128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Regenerate manifest to fix error about tiger.population already existing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Completely deterministic arc generation
- Radius variable
- Manually set projectile velocity (not the best idea)
 
                
                
                
                
                
             
         
        
            
            
            
                
                clean up decal mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eyelid skinning on more heads
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try bezier curves rather than fake physics and a dream
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                mesh decal support in working order
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eyelid skinning on Male_G
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made eyelids children of eye bones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                cable gantry fixes, lods, collision and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: generate a sample grid for water tests & use WaterVisibilityTrigger
This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed construction collisions for al rustige eggs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Logic gates
Codelock files
Scene backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from texttable_allocs
- Layout improvements and NRE fix for 0 rows
Tests: unit tests + running filtered status command to force 0 rows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix tiger population convar not working
Make panthers spawn naturally in the jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix serializing of empty tables
- Added a test to check for it
Tests: unit tests + ran status with a name filter to exlude myself - table and json printed correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delete panther static mesh model
Make panther a different prefab instead of a variant of the tiger
Setup panther corpse and ragdoll
Rebuild manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: rename RowType -> ValueType
Tests: ran all unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Don't pad last column
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Player_Seed_EyePositions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated backpack offsets for some weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Fix test table layout when there are not enough values compared to rows
- Added new unit tests to cover abnormal cases
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial implementation of a grid-based hydraulic erosion system in the jobsystem
- super fast
- super wrong
- needs a lot more parameter/constant tuning to get good results, but it's functioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spelling of re'ceive on teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed right eye being flipped upside down
 
                
                
                
                
                
             
         
        
            
            
            
                
                reworked the layout and flow across the scafholds, planning where the overgrowth should play a role visually and for blocking traversal in some areas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only use Update for environment volumes in the editor as they only need updated outside of playmode if their transform has changed
 
                
                
                
                
                
             
         
        
            
            
            
                
                all gestures anims use v4RustPlayerMask
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated missing skinsets with eyepositions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Second Water Treatment Tank Packed Mask Material
 
                
                
                
                
                
             
         
        
            
            
            
                
                v4 holdtype anims use v4RustPlayerMask
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added New Water Treatment Tank Model and Pump Textures and Material
 
                
                
                
                
                
             
         
        
            
            
            
                
                unarmed anims use v4RustPlayerMask
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Actually expose the temperature (makes it way easier to see whats going on)
- Can now run a beehive in the snow with enough heaters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: standardized WaterVolume usage across tests
- Also fixed a couple small bugs in rarely used water perf tests
Got a couple TODOs left to clean, and will start merging back to main
Tests: ran all tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing status panel files
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add a status panel so its easy to see if a beehive is producing or not producing honeycomb
- Wrote new inventory check full methods to double check partial stacks
- FIx a bunch of terribly timed inventory checks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Old Water Treatment Tank Materials, Textures and Model