reporust_rebootcancel

129,004 Commits over 4,232 Days - 1.27cph!

21 Days Ago
Progress
21 Days Ago
Helicopter Balance pass: Flares - removed the ability for passengers to manually throw flares from helicopters - added flares to minicopter & scrappie - hot air balloon can cut engines to avoid homing missiles (after 5s of engine being off)
21 Days Ago
merge from fix_ghost_ship_parenting -> naval_update
21 Days Ago
Add a couple of `parent.ShouldChildrenInheritNetworkGroup()` that were missing beside existing `ShouldInheritNetworkGroup()` calls - should fix NPCs parented to ghost ships being global networked instead of local
21 Days Ago
merge from vclouds_amd_seam_fix
21 Days Ago
fix vertical seam in vclouds weather map on AMD
21 Days Ago
merge from ui_overhead_optims
21 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
21 Days Ago
merge from main
21 Days Ago
fixed issue with metal detector anims
21 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
21 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
21 Days Ago
merge from naval_update/deep_sea
21 Days Ago
Codegen
21 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
21 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
21 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
21 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
21 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
21 Days Ago
collision fixes on barge oil rig legs prison security tower
21 Days Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
21 Days Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
21 Days Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
21 Days Ago
▉▅▋█▉ ▆▌▅█ ▄██▌▊▌_▊█▆▍▊█▇_▉▊▅▄_█▊▍
21 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
21 Days Ago
merge from shore_vectors
21 Days Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data
21 Days Ago
Editor force on helicopter compile fix
21 Days Ago
RPG7 - Texture & material update, icon
21 Days Ago
rpg skin vm animations edited
21 Days Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
21 Days Ago
un-gate indirect instancing for testing purposes
21 Days Ago
Fix build by scrapping the function pointer idea.
21 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
21 Days Ago
- prefab naming now matches - removed textures folder and placed textures in materials folder as per other assets
21 Days Ago
▉▋▆▅▆▇: ▊▊▇▌▄▍▋ ▊▇▄▍▋▇▄▄▆▇ ▍▊▍ ▍▅▄▍ ▍▄▇▌▇▌▇▋█▄▉ ▍▇▆▋ ▍▋▅█▋▋▋▇▊▊▆ █▇ █▇▇▉▊ ▇▍▄-▉▌▇█▊ ▅▆▆█▅▌▄ ▅▋▅▋▊: ▆▅▆▊▊▆▅▇▄ ▇▅▋▍▇▍ ▇▊▇▍▌ ▍▅▊█ ▅▅▉▇ █▆▋▅▉▍▇▆, ▋▇▍▉▆ ▅▊▌▄, ▉▉▋▍▋██, ▆▍▊▅█▋▉▉▊▋, ▍▌▉▄▅▄▍▋ - ▊▇ ▇▇▊▌█ ▌█▉▊▌█▊▋ ▆▌ ▊▆▆ ▋▍▌█▍█▅▌▆'▍ ██▋, ▅▅ ▅▄▌▆ ▋▊ ▊▆▍▌
21 Days Ago
merge from physics_pass_two
21 Days Ago
playerboat wavePID balance
21 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
21 Days Ago
▇█▊█▊▇ ▄▊▇▍▅▊▆▉ ▋▄▉▋▄▍▄▆▍ ▅▌▌▅▅▌ █▍▌ ▅▊▉▉▋▇▅ ▉▇▋▋ ▇▉ ▌▄▄ ▊▋▌▅▉ ▄▄▄█▉
21 Days Ago
check boat engine state instead of driver state for enabling correction forces (playerboats are powered without someone at the helm)
21 Days Ago
Merge: from main
21 Days Ago
Update: Add a safety guard to DestroyOnClient to avoid destroying client's local player Tests: 2p session on craggy (though there's no case in vanilla where this can happen)
21 Days Ago
merge from fishing_village_collider_fix_fix
21 Days Ago
21 Days Ago
Moved the net that was causing the movement issues. Made my silly collider a little bigger. fishing_village_b s2p
21 Days Ago
improve transform access in correction forces
21 Days Ago
undid plane points reordering in the prefab, code was adjusting it in the wrong order - corrected there instead