reporust_rebootcancel

158,874 Commits over 4,597 Days - 1.44cph!

7 Months Ago
HMLMG mag drop now detaches from parent and plays in world space Fixes mag being affected by weapon position/rotation of gun and motion blur issues
7 Months Ago
Don't set process affinity in editor if running batch mode
7 Months Ago
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7 Months Ago
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7 Months Ago
7 Months Ago
Protobuf for upkeep
7 Months Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
7 Months Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
7 Months Ago
update apartment_complex_monument/prototype
7 Months Ago
Fix priority on apartment scene menu item
7 Months Ago
fixed normals on flame turret guidemesh
7 Months Ago
Remove using as well
7 Months Ago
merge from main -> apartment_complex_monument
7 Months Ago
Unity Editor compile fix
7 Months Ago
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7 Months Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
7 Months Ago
merge from main
7 Months Ago
vendingmachine_ui_refresh -> main
7 Months Ago
WIP setting up dart board prefab
7 Months Ago
Second set of fixes - fake inventory compile errors
7 Months Ago
Compile fix - swap to using flags
7 Months Ago
vendingmachine_ui_refresh -> main
7 Months Ago
Clear hover over button fixes
7 Months Ago
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7 Months Ago
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7 Months Ago
- Fix bugs with suggestions not being clickable - More final polish
7 Months Ago
- Final style changes - Added suggestions area in admin panel
7 Months Ago
Updated sprint anim (test)
7 Months Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
7 Months Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
7 Months Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
7 Months Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
7 Months Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
7 Months Ago
Potential fix for scientists not spawning on cargo
7 Months Ago
Fix minor typo in WhatUsesThis
7 Months Ago
Merge fixes.
7 Months Ago
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
7 Months Ago
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
7 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
7 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
7 Months Ago
simplified encryption again
7 Months Ago
Simplify encryption
7 Months Ago
Merge from main
7 Months Ago
All remaining monument fixes.
7 Months Ago
Fixed a bunch of errors when baking and using the LOD baker tool
7 Months Ago
merge from playerboat_droppeditem_parent_fix
7 Months Ago
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
7 Months Ago
main -> vendingmachine_ui_refresh
7 Months Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
7 Months Ago
Updated encryption strategy