reporust_rebootcancel

142,144 Commits over 4,413 Days - 1.34cph!

9 Months Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority
9 Months Ago
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
9 Months Ago
Check if its pooling related - force the particle system to reinit on create
9 Months Ago
new_menu -> main
9 Months Ago
Flex graphic transform NRE fix
9 Months Ago
Fix attempt (culling mode change)
9 Months Ago
Added a tool to automatically tag glowing skins when generating the item schema
9 Months Ago
fix LOD baker mesh decals not showing up in bake
9 Months Ago
merge from main
9 Months Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
9 Months Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
9 Months Ago
Move out translation phrases to static readonly constants
9 Months Ago
Lowered music preview volume in the soundtrack dlc page
9 Months Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
9 Months Ago
Move server restart chat messages to toasts
9 Months Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
9 Months Ago
floating city tarp fixes and lods
9 Months Ago
merge from new_menu
9 Months Ago
Store tab now has a "NEW" tag when theres new weekly skins the client never saw Limited tab opening sequence when showing new skins for the first time
9 Months Ago
Updated Pilot Hazmat Textures
10 Months Ago
new_menu -> main
10 Months Ago
Greatly improved speed of the new server search Around 20 ms for over 10k servers with 3 combined searches - not bad results!
10 Months Ago
slightly increase cloud haze density for fog weather clouds, blends horizon better
10 Months Ago
Build manifest to be able to spawn scientists (got erased from merge)
10 Months Ago
clothing mannequin mesh tweaks wip
10 Months Ago
Updated pilot hazmat vm prefab with new mesh
10 Months Ago
Missed a file
10 Months Ago
Async-ed the steam inventory crate definitions filtering
10 Months Ago
use per frame integrated scroll offset for cloud detail noise instead of absolute time
10 Months Ago
3p bandage and basket anims, entity and override controller setup
10 Months Ago
Added all rustiggé eggs to the skin viewer
10 Months Ago
merge from fogmethod1 (sky branch)
10 Months Ago
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
10 Months Ago
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10 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
10 Months Ago
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10 Months Ago
3p military flamethrower anims, entity and override controller setup
10 Months Ago
Add support for doubles,floats and primitives in reset static field gen.
10 Months Ago
Removed the white sphere on the bow arrow in the skin viewer (??)
10 Months Ago
3p anim updates for shotguns and launcher
10 Months Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
10 Months Ago
Added an editor command to randomise the skins in the store
10 Months Ago
Better map settings
10 Months Ago
Add escape capture to server search
10 Months Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
10 Months Ago
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10 Months Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
10 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
10 Months Ago
turned backface cull back on on ejector seat 2nd material
10 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place