reporust_rebootcancel

139,386 Commits over 4,383 Days - 1.33cph!

22 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
22 Days Ago
Merge form armoured_ladder_hatch
22 Days Ago
Add door controller sockets to both hatches
23 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
23 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
23 Days Ago
reapply WaterCamera change in RRP
23 Days Ago
merge from main
23 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
23 Days Ago
Remove unneeded prefabs
23 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
23 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
23 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
23 Days Ago
Disabled read/write on models conflicting in last merge
23 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
23 Days Ago
Change the button colour in command list if its been changed from the default value
23 Days Ago
Setup correct anchors for console output
23 Days Ago
Setup tooltips for each of the commands
23 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
23 Days Ago
Tweaks. Scene backup.
23 Days Ago
SimpleLight consistency fixes & improvements.
23 Days Ago
Consistency fixes.
23 Days Ago
Spotlights
23 Days Ago
Office lights. Anisotropic texture tweaks.
24 Days Ago
merge from water_ssr_taa_flicker_fix
24 Days Ago
merge from water_reflection_probe_seam_fix
24 Days Ago
merge from vclouds_macos_reflection_fix
24 Days Ago
Fixed rogue materials drawing hair cap textures over face
24 Days Ago
Fix player seed with broken eyes
25 Days Ago
jungle rock offset fix
25 Days Ago
binoculars offset fix
25 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
25 Days Ago
Fixed 3p flashbang player offset
25 Days Ago
a lot more weapons charm setup
25 Days Ago
fixed 3p skull player offset
25 Days Ago
merge from path_preview
25 Days Ago
Fix "Unlocked" button appearing clickable
25 Days Ago
fix missing shader referene
25 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
25 Days Ago
Set up small hunting trophy with updated rig (still not working though)
25 Days Ago
easier deployment on sloped river banks, improve river checking
25 Days Ago
Office light file tweaks & setup.
25 Days Ago
fixed 3p cake offset
25 Days Ago
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25 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
25 Days Ago
25 Days Ago
Merge from improved_network_groups/variable_cell_size
25 Days Ago
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25 Days Ago
Work scene backup
25 Days Ago
25 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab