128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu
Fixed photos not appearing in conveyor filters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Upgrade fbx exporter for exposed export options API
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from frontier_external_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from frontier_external_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some improvements to free spray behaviour on external walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get rid of the convar, just try to not bundle the unreferenced prefabs instead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Mark the frontier wall/gate as not hidden
Fix simple upgrade options missing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from autoturret_peacekeeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced initial time before the hostile warning appears (was 2s, now 0.25)
Use real time instead of fixed delta time, makes the countdown closer to real time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simple_floating_entity (includes latest main)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Created SimpleFloatingEntity
Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis
Movement is budgeted and only active if a player is within 16m
Derives from BaseEntity so has no damage handling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from food_spoil_pool_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed food sometimes spoiling immediately when created (pooling issue)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finish loading screen flex mockup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from team_invite_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow duplicates in the invite list
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP: Initial new loading screen setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some temporary testing logic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from autoturret_peacekeeper
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Slight menu transparency if in game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Menu open and close fade in/out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop quit modal from preventing escape from being picked up in game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bloom improvements for new tonemap.
More sky tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed settings warmup nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_compile_tester_editor -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile tester so it targets the editor assembly as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from print_light_counts -> main
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                optimize FindActiveWaterBodies()
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> print_light_counts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add kickparty command to remove members from your party
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix party not showing for the player who joins a party via an invite
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from abyss_storage_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Abyss Containers - Changed deploy and open/close SFX to metallic ones
fixed gibs warnings in vertical ver
fixed missing collisions for small deployables in horizontal ver
fixed horizontal ver corpse gibs collisionmeshdata error
fixed horizontal ver missing groundwatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional validation checks.
Converted all the remaining whitebox blocks to BoatBuildingBlock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.