119,472 Commits over 4,018 Days - 1.24cph!
Fixed a double attack triggering in some situations.
Removed debug logs.
Turned the wallpaper item into a wallpaper tool
Floorpaper and ceilingpaper prefabs setup
Created a few test skins
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Update tiger speed values for new anims to prevent sliding
Editor-only UI convar warnings
Zigg Tank UV fix
Collision
test wall and floor papers
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Scatter dart: more darts, more spread, more damage falloff, less damage.
zigg scene ivy set dressing pass - feel free to iterate on
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Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
trawler ship - interiors greybox
Texture resolution change
More descriptive descriptions
jungle zigg, tank large update.
-Materials
-Textures
Visual bug fixes to Big Zigg
Enable server occlusion by default
- Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter
- Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
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Adding animation content and initial set up files for the compass
Blowpipe animation updates
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
merge from LOD Baking tool
Added a few tooltips to the editor
Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor
Modified bear rug as an example
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled
Needs to be set at boot, will do nothing after proc gen has processed
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
Fixed vine tree not getting randomised rotation
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
Configure lanes on client when connecting to server (previously it didn't set any lanes on client)
- fixes client paste in steam networking not having a lane to send on
- use same lanes the server uses
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true
Set as unsaved