reporust_rebootcancel

126,748 Commits over 4,109 Days - 1.29cph!

8 Months Ago
Merge from main
8 Months Ago
disable TOD dithering, redundant on top of global post process dither
8 Months Ago
Skin bundles
8 Months Ago
Adding new catapult skinned mesh
8 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
8 Months Ago
Fix player copy tool material disk cache comparison (last issue)
8 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
8 Months Ago
Initial item setup, just a duplicated crossbow for now
8 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
8 Months Ago
Impose use distance on request raise
8 Months Ago
merge from media_projects
8 Months Ago
Codegen (was getting errors)
8 Months Ago
further progress
8 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
8 Months Ago
dropped block scale a little
Rin
8 Months Ago
phrases
8 Months Ago
merge from main
8 Months Ago
Fixed SKS description using the SAR token
8 Months Ago
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8 Months Ago
Added a progress bar when reloading the catapult
8 Months Ago
Restored catapult files
8 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
8 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
8 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
8 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
8 Months Ago
Starting UI options
8 Months Ago
Fixed pulling and pushing siege tower
8 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
8 Months Ago
merge from main - RC
8 Months Ago
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8 Months Ago
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8 Months Ago
Async upload
8 Months Ago
siege_weapons -> Aux2
8 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
8 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
8 Months Ago
Battering ram door fixes, will need more work later
8 Months Ago
Horse will send detach packets on death if towing an entity
8 Months Ago
Missing prefabs
8 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
8 Months Ago
merge from horse_yoke_tests
8 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
8 Months Ago
updated metal shield admire animation transition on metal shield animator
8 Months Ago
Shadows
8 Months Ago
Adding updated siegeharness to testridable
8 Months Ago
proper scale removed antiquated blockout mesh
8 Months Ago
Terrain & terrain overrides
8 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
8 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
8 Months Ago
4 shot mini crossbow viewmodel mesh
8 Months Ago
merge from main - attempting check-in fix