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134,682 Commits over 4,324 Days - 1.30cph!

10 Months Ago
Updating coconut armour view model arms fbx
10 Months Ago
3p vine swing anim first pass exported
10 Months Ago
3p throwing and waiting to catch boomerang animations
10 Months Ago
Added cool emissive mat variant Tweaked textures
10 Months Ago
More wip, smoother movement
10 Months Ago
erosion texture fixes - use proper splat types - rebalanced splat values to use exponents - don't splat monuments
10 Months Ago
Roof and triangle roof LOS tweaks
10 Months Ago
Triangle floor and triangle foundation tweaks
10 Months Ago
Fixed transparency issues on the vine viewmodel
10 Months Ago
S2P Launch Site - Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
10 Months Ago
Have tiger finish off downed players instead of leaving them to die slowly
10 Months Ago
S2P jungle ruins - to refresh latest collider changes
10 Months Ago
Updating skinning for coconut armour
10 Months Ago
Some tweak and fixes Added new los pos to all building blocks
10 Months Ago
Rehooked up missing col mesh from ruin piece
10 Months Ago
merge from workshop_qol
10 Months Ago
Try and return to the player rather than the starting spawn location
10 Months Ago
set dressing push on jungle ruins monuments - S2P made the slidejump decal more visible in texture tweak rope ladder more visible
10 Months Ago
Update: GamePhysics.OverlapCapsules and OverlapSpheres now check for invalid commands and report errros Tests: unit tests
10 Months Ago
Industrial Light Refresh -Model -Textures -Placeholder Prefabs.
10 Months Ago
jungle_update -> boomerang
10 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
10 Months Ago
More wip
10 Months Ago
Clean: added a comment expanding the reason for previous test Tests: none, trivial change
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Added placeholder Schizolobium tree, placeholder billboard set up, mats and textures
10 Months Ago
wip movement before repositioning
10 Months Ago
jungle_ruins b/c S2P
10 Months Ago
jungle_ruins_e - raised terrain trigger volume higher above terrain jungle ruins steel gate - made collision more accurate S2P
10 Months Ago
removed duplicated sound for obsidian bone knfie but duplicated effects from bone knife and now 1p sounds work
10 Months Ago
Merge from env_volume_performance_testing
10 Months Ago
enabled r/w on jungle earth pit collision mesh
10 Months Ago
Corrected a code comment
10 Months Ago
merge from main
10 Months Ago
ziggurat scene - tweaked env volume terrain trigger space above terrain - S2P
10 Months Ago
Merge from main
10 Months Ago
merge from jungle_update
10 Months Ago
jungle bamboo scaffolds now use LOD1 as starting LOD
10 Months Ago
Simplified the stencil buffers for the spatial environment volume shader passes, as they work differently now due to the volume transition changes
10 Months Ago
slight edit to tiger ledge attack anim
10 Months Ago
Possible fix for AnimationFlagHandler NRE
10 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
10 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
10 Months Ago
Adding prevent movement volume to zigg gate prefab to fix kick
10 Months Ago
removed renderer batch scripts from bamboo scaffoldings - re-exported meshes, no other channels than vcol were used
10 Months Ago
progress on underwater effect scattering+extinction matching water surface, based on water body camera is currently within works with river biome blends still need to lerp parameter changes (like when going from river into ocean)
10 Months Ago
Fix demo recording by allowing Position to be set on NetRead/NetWrite
10 Months Ago
Merge from protobuf_fixes
10 Months Ago
Fix protobuf codegen generating invalid data for large protos (maps)