reporust_rebootcancel

113,186 Commits over 3,959 Days - 1.19cph!

8 Months Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
8 Months Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
8 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
8 Months Ago
Fix #SERVER error
8 Months Ago
merge from main -> analytics_server_profling
8 Months Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
8 Months Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
8 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
8 Months Ago
Fixed some bugs
8 Months Ago
Added attachments, and slots to outpost/bandit marketplaces icons
8 Months Ago
Change decay of all 4 barricades to 15 minutes
8 Months Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
8 Months Ago
Stone barricade protection value didn't save
8 Months Ago
merge from fix_ping_estimation_lag_spikes
8 Months Ago
merge from optimize_sqlite_fastmode
8 Months Ago
merge from optimize_sam_site_air_vehicles
8 Months Ago
merge from horse_ragdoll_material_fix
8 Months Ago
merge from mediumbattery_size
8 Months Ago
Allow horses to be able to walk backwards at half the speed of normal walking
8 Months Ago
player update. Exported 3p military flame thrower anim set and set up in unity
8 Months Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
8 Months Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
8 Months Ago
Removed manual controls
8 Months Ago
Fixed bug causing attachments to not be registered
8 Months Ago
Added profiling
8 Months Ago
Refresh sell order stock no longer frees attachment list
8 Months Ago
Fixed ground watch and colliders
8 Months Ago
Fixed gibs scale
8 Months Ago
Deploy sound, placement tweaks and guide mesh scale
8 Months Ago
lod and prefab setup for corrugated sheets and radtown shed.
8 Months Ago
Item icon
8 Months Ago
Quick cleanup
8 Months Ago
Now forward attachments on shop listings over the network Added slots to map vendor
8 Months Ago
Art implementation, blinking light behaviour
8 Months Ago
More wip anim/wm/vm code
8 Months Ago
Rustoria door skin update
8 Months Ago
radtown S2P
8 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
8 Months Ago
Assign all breed materials to the body renderer so the tail is correctly retextured
8 Months Ago
Sell manifest update
8 Months Ago
merge from main
8 Months Ago
seismic detector model, materials and lods with basic prefab setup
8 Months Ago
Merge from main
8 Months Ago
WM flag
8 Months Ago
Set world model anim params to reflect state
8 Months Ago
Assign world model animator
8 Months Ago
merge from main
8 Months Ago
Disabling loading from save by default on CraggyIsland
8 Months Ago
Add anim override for captive state
8 Months Ago
Set entity animation override default to kidnapper