110,898 Commits over 3,897 Days - 1.19cph!
Wolves will not respond to a howl from a wolf that doesn't belong to their pack
This will prevent wolf packs from merging too often, reducing cases where players have to face more than 4 wolves
merge from wire_slack_fix
Reverted wire length 'fix' from
107563
mini crossbow viewmodel anims updated
▊▌▌ ▋▌▉▋ ▉▋▉▄ ▅█▇ ▇▅█▄▆▄▌█ ▇▄█▉▍█▇▍▉ ▆▆▋ ▍▉▋▉▊/▋▊▇▌▇▇
When using SetPath, don't update the path if it didn't change
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
merge ice_sculpture->Aux2
Added missing prevent buidling to catapult constructable prefab
Can't pull/push a mounted ballista
Catapult - updated reload anim (moves slower as it reaches full tension)
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume
Was happening when deploying siege weapons, amongst other large deployables
Add a separate turret warning icon.
Move UI code to a specific turret icon script.
Fix client compile issues
fixed nre on client loading of sculpture
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉.
- ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆
- ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
merge ice_sculptures->Aux2
Implemented new catapult reload animation
Merge: from soundmodulator_leak
- Fixed sound leaks from quickswitching scenarios
- Fixes wrong loop sound being played when coasting on a pedal bike
- Fixing flamethrower not playing sound when quickswitching while holding fire button
- Fixing pilot sound not played on taking out a flamethrower
- Recycle footsteps when their sounds end, instead of potentially incorrect preset time
Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
merge ice_sculptures->Aux2 + codegen
- Siege tower towing setup
- Added editor gizmos to towing visuals
- Added icon to siege tower
- Finalised basic constructable (added each of the build steps and relevant colliders)
jungle skin prefabs setup progress
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
actual client compile fix
Implemented catapult incendiary ammo model
Updated icon and recipes
Naming
Merge: from main
Tests: Booted editor - no errors
Catapult - added reload anim
- Redone siegetower constructable with the new model
- Setup colliders for each stage
- Use constructable stage 1 model as the guide mesh
Added small ramp so its easier to get in and out of the tower
- Cleaned up Siege Tower
- New colliders for front entrace
- Wired up doors to the dual damage system
Remove allocs in async pathfinding
Make sure querying allies nearby doesn't return null or dead allies
updated rig and anims for mini crossbow
jungle skin - models and gibs
Ballista bolt effects tweaks
Ballista Spear -> Ballista Bolt
Updated placeholder icons
Update: drop sound instances for variety of types on disable
- HarborBridge
- HarborCrane
- PhoneDialler
Tests: none, trivial changes
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change
- Also dropping sound refs on disable
Tests: none, trivial change
Update: drop sound refs when vehicles are destroyed
- Magnet Crane
- MLRS
- Modularcar Garage
- VehicleModuleSeating
- Traincar audio
Tests: none, trivial changes
merge from wire_slack_fix
merge from storagemonitor_passthrough
Added passthrough output to the storage monitor
'Power Out' now sends 1 power instead of passthrough - 1
jungle skin atlas/material update