128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Tweaked in-place turning behaviour
Decreased gait progression interval when holding shift
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated default spine offset as derived from idle animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced material usage 
updated chicken coop mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the number of draw calls needed per environment volume from 3 to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
 
                
                
                
                
                
             
         
        
            
            
            
                
                - 100% chance for natural beehive to spawn on oak_c (just for testing)
- Honeycomb worldmodel fixes
- Added ability to change tree additive rotation
- Better handling on death of the tree
- Natural hive drops two sets of honeycomb
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest update for new items.
Egg icon.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Setup 8 pie types: Items, recipes, pie VM settings.
Added them to recipe list.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created system that allows trees to spawn/handle an entity attached to them (will be used for natural hives)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                edited tiger run 180 left and right anims and updated prowl fire anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix, don't use Skeleton to reset bone pos for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Linked chicken pie output item to chicken pie recipe.
Added Brea recipe/item.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved the deferred indirect lighting pass into its own class
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: read back from the right array of heights after sampling ocean
- Reported by new unit tests
Tests: ran water-related unit tests - now they pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Make sure WaterLevel tests run full simulation path during unit testing
Previously it was earlying out during GetWaterLevel
Tests: ran the new tests, they report an issue that I need to fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored horse animation speed reset when exiting ragdoll
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset horses server and client bone local positions after exiting ragdoll
Reset lastMovingTime when exiting ragdoll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug with using a pre-culled volume list when creating the environment volume compute buffer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't start attacks or hazzards when dead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Zero the Y when calculating look forward
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: missing meta files from merge
Submitting for now, but should nuke once back on main
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
- Skipping a couple meta files for empty folders, will submit them separately
Tests: booted editor for import
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup hiss anim state, trigger it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from ballista_reload_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from store_medieval_pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attack  (placeholder) sound and events.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improve fluidity of tiger combos, remove weird pause before running away
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vending_stats_protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from batteringram_fuel_protection
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from vending_stats_fix_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_gravity_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Make tiger flee after attacking if the player managed to injure it during its charge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying out some UI to show event has triggered and reaction time. 
Warning hissing.
Increase turn speed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing unnecessary memory allocations from the EnvironmentVolumeStencilPass class
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from clothing_items_dissapearing_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Audio.
Alert tick interval.