128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                * Restore damage tracking for command and instance buffers
* Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add check for AsyncGPUReadback support
 
                
                
                
                
                
             
         
        
            
            
            
                
                GenericSkin Overlay sub header and styling
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▋▍█▍▅ ▍▋▉▄ ▌▅▉_▍▆▉▆▆▉▇_▉▍▋▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▊▋ ▋▊▅▆▄▍▉ █▋▆▋▌▊ ▌▍▇▅ (▌█▅▍▅ -> ▆▄▍ -> ▌▉▋ ▅▊▌▌)
- ▇▇██▄▉▉ ▉▄█▍▋▅ ▄▆▌▊▅▇▌▋█ ▋▊ █▄▇▅, █▋▆▅█▍▉▆█ █▆ ▉▆▍▄ █▅▉▍ ▍▊▊▅▄▆▍ ▄▌▉▌▄▄▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a hole in tunnel.double.gate collision mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated inventory move sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from directional_item_dropping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ballista_disablelegs_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also rebuild legs on dismount in case convar was turned on while mounted
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added another painted ceiling for the wallpaper pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater labs mesh volume models - removing 10cm down and 5cm up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup basic navigation and routing system
Setup home screen routing
New MenuManager
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New active/inactive scrollbar and dropdown for settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cocoknight gloves and torso WM and icon updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from spatially_aware_gentlemen_club
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Bamboo Wall Shelf position in prefab, was off center
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P didn't commit first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gap in sewers of WTP
S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix on destroy issue with foliage grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floor and Ceiling initial store setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                added blue light to industrial lights
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improve performance in the hierarchical culling job by reordering the culling tests by cost
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings UI prefab variant setup
Audio tab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added directionalDropEnabled server convar.
Cleanup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder
re-setup prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experiment: 
Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory.
Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed large bullet container parent folder to bullet_container 
added small bullet container variants A + B blockouts
intial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fridge is now classified as an electrical item
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Despawn rarity set for new silencers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated wallpaper wood floors, added painted variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only generate symbols if pdb exists
Wrap inside of setter in if server block
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated import defaults of mattress
 
                
                
                
                
                
             
         
        
            
            
            
                
                large wooden bullet container variant A and B
collision and initial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Settings slider tweak prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                old single mattress prop blockout
collision and initial prefab setup