reporust_rebootcancel

122,854 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Clean: Fixing depr warnings in Third Party/PluginMaster 8 to go. Tests: none, trivial changes
10 Months Ago
Clean: Fixing depr warnings in Third Party/CinematicEffects 10 to go Tests: none, trivial changes
10 Months Ago
Clean: Fixing depr warnings in Assets/Editor - Removed obsolete BuildOptions usage (they do nothing on native side) - Using explicit EditorGUILayout.ObjectField with AllowSceneUsage parameter overload - More PrefabUtility conversion - TextureImporterFormat.AutomaticTruecolor -> TextureImporterCompression.Uncompressed 12 warnings to go. Tests: none, trivial changes
10 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
10 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
10 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
10 Months Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
10 Months Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
10 Months Ago
Clean: Fixing depr warnings in Editor/Rust - Added a bit of error checking to SceneToPrefabs to avoid accidents - EditorApplication -> EditorSceneManager for all scene related work - ListView event changes, onItemsChosen -> itemsChosen, onSelectionChange -> selectionChanged 27 warnings to go. Tests: ran Scene2Prefab/Locate Renderers with no LOD Components - it detected a number of issues, so green. Other changes are trivial.
10 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
10 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
10 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
10 Months Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
10 Months Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
10 Months Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
10 Months Ago
Spotlight Feedback V2
10 Months Ago
Clean: fixing depr warnings in Scripts/PostProcessing Done by taking Unity's official repo upstream patches for our version of unity for these specific file segments. We should replace our source package via a core package. 5 to go. Tests: Setup debug overlay for normals - still works (though wonky)
10 Months Ago
Clean: fixed depr warnings in Scripts/Analytics Now outputs refresh rate as a decimal fraction Tests: none, trivial change
10 Months Ago
Clean: fixing depr warnings in Scripts/Diagnostics Now able to return 2GB+ values for dump convar. 8 to go. Tests: Generated a dump, validated the padding is alright
10 Months Ago
Merge from main
10 Months Ago
Automatically add [Il2CppEagerStaticClassConstruction] to types with static constructors that don't depend on others
10 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
10 Months Ago
Race cars spawn
10 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
10 Months Ago
New spotlight lighting treatment & related textures.
10 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
10 Months Ago
Made conversation slightly funnier
10 Months Ago
Another edit
10 Months Ago
Minor conversation edit
10 Months Ago
Conversation improvements
10 Months Ago
Bandit King conversation tree
10 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg
10 Months Ago
merge from hackweek_arabic (phrases update)
10 Months Ago
Bandit king has a throne nearby and some other general decor
10 Months Ago
Phrases
10 Months Ago
Added the Bandit King to Bandit Camp
10 Months Ago
Commented out the skeleton bone names stuff in the phrase update process, we don't use them in-game and they're cluttering Crowdin
10 Months Ago
Fixed null phrases in SocketMods blocking the phrases update
10 Months Ago
merge from main
10 Months Ago
removed unused lights, underwater_plants roughness tweaks
10 Months Ago
updated underwater foliage wip. fixed alpha cutout issue on twig_diff.mat, test scene wip
10 Months Ago
Restored server filters category texts, fixed the TMP SubMesh hell
10 Months Ago
Fixed option menu dropdowns not clickable
10 Months Ago
fixed dashboard unit scaling
10 Months Ago
Automatically refactor static fields to try and reduce the number of static constructor call sites
10 Months Ago
skeleton first pass
10 Months Ago
Setup the low poly WIP radio model as the interaction point for the car radio Video https://files.facepunch.com/jacob/1b0711b1/Unity_MXhRxokGha.mp4 (ignore the steering wheel)
10 Months Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
10 Months Ago
Removed ArabicSupport tool editor stuff
10 Months Ago
compile fix