115,714 Commits over 3,959 Days - 1.22cph!
Proto, Protocol, Manifest
Merge main -> RagdollRewrite2
Merge main -> RagdollsOnVehicles
Merge main -> RagdollsOnVehicles2
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
Fixed Blackjack game stalling if a non-primary player left the game early in a round
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
Adjusted weight on the remaining weapons, using the same 2/3 rule
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
Temporarily force disable DLSS due to error spam
Render Tool ~
Added check to ensure sky instance exists before applying scene preview
Removed labels to give more space to GameObject list
Prevent game objects from being selected without a main camera
Added option to pull in disabled objects to cache
lr300 override controller updates
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Fixed wanted poster description.
cherrypicking
89480 - Mirrors removed from decor DLC due to performance concerns
Mirrors removed from decor DLC due to performance concerns
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Fixed broken cardboard boxes in the second tunnel entrance
merge from base_decor_DLC
Removed custom modal help UI editor
Can now have tutorial modal prompts with less than 3 stages
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
Merge main -> RagdollsOnVehicles2
Fixed water pistol viewmodel sometimes not playing it's fire animation
Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
Fixed soft fade hiding some particles reflecting on mirror (e.g. smoke grenade)
Fixed reverse fresnel opacity hiding some particles reflecting on mirror
List all skins as unique vending machine items
Update medium mirror description
Fixed mirror camera background color
Made the large, small and standing versions of the mirror skins of the medium mirror
Renamed the medium mirror to just "Frontier Mirror"
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
Mirror fog now follows ambient multiplier
Enabled mirror base pass for mirror reflecting mirror case
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
Mirror shadow optimizations: low res shadow map, skip unused passes
Fixed world items not getting skins applied
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
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Fixed chopper fire distance issues
Fixed some autospawn floaters
Ores use respawners instead of being one-shot
Lighthouse collides
Rebaked terrain
Fix clientside NRE when trying to connect a pending wire with one side missing