reporust_rebootcancel

121,372 Commits over 4,018 Days - 1.26cph!

5 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from ai_wolf_iteration
5 Months Ago
Fix wolves leaping too far
5 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
5 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
5 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
5 Months Ago
merge from fix_teleport2grid_foundations -> main
5 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
5 Months Ago
Try fixing compile error from junkpile despawn
5 Months Ago
merge from qol_junkpile_despawn -> main
5 Months Ago
tweaks
5 Months Ago
Add emission support to localcoord shader
5 Months Ago
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5 Months Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
5 Months Ago
Initial RPC send and receive framework for stats using protobuf
5 Months Ago
Working on jungle walkways
5 Months Ago
Merge from main -> aux3
5 Months Ago
ballista ammo lods and prefabs
5 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
5 Months Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
5 Months Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
5 Months Ago
exported updated wolf attack ledge animation
5 Months Ago
Merge from admin_invis_command
5 Months Ago
merge from wire_slack_fix
5 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
5 Months Ago
merge from main
5 Months Ago
Polish jump trajectory and weightiness
5 Months Ago
Catapult projectiles naming
5 Months Ago
enforce burst compatibility on Point3DGrid
5 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
5 Months Ago
Feed entry script with basic setting
5 Months Ago
Fixing skinning issue for catapult rope
5 Months Ago
merge from main
5 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
5 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
5 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
5 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
5 Months Ago
exported updated wolf attack ledge animation
5 Months Ago
Admin stats entry layout
5 Months Ago
blurring a slightly larger radius than the carve
5 Months Ago
updated exports for view and worldmodel
5 Months Ago
cleanup (wrong namespaces and nested jobs)
5 Months Ago
removed unused sculpture convar
5 Months Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
5 Months Ago
Basic UI Setup
5 Months Ago
Catapult ammo projectiles speed and gravity tweaks
5 Months Ago
roof conditionals link
5 Months Ago
increase time before simplification starts - flickers less between hits with slower tools