reporust_rebootcancel

119,472 Commits over 4,018 Days - 1.24cph!

4 Days Ago
add line renderer caps
4 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
4 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
4 Days Ago
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4 Days Ago
Fix nre in debug.log
4 Days Ago
Update tiger speed values for new anims to prevent sliding
4 Days Ago
Editor-only UI convar warnings
4 Days Ago
Merge from parent
4 Days Ago
Zigg Tank UV fix Collision
4 Days Ago
Enable easter event
4 Days Ago
test wall and floor papers
4 Days Ago
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4 Days Ago
Merge from jungle_update
4 Days Ago
Merge from blowpipe
4 Days Ago
Merge from jungle_update
4 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
4 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
4 Days Ago
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4 Days Ago
Anim event timing fix
4 Days Ago
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4 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
4 Days Ago
trawler ship - interiors greybox
4 Days Ago
Texture resolution change
4 Days Ago
More descriptive descriptions
4 Days Ago
jungle zigg, tank large update. -Materials -Textures
4 Days Ago
Visual bug fixes to Big Zigg
4 Days Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
4 Days Ago
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4 Days Ago
Subtract 118338
4 Days Ago
Adding animation content and initial set up files for the compass
4 Days Ago
Blowpipe animation updates
4 Days Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
4 Days Ago
Merge from deltalerp
4 Days Ago
merge from LOD Baking tool
4 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
4 Days Ago
Merge from main
5 Days Ago
merge from main - RC
5 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
5 Days Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
5 Days Ago
Fixed vine tree not getting randomised rotation
5 Days Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
5 Days Ago
Unsaved
5 Days Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
5 Days Ago
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
5 Days Ago
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
5 Days Ago
Merge from parent
5 Days Ago
Merge from parent
5 Days Ago
Merge from jungle_update
5 Days Ago
Merge from main
5 Days Ago
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved