128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fix grenade explosions not being heard by scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings: 
Gesture menu baseline
Reset tooltip when switching tabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ocean alpha test on beaufort 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                A ton of adaptations for the new height falloff.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ContainerCorpseCreator compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plumbed up 'isOpen' hook for the new menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent potential bug if scientist reaction time is ever set to 0
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied recent graphics preset fix to the new settings menu
Fixed some sliders using whole numbers instead of decimals
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Makes cientists rush players instead of staying passive after they land a few good shots
- Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed)
- Increases flank speed and probability
- Adds profiling annotations to scientist fsm transitions
- Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger)
- Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BiomeBenchmark - allow filtering which biomes to test
- also slowed down the camera flight to help with pop-in
Tests:benchmark in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                More in game to menu plumbing work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings menu color pickers, added back all the accessibility settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists doing less damage in editor (was hitting player client collider in listen server mode)
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Added final viewmodel FBX for animation and basic materials with bakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created a new entry point to new menu called MainMenu
Forward all current requests for MainMenuSystem to MainMenu to keep everything contained
 
                
                
                
                
                
             
         
        
            
            
            
                
                Container corpse creator tool copy over the original open/close sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add last played, player count and last wipe information to connection modal
Customisable box setup for more info
Better flex setup for connection modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing open/close sounds to junkyard crane, snow mobile and waterwell.
 
                
                
                
                
                
             
         
        
            
            
            
                
                material tweaks, added more chain detail, chain greybox for suspended items until final mesh/placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Buildfix: wrap new test in server if-def
Tests: editor build check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: TakeFractionOfItems no longer leaks List<Item>
Tests: destoyed a box with `dropCorpseOnDeath 1`, pool stats no longer had an active List<Item>
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: TakeFractionOfItems no longer drops items that didn't fit destination container
Tests: unit test - previously failed, now passes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test: unit test for DroppedItemContainer::TakeFractionOfItems
Don't think we can reproduce the pooling bug with vanilla items, so adding a unit test instead. Currently fails.
Tests: ran the new unit test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an issue with the spatial environment volumes sometimes not rendering within the scene view
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added open/close sound to every openable corpse.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add navblockers where there are small disconnected navmesh islands in small oilrig, as they were wasting the scientists time evaluating positions they could never reach
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add todos comment highlighting potential issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent scientists from being interested in bullet impact instead of loud gun shot, when the gun is shot from very far away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show server tags on connection screen
More consistent sizing on connection screen (no matter the amount of elements)
Better server connection backing
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix scientist not taking cover when sniped from very far in some situations. For example in the oilrig docks the EQS to dynamically find covers can fail it's quite open and small, so we fallback to existing manually placed cover points.
- Reduce stopping distance from 1m to 5cm (again I got confused with unreal units vs unity units...)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings code cleanup, renamed the classes and moved everything in the right folders
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge: from main
Missed backout CL
 
                
                
                
                
                
             
         
        
            
            
            
                
                 subtracting bag_phrase_standardisation - wont do
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from kill_bees_command
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from collisionmeshdata_error_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from bag_phrase_standardisation
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from improve_rug_pickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from train_disconnect_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from clone_icons_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                2-week yolo merge from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simple AO baker implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                trawler latest props progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtract print_light_counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from adjust_shelf_pickup_volumes