reporust_rebootcancel

122,854 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Fix wolf overshooting destination, adapt roaming speed to how far is destination
10 Months Ago
Start work on wolf roam state
10 Months Ago
Fix wolf getting stuck in some situations
10 Months Ago
Added a deploy offset to wallpaper construction prefabs, fixing the false positives and negatives line of sight checks Increased the max place distance
10 Months Ago
Add rcon errors in profiling analytics Improve rcon error exception logging Reuse blob options and http headers instead of recreating them every uploader lifecycle
10 Months Ago
Tweaked some electrical component positions to avoid clipping with wallpaper
10 Months Ago
Panel light tweaks
10 Months Ago
Prevent wolves being too synchronized by adding a random delay
10 Months Ago
Fix wolf sliding during some montages
10 Months Ago
Integrate spine animator and look animator
10 Months Ago
Merge from hackweek_optimize_statics
10 Months Ago
set override controller
10 Months Ago
hc revolver updates: - rigged worldmodel - renamed worldmodels with w_ convention - Added unpacked fbx to .worldmodel and setup - Set up .entity with correct model - added 3p override controller - added rough 3p anims
10 Months Ago
Merge from entitymenu_codegen_optimize
10 Months Ago
divesite small b wip
10 Months Ago
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10 Months Ago
Fix wolves going very fast
10 Months Ago
Wallpaper now has health and protection (still need to tweak the values)
10 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
10 Months Ago
Convert fsm to component
10 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
10 Months Ago
Add initshared and destroyshared to entityComponent
10 Months Ago
player model preview handling mountpoint rotation
10 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
10 Months Ago
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10 Months Ago
removed dead code
10 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
10 Months Ago
ue_canyon_b meta
10 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
10 Months Ago
fixed rotations on jutting cliffs prefabs
10 Months Ago
Menu UI changes
10 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
10 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
10 Months Ago
temp prefab so we can work on the same scene
10 Months Ago
Simple monuments now registered with tools rather than just groups
10 Months Ago
More merge fixes
10 Months Ago
Refactoring, better deployment checks
10 Months Ago
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10 Months Ago
Merge from Underwater_divesites for latest art changes
10 Months Ago
Merge from temperate_cliff_rework for latest art changes
10 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
10 Months Ago
purge old weekly skins and add new ones
10 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
10 Months Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
10 Months Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
10 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
10 Months Ago
Imported UnitySteer
10 Months Ago
Little bit of a start on making a framework for the King to have racing AI
10 Months Ago
New mesh arrow in the HUD points to next target race waypoint
10 Months Ago