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111,223 Commits over 3,928 Days - 1.18cph!

60 Days Ago
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60 Days Ago
merge from brzonevis
60 Days Ago
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60 Days Ago
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60 Days Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
2 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
2 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Months Ago
Don't return a success status from the position generator as we don't project on nav anymore, so it'll always succeed
2 Months Ago
Fix target check that was inverted after refactoring target getter
2 Months Ago
Prevent player dismounting from temp ragdoll mountable
2 Months Ago
Remove unused RequireComponent attribute since components are now cached in the base state class
2 Months Ago
Use sense component member functions instead of magic extension functions to get or set the target This makes the API more consistent
2 Months Ago
Remove some state local references to components that are no longer needed since references are now kept in the parent state class
2 Months Ago
Reduced the limbs rdrag and added bounciness
2 Months Ago
Added a seat in the catapult basket that players can mount Firing will launch any mounted player Catapulted players are put in temporary ragdoll mode
2 Months Ago
Added an orientation debug gizmo to the parent nested prefab. 40mm size a little bit up again. Fully realistic size too small.
2 Months Ago
merge from siege_weapons
2 Months Ago
merge from ragdolling
2 Months Ago
Compile fix
2 Months Ago
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2 Months Ago
Kapok tree greybox and swinging vine greybox
2 Months Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
2 Months Ago
Re-applied the PlayerAnimation animator changes from 107542
2 Months Ago
merge from siege_weapons (kept aux2 PlayerAnimation.controller from the shield branch)
2 Months Ago
Set battering ram wheels lod to dynamic
2 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
2 Months Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
2 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
2 Months Ago
Update: Gather GC.Collect activity into perf snapshot - Avoid thread id checks reaching to mono runtime to resolve it, as it's unsafe during GC.Collect Tests: did a 6k standalone perf snapshot, but didn't catch a collection event. Forced one in editor on 3rd frame, confirmed visible in perfetto.
2 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
2 Months Ago
Added wallpaper analytics
2 Months Ago
- ▊▋█ ▇▇▍▉█ ▇▇ ▊▌▉ ▄▋▋▌▆█▌▍▇ ▇▄▅▌ ▍▆▊▍ - ▌█▇ █▅█▍▄ ▍▅▉▊▋▅▇▉ '▇▇▍▅▋▅▇█▆▇▇█▆█' ▍▇▌ '█▉▅█▅▌▇▋▌▇▇▇▇▉▆▋▊▉▊▆' █▅ ▋▅▍▅▋▅▉▌ █▅▅▌▇▉▅ ▄▆█▊-▇▌-▋▍▅▌▌ ▄▋▉▍▇▄▇▆▋▄ - █▍▄ ▆▆▄ ▌▅ ▅▉▅▊▉ ▉▆▅▊ ▅▇▍▅ ▌▇▍▄▌ ▆▉▌▄▉▄▌▅▉ ▇▇▇▅ ▌▍▋ ▍▇▊▇▅ ▄▊▅█ ▆▍▌▌ ▊▊▅▅█ ▋▇▇▄▍ ▅▌▇ ▍▍ ▌ ▆▍█▍▇▌▍▆ ▋▊▅▌▋ (▊▆▅▍▇▍ ▋▆ ▆▋▄▊█▌▇▉█▋ ▄▋ ▇▅▆█ ▌ █▌▊▌█) - ▋▉█▊█▋▍▍ ▄▄▆▉▄▆█ ▇▍▍▉▋▆▌▅ ▄█▉▄▊▅ ▌▅▄▇▌▍█▅▋ █▊▊▉▊▄ ▉▋▄▄ ▄▉▉ -> ▌▅▅ - ▅▌█▇▆▍▊▆ ▋▆▌▅▅ ▆▆▍▅ ▅▉▌▅▊ ▆▄▉▊ █▄▊▉ ▇.▇▍ -> ▆.▊▅
2 Months Ago
Moed ladders to be compatable with new siege tower model
2 Months Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
2 Months Ago
main -> vines
2 Months Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
2 Months Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
2 Months Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
2 Months Ago
server handles decoding saved sculptures from disk properly
2 Months Ago
merge from main
2 Months Ago
made server file storage a convar - default behaviour retained
2 Months Ago
Battering ram NRE fix
2 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
2 Months Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
2 Months Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
2 Months Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
2 Months Ago
Added all new options to preset list
2 Months Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
2 Months Ago
Fixed catapult reloading progress bar staying on screen
2 Months Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy