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110,898 Commits over 3,897 Days - 1.19cph!

36 Days Ago
Enabled instancing on all materials.
36 Days Ago
Manifest
36 Days Ago
Merge from main
36 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
36 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
36 Days Ago
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36 Days Ago
blend between two atmopsheric haze factors over height
36 Days Ago
Merge from oxygen_qol_tweaks
36 Days Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
37 Days Ago
Fix exception from foliage tutorial change when entering play mode in the editor
37 Days Ago
Merge from ore_resource_optimisations
37 Days Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
37 Days Ago
Merge from shields
37 Days Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
37 Days Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
37 Days Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
37 Days Ago
Fixed shields not parenting properly
37 Days Ago
Fixed being able to block while in debug cam
37 Days Ago
Merge from main
37 Days Ago
Merge from main
37 Days Ago
Merge from december24_art_fixes
37 Days Ago
Fixed incorrect biome being selected on new tutorial cliffs
37 Days Ago
wolf pain sounds are less sad wolf attack sounds have more snarl
37 Days Ago
workcart_box -> main
37 Days Ago
Fixed other locos
37 Days Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
37 Days Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
37 Days Ago
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37 Days Ago
Merge from animator_csv
37 Days Ago
siege_weapons -> Aux2
37 Days Ago
Reverted sockets
37 Days Ago
Another work around to priv checks with Vehicle_Large collliders
37 Days Ago
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37 Days Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
37 Days Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
37 Days Ago
Prevent invalid hash error
37 Days Ago
Siege tower: - Remove unneeded checks on parenting volumes
37 Days Ago
Better trigger parent volumes
37 Days Ago
Dont allow pushing the siege tower if your parent entity is the tower
37 Days Ago
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37 Days Ago
drawbridge lods
37 Days Ago
Merge from main -> aux3
37 Days Ago
merge from analytics_voice_chat -> main
37 Days Ago
Add analytics for how long a player spends talking - include in client analytics
37 Days Ago
Phrases
37 Days Ago
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
37 Days Ago
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37 Days Ago
Merge from peacekeeper_turret_hostile_warning_ui
37 Days Ago
Removed some unneeded code, debug spam.
37 Days Ago
merge from 2d-flickering-workaround