reporust_rebootcancel

126,722 Commits over 4,109 Days - 1.29cph!

8 Months Ago
Holster and backpack offsets
8 Months Ago
Fix NRE when ADS shooting with a silencer equipped
8 Months Ago
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8 Months Ago
merge from main
8 Months Ago
Battering ram back door opening/closing
9 Months Ago
merge from fix_npc_death_icon -> main
9 Months Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
9 Months Ago
Merge from main -> fix_npc_death_icon
9 Months Ago
merge from fix_map_zoom_numbers -> main
9 Months Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
9 Months Ago
Battering ram cabin detailed colliders
9 Months Ago
Tweaked terrain blend settings on small arctic rock formations
9 Months Ago
Add debug convar for fire melee, fix some events being dropped
9 Months Ago
wolf sound updates
9 Months Ago
Fix error caused by adding already present key to dictionary, fix distance check being inverted
9 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
9 Months Ago
Fix NRE caused by dictionary trying to add an already present key
9 Months Ago
Fix wolf circling corpse for a long time sometimes when moving to eat
9 Months Ago
Prevent wolf walking underwater, it'll give up thechase if the player starts swimming
9 Months Ago
Reduce odds of wolf attacking animal when it's likely it'll lose
9 Months Ago
Fixed LOD issues in rock_formation_huge_e
9 Months Ago
Merge from fix_get_building_priv -> main
9 Months Ago
Fixed paddling pool water being invisible inside canyons
9 Months Ago
updated attachment targets, also turned viewmodel renderer back on
9 Months Ago
Raised steering wheel for animation test
9 Months Ago
Shader fixes
9 Months Ago
Meta files
9 Months Ago
Fixed pivots on driver cabin items
9 Months Ago
Script auto updates / compile fixes
9 Months Ago
Separated assets for placeholder animation
9 Months Ago
Moved battering ram hardware out of placeholder folder
9 Months Ago
sks balance + setup
9 Months Ago
Added battering ram hardware to entity, updated models and materials
9 Months Ago
Battering ram door wip settings
9 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
9 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
9 Months Ago
backpack skin icon fix
9 Months Ago
merge from t1smg
9 Months Ago
manifest
9 Months Ago
manifest.json and packages-lock.json
9 Months Ago
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9 Months Ago
TMP_ script changes
9 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
9 Months Ago
CurrentVersion.cs
9 Months Ago
ProjectVersion.txt
9 Months Ago
merge from main
9 Months Ago
disabled_halloween24 -> main
9 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
9 Months Ago
compile fix
9 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.