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121,939 Commits over 4,048 Days - 1.26cph!

7 Months Ago
swamp_c house side rework
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
Test
7 Months Ago
Orientation translation fixes.
7 Months Ago
Merge from gesturepack
7 Months Ago
Added new gesture: Knuckles Cracking
7 Months Ago
Fixed C4 FX orientation parenting.
7 Months Ago
7 Months Ago
40mm
7 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
7 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
7 Months Ago
Merge from waterwell_update_oct_2024
7 Months Ago
Merge from scrollrect_disable
7 Months Ago
Merge from gesturepack
7 Months Ago
Disabled skin rendering on default hazmat viewmodel
7 Months Ago
Better catapult colliders
7 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
7 Months Ago
Fixed constructable entities health mismatch between client and server
7 Months Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
7 Months Ago
Show the full underwear skin for the mummy wraps in the item store
7 Months Ago
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7 Months Ago
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7 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
7 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
7 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
7 Months Ago
Unsaved icon change
7 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
7 Months Ago
merge from siege_weapons
7 Months Ago
Compile fixes
7 Months Ago
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7 Months Ago
merge from siege_weapons
7 Months Ago
merge from main
7 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
7 Months Ago
npc_spawn_on_cargo_ship_fix -> main
7 Months Ago
Compile errors
7 Months Ago
npc_spawn_on_cargo_ship_fix -> main
7 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
7 Months Ago
cherrypicking 106659
7 Months Ago
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7 Months Ago
Clientside affordability check first
7 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
7 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
7 Months Ago
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7 Months Ago
merge from halloween24
7 Months Ago
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7 Months Ago
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7 Months Ago
- More logs - Call set tow id with detach
7 Months Ago
reduce root motion strength on dracula cape BC assets (visually feels about the same, but less likely to explode on vehicles)
7 Months Ago
- Additional Logs - Codegen