reporust_rebootcancel

140,543 Commits over 4,383 Days - 1.34cph!

9 Months Ago
merge from mummywraps_shadowlod
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
Suppress warnings in Compass and CompassViewmodel
9 Months Ago
Merge from hardcore_refresh
9 Months Ago
None compile fix (CompassViewmodel)
9 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
9 Months Ago
Merge from main
9 Months Ago
Protocol++
9 Months Ago
Merge from main
9 Months Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Load monument prefabs if procgen needs to run on the client or server
10 Months Ago
Mark Rowboat_LOD2 as read/write
10 Months Ago
Fix possible NRE in ExtractReferences when updating asset scenes
10 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
10 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
10 Months Ago
Disable condition on compass
10 Months Ago
Clean up v_compass.anim.controller missing local files
10 Months Ago
Merge from compass
10 Months Ago
Fix resetfogofwar command
10 Months Ago
Mark a bunch more meshes as read/write
10 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
10 Months Ago
UI_FoilShaderMouseFollow compile fix
10 Months Ago
Compile fix
10 Months Ago
Fixed nre when opening skin viewer while connected to a server
10 Months Ago
Compile fix
10 Months Ago
merge from new_menu/skin_viewer_merge2
10 Months Ago
Cleaned SkinViewer scene
10 Months Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
10 Months Ago
Fix research table snapping issues
10 Months Ago
Add padding when trying to snap to twig walls
10 Months Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
10 Months Ago
merge from new_menu
10 Months Ago
Removed some assets I don't need for the merge
10 Months Ago
crash at monument distance 800 -> 1200
10 Months Ago
Cleanup
10 Months Ago
main -> new_menu
10 Months Ago
Fixes and polish
10 Months Ago
Revert level manager - ready for merge
10 Months Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
10 Months Ago
merge from new_menu
10 Months Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
10 Months Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
10 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
10 Months Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
10 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Months Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
10 Months Ago
Update icon manifest
10 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
10 Months Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images