Set up waterpistol anims, entity and override controller
4 Months Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
4 Months Ago
merge from new_menu
4 Months Ago
fix compile error
4 Months Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
4 Months Ago
Fix conbutton states not getting reset.
4 Months Ago
Tidied up the interaction toast - still needs the icons sorted
4 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
4 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
4 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
4 Months Ago
Set up m92 and p17 anims, entity and override controller