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Deep sea portal debug command fix number 74
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Paintball Gun - Texture update
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naval_update -> scientist_boat_ai
Merge of PT collision fix
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Test list including all the space station test cases
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Updating large sail rig with fixed vertex painted mesh
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Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
merge from server_part_caching2
removed wind effect from single vert on sails hand crank
Implement serverside part caching using the same method the client now does (on child added/removed)
Removed old CacheParts() code.
This also removes the need for an additional 5 loops over all entities on creation.
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merge from space_station_building_skin
Space station building skin added to upgrade_radius commands
merge from fix_extra_autoswitching_log
merge from applygenes_command
merge from vending_mapmarker_close
merge from spawn_all_deployables_shelter_fix
Merge from foliage_displacement_fix
Use OverrideMaxHealth instead of SetMaxHealth for boat
Don't allow cancelling reloads on cannons
Fix mount UI displaying even if a cannon is unmountable
Add additional dismount points for the cannon
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Check for valid material before submitting a draw call
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Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
Fixed being able to place boat building station in canyons
Fixed boat health always appearing as 400 on the client
Fix fuel check not working
scientist_boat_ai -> naval_update
Power off the sails and engines on a boat when editing
Fixed being able to deploy boat station through world layer (icebergs mostly)
scientist_boat_ai -> naval_update
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening)
- Spawn group injects load mode
- Fixed a bunch of bugs with spawn and load
- Dont run cohesion for null group members
Don't show cannon health bar if mounted
Cannon set condition from health on pickup