reporust_rebootcancel

140,396 Commits over 4,536 Days - 1.29cph!

8 Months Ago
Revert TOD change for branch placement.
8 Months Ago
Shifted some curves around to make the new TOD cycle 80 minutes instead of 60. Night time stays at approximately the same 10.
8 Months Ago
junkpile_ladder_clip_fix -> main
8 Months Ago
junkpile_ladder_clip_fix -> main
8 Months Ago
merge from main
8 Months Ago
merge from automatedtesting
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Updating last of the gesture anims to v4 rig
8 Months Ago
Easel placement setups for scrap and lightup frames
8 Months Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
8 Months Ago
stone, wood panel title and description updated
8 Months Ago
scrap box panel title and description updated, ran manifest, loca and icon manifest
8 Months Ago
food, meds, metal box panel title and description updated
8 Months Ago
armor box, comps box, explosive box panel title and description updated
8 Months Ago
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
8 Months Ago
updated icons for ammo, comps, stone boxes
8 Months Ago
ore box naming fix
8 Months Ago
ammo box naming fix part 2
8 Months Ago
ammo box naming fix part 1
8 Months Ago
ptboat_turret_safezone -> main
8 Months Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
8 Months Ago
meds box ran manifest, localization and icon manifest
8 Months Ago
food matrix prefab tweak
8 Months Ago
meds box item, icon, prefabs. matrix models, setup
8 Months Ago
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
8 Months Ago
tryfind_matchiongdeployables_fix -> main
8 Months Ago
Hardening incase traced ent is null (when finding matching deployables)
8 Months Ago
Paintball Gun - hopper shader tests
8 Months Ago
merge from naval_update
8 Months Ago
Prevent crossing if the vehicle has a non whitelisted vehicles parented
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
boatai_balance_changes -> main
8 Months Ago
changes on crickets ambience values and storm ambience audio volume
8 Months Ago
main -> boatai_balance_changes
8 Months Ago
Swap InvokeRandomised with a 0 randomised value to a standard InvokeRepeating - run every 0.05 instead of every update frame
8 Months Ago
travelling_vendor_vis_fix -> main
8 Months Ago
meds box folder struct b
8 Months Ago
meds box folder struct a
8 Months Ago
Fixed deep sea exit buoys being visible from the main land and the other way around
8 Months Ago
merge from naval_update
8 Months Ago
Added sliders for shadow quality preset attributes and a Cascades enum for the numCascades field
8 Months Ago
Setup AI sleeping on islands, not working, still figuring out why
8 Months Ago
Component DLC Ammo Box - Added initial prefab setup, placeholder meshes and files
8 Months Ago
Sleep AIs on ghostships were not players are nearby, realized island AIs never sleep, still investigating
8 Months Ago
ran manifest and localization
8 Months Ago
food box corpse added, model updates, prefab updates
8 Months Ago
food box prefab updates
8 Months Ago
exported a version of w paintball gun rig without wee little ballz
8 Months Ago
Merge from main