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125,759 Commits over 4,109 Days - 1.28cph!

36 Days Ago
merge from main
36 Days Ago
36 Days Ago
patrol_heli_Infinity_number_fix -> main
36 Days Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
36 Days Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
36 Days Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
36 Days Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
36 Days Ago
Twig and armored roof wallpaper clipping fixes
36 Days Ago
Prevent unecessary weaving fires Try without generating the event keyword
36 Days Ago
Minor code cleanup
36 Days Ago
merge from main -> biome_visuals_2
36 Days Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
36 Days Ago
merge from fix_editor_monument_menu -> main
36 Days Ago
Run codegen to fix monument paths for menu that loads monument scene
36 Days Ago
Update all monument scene spawners with their legacy prefab path
36 Days Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
36 Days Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
36 Days Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
36 Days Ago
Update SourceGenerator DLL - better error messages
36 Days Ago
updated icons
36 Days Ago
latest icons
36 Days Ago
merge from wallpaper/floor
36 Days Ago
Wallpaper added to all triangle roof skins
36 Days Ago
Wallpaper added to all roof skins
36 Days Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
36 Days Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
36 Days Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
36 Days Ago
removed "wip" from treadplate description
36 Days Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
36 Days Ago
Roof triangle wallpaper Manifest
36 Days Ago
merge from hackweek_command_block
36 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
36 Days Ago
boomerang_anim_tweaks -> main
36 Days Ago
merge from main -> biome_visuals_2
36 Days Ago
missing .mat file
36 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
36 Days Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
36 Days Ago
merge from main
36 Days Ago
Finally displaying server listings. Tags working correctly.
36 Days Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
36 Days Ago
Merge from graphics_settings_size_fix
36 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
36 Days Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
37 Days Ago
Wallpaper roof prefabs Stone and adobe setup
37 Days Ago
Added tools to easily create wallpaper conditional models (because roofs have a billion conditional models)
37 Days Ago
Additional cleanup
37 Days Ago
Gun display rack extra files that were missed on the previous upload
37 Days Ago
Use coarse heightmap for better height placements, replace cell invalidation step with more robust coordinate tracking, and prune no longer needed graphics buffer flags
37 Days Ago
Gun display racks
37 Days Ago
Set initial buoyancy forces. Enable buoyancy scaling by mass. Initial experimenting with setting mass and thrust at build complete time, based on number of boat blocks.