128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move interface from placeholder location to new file IReceivePlayerTickListener
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Removed bone dart item and related setup.
Wood dart default ammo type.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from high_walls_skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update wall.external.high.adobe.sitem ID due to easter conflict
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Commit material meta file, it should be removed eventually though
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply the randomisation feature, was lost in a merge from main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Frontier gate setup
Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour
Fixed TerrainCollision component throwing errors in edit mode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplify active submesh data structure
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Facelifted the blocker family.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped
Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                spacedetected_log_fix -> main
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Reduced eye textures to 512
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed prefab references from hair sets for now (disabling hair)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: fix invalid index scrambling logic in tests
Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle.
Tests: ran all unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: avoid trampling results when scattering out physics query results
- Also reduced size of temp allocations (they're still there, but it's the slow path anyway)
This is not the bug spotted by tests, but it would bite us in the back anyway.
Tests: none, as neither the demo nor tests cover this path (NYI)