reporust_rebootcancel

139,337 Commits over 4,383 Days - 1.32cph!

9 Months Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
9 Months Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
9 Months Ago
Hide friends menu names when in streamer mode
9 Months Ago
Fix static respawn zones not saving
9 Months Ago
snap_deployables -> main
9 Months Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
9 Months Ago
Hide party invite pop-up if accepting invite inside the friends menu
9 Months Ago
Setup new menu option for deployable snapping modes
9 Months Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
9 Months Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
9 Months Ago
Subtract 123923
9 Months Ago
Give warning when party invite is sent to non-friend indicating it will likely be blocked
9 Months Ago
Merge from main
10 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
10 Months Ago
Fixed small wooden box not casting shadows
10 Months Ago
Added debug.lookingAtRay, returns more reliable info about what you're looking at. Also now works for non-entities.
10 Months Ago
Fix party invite from friend menu when accepting invite via party invite popup
10 Months Ago
Brightness tweaks.
10 Months Ago
Further iteration
10 Months Ago
support live edit of biome fog shore distance falloff in editor
10 Months Ago
10 Months Ago
Update: projectile-water test via Craggy Pretty close to covering all cases Tests: ran new tests
10 Months Ago
Update: Projectiles that are managed by unit tests only run 1 substep Tests: projectile unit tests now pass
10 Months Ago
Update: Projectile Tests now run inside Craggy Most tests are failing because now their substepping eventually hits water/terrain - will fix next. Tests: ran unit tests
10 Months Ago
Update: TerrainTexturing - defer init in editor, relly on manual init by user This prevents it from screwing unit tests when loading scenes Tests: ran part of updates projectile unit tests (to be committed)
10 Months Ago
Revert execution order changes
10 Months Ago
Revert compute changes
10 Months Ago
Revert script changes
10 Months Ago
Revert prefab changes
10 Months Ago
Revert package changes
10 Months Ago
Revert platform changes
10 Months Ago
Merge from manual_anchor
10 Months Ago
Revert changes to shader includes
10 Months Ago
Reverted changes to supported shaders
10 Months Ago
Revert changes to ProjectSettings
10 Months Ago
More work on railings and stairs for floating walkways
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Update: adding mounted-player related tests - Fixed names of tests as turns out if they share a name, then all of them get executed when trying to run only one - Fixed not cleaning up palyer's physics objects at the end of tests (caused tests to fail unexpectedly when ran all together) - test projectile now has thickness (relevant to test with players in same vehicle) Tests: ran all unit tests
10 Months Ago
fix server compile
10 Months Ago
some more progress on the manual anchor
10 Months Ago
.mat changes
10 Months Ago
New inventory crafting modal + generic modal component
10 Months Ago
redesigned inventory overlay warning + button prefabs
10 Months Ago
Remove some barks
10 Months Ago
Change push bark
10 Months Ago
Remove another bark, change push bark
10 Months Ago
Remove peek VO
10 Months Ago
merge from main
10 Months Ago
- When a scientist just shot the player, have him ask support from other scientists to rush - Allow some voicelines to ignore cooldowns when they are important