reporust_rebootcancel

140,373 Commits over 4,383 Days - 1.33cph!

9 Months Ago
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9 Months Ago
Do correct reset filter - used the wrong method
9 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
9 Months Ago
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9 Months Ago
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9 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
9 Months Ago
Some code cleanup
10 Months Ago
Bounds fix
10 Months Ago
Fix (swap) movement properties for heavy legs and chest
10 Months Ago
Store general tab navigation
10 Months Ago
better meshes for pips
10 Months Ago
locker workshop guide fix
10 Months Ago
Add lightup pips when entering code in hazmat codelock skin
10 Months Ago
Storm stuff & related.
10 Months Ago
merge from marker_buttons
10 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
10 Months Ago
merge from reduce_log_history
10 Months Ago
merge from turret_minigun_fixes
10 Months Ago
10 Months Ago
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them - Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough Tests: used a client demo from a release server to spawn a bunch of building scenes
10 Months Ago
Check drop data in hero update
10 Months Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
10 Months Ago
Adding pilot hazmat test with burst cloth
10 Months Ago
Store general tab navigation wip
10 Months Ago
Resetup player profile and premium icon
10 Months Ago
Enable GPU instancing and Read/Write on 5913 assets
10 Months Ago
Use culture to translate shorthand values before we display them
10 Months Ago
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10 Months Ago
Remade Server Browser: Swap single browser logic for multi-browser like the old menu. Remake mode categories as large toggle buttons. Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle. Add shorthanded player counts.
10 Months Ago
Fix inputs being registered twice with domain reload disabled, everything in Playground seems to work at this point. I can hop into playmode within 7 seconds which is awesome.
10 Months Ago
merge from main
10 Months Ago
merge from fix_ide_warnings
10 Months Ago
merge from storage_adaptor_clipping_fix
10 Months Ago
Handle resetting list components in code gen, reset LeanTween fields manually. We can now walk around, aim, shoot -- just some UI bugs left.
10 Months Ago
merge from modding_prefabs_july
10 Months Ago
merge from main Barrel_Monitor_Move
10 Months Ago
merge from dungeon_errors_primitive
10 Months Ago
merge from blocked_container_input_fix
10 Months Ago
merge from cookvisuals_nrefix
10 Months Ago
merge from seaweed_RW
10 Months Ago
merge from main
10 Months Ago
cleanup
10 Months Ago
Removed RendererWrapper
10 Months Ago
Removed references to RendererWrapper
10 Months Ago
server compile fix
10 Months Ago
ghost ship interior progress set dressing pass
10 Months Ago
reworked PlayerCache into a generic StableObjectCache to re-use it for batched Projectiles, making use of it for reading batches of projectile transform data which speeds it up by roughly 8x-10x compared to going through managed properties (cached or otherwise) Tests: re-ran all projectile and PlayerCache tests, adjusted to new interface
10 Months Ago
Consistency tweaks/polish
10 Months Ago
Finalized the rains.
10 Months Ago
Revert materials and meshes for merge