reporust_rebootcancel

137,244 Commits over 4,352 Days - 1.31cph!

10 Months Ago
merge from wallpaper/floor
10 Months Ago
merge from wallpaper/floor/admin_commands
10 Months Ago
Some cleanup and refactoring
10 Months Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
10 Months Ago
World model skins replication
10 Months Ago
Fixed wallpaper view model default missing materials
10 Months Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
10 Months Ago
Arctic biome tweaks with new ambient features.
10 Months Ago
floor and ceiling world model, lods, added to entity
10 Months Ago
Fixed some issues with the wallpaper inside checks
10 Months Ago
resized viewmodel textures
10 Months Ago
updated ceiling and floorpaper materials and textures
10 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
10 Months Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
10 Months Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
10 Months Ago
merge from fix_ammo_count_not_updating -> main
10 Months Ago
floorpaper tool material and textures
10 Months Ago
merge from main
10 Months Ago
bloody bucket and diy hammock
10 Months Ago
merge from main
10 Months Ago
add shore distance falloff control for biome fogs
10 Months Ago
Settings keybinds tab wip
10 Months Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
10 Months Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
10 Months Ago
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10 Months Ago
add more parameters to control biome fog lighting
10 Months Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
10 Months Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
10 Months Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
10 Months Ago
Blocking in temporary colours and materials on floating walkways
10 Months Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
10 Months Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
10 Months Ago
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
10 Months Ago
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
10 Months Ago
merge from fix_backpack_corpse_remains -> main
10 Months Ago
Fix backpack not being inserted into corpse remains if the backpack has items in it
10 Months Ago
merge from qol_train_inaccurate_turrets -> main
10 Months Ago
merge from qol_train_inaccurate_turrets -> main
10 Months Ago
Additional check
10 Months Ago
Merge from large_demolishing
10 Months Ago
Merge from large_demolishing
10 Months Ago
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
10 Months Ago
Merge from main
10 Months Ago
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
10 Months Ago
frame mat
10 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
10 Months Ago
large sail blockout mesh update
10 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
10 Months Ago
merge from fix_corpse_limited_slots -> main
10 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots