reporust_rebootcancel

110,898 Commits over 3,897 Days - 1.19cph!

38 Days Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
38 Days Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
38 Days Ago
Updated blowpipe skinning and animation adjustments on holding pose
38 Days Ago
Clean: removing empty override method Tests: none, trivial change
38 Days Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
38 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
38 Days Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
38 Days Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo
38 Days Ago
Only show warnings if in peacekeeper mode, powered, and player is not authed
38 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
38 Days Ago
Undo: Partial undo of recent work to remove unnecessary DoClientDestroy callbacks - Turns out we already invoke cleanup for sounds that are attached to network entities - meaning we don't need to manually handle it in these cases. Was confused why pedal bike wasn't leaking it's sounds on destroy, and tracked it down to above mechanism. Tests: Tested compound bow and flamethrower still work and don't leak sounds
38 Days Ago
PowerCounter and ElectricSwitch minor optims
38 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
38 Days Ago
increased size of sculpture to roughly 1m cube
38 Days Ago
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38 Days Ago
ElectricBattery server optims Fixed battery deplete and charge commands not replying with the correct battery name
38 Days Ago
Fix wolves leaping at players that didn't climb on anything, or dying suddenly for no apparent reason Add better failed path vislogs
38 Days Ago
Electric button minor server optims Cleanup and formatting
38 Days Ago
properly set texture sizes in the import settings
38 Days Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
38 Days Ago
network++
38 Days Ago
merge from december24_art_fixes
38 Days Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
38 Days Ago
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38 Days Ago
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38 Days Ago
Merge from main
38 Days Ago
Update shader GUI
38 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
38 Days Ago
Apply optimisations to metal and sulfur nodes
38 Days Ago
Merge from main
38 Days Ago
Merge from elevator_qol
38 Days Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
38 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
38 Days Ago
merge from main -> aux3
38 Days Ago
Double the speed of player placed elevators
38 Days Ago
legacy_shelter_revoke -> main
38 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
39 Days Ago
siege tower lods
39 Days Ago
merge from main
39 Days Ago
reset menu tip state when component is enabled
39 Days Ago
Final'ish fire additive
39 Days Ago
Iterating
39 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
39 Days Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
39 Days Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
39 Days Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
39 Days Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
39 Days Ago
mini crossbow viewmodel anims and skinning edits
39 Days Ago
merge from main
39 Days Ago
workcart_box -> main