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127,452 Commits over 4,201 Days - 1.26cph!

6 Months Ago
Tweaked trail width and color for all animals
6 Months Ago
Delete some commented blowpipe code
6 Months Ago
removed croc pie from recipelist
6 Months Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
6 Months Ago
Cooked bigcat meat more heal over over and calories
6 Months Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
6 Months Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
6 Months Ago
Better switching between instancing on/off, and more clean up
6 Months Ago
phrases
6 Months Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
6 Months Ago
merge from Description_Update/Description_update_Round2
6 Months Ago
merge from main
6 Months Ago
Can now shield block snake attacks
6 Months Ago
Stricter shallow shelf placement to prevent another stacking exploit
6 Months Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
6 Months Ago
merge from jungle_dlc
6 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
6 Months Ago
tiny blowpipe deploy sound tweak
6 Months Ago
blowpipe sounds
6 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
6 Months Ago
boomerang sounds
6 Months Ago
Trees will now drop any attached explosives when they start to fall
6 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
6 Months Ago
More hypothetical LODComponent.GetDistance checks
6 Months Ago
add color scale parameter for stars
6 Months Ago
Fixed not being able to reskin the shelves
6 Months Ago
merge from main
6 Months Ago
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6 Months Ago
initial jungle ak viewmodel prefab and attachments setup
6 Months Ago
network++
6 Months Ago
Fixed line renderer color not being applied Line fading
6 Months Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
6 Months Ago
boomerang_fixes -> jungle_update
6 Months Ago
Fixed boar as well
6 Months Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
6 Months Ago
Fixed wave fading
6 Months Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
6 Months Ago
boomerang -> jungle_update
6 Months Ago
merge from jungle_update
6 Months Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
6 Months Ago
Submitting coco armour updated skinning and models
6 Months Ago
fix default caustics texture if no WaterSystem instance
6 Months Ago
merge from jungle_update
6 Months Ago
Cocoknight armor 4K textures and material setup
6 Months Ago
New pies cooking visuals Added new recipes Cooking wb setup
6 Months Ago
Merge from protobuf_fixes
6 Months Ago
Hunter vision added to big cat pie
6 Months Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong