reporust_rebootcancel

133,060 Commits over 4,293 Days - 1.29cph!

52 Days Ago
Compile fix
52 Days Ago
texture updates and buildingskin save files for easier testing
52 Days Ago
removed float on prison barge
52 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
52 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
52 Days Ago
merge from naval_update/deep_sea
52 Days Ago
fixed wrong name again
52 Days Ago
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52 Days Ago
Added deep sea exit icon
52 Days Ago
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52 Days Ago
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52 Days Ago
merge from twitch_rivals_2025
52 Days Ago
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52 Days Ago
Fixed deep sea billboards leaking after a server restart
52 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
52 Days Ago
Naval scientist suit .item setup
52 Days Ago
Code support for burst mode and low ammo indicators
52 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
52 Days Ago
Deep sea portal debug command fix number 74
52 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
52 Days Ago
Paintball Gun - Texture update
52 Days Ago
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52 Days Ago
naval_update -> scientist_boat_ai
52 Days Ago
Merge of PT collision fix
52 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
52 Days Ago
Test list including all the space station test cases
52 Days Ago
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52 Days Ago
Updating large sail rig with fixed vertex painted mesh
52 Days Ago
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52 Days Ago
PT Colliison fix
53 Days Ago
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53 Days Ago
merge from boat_building
53 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
53 Days Ago
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53 Days Ago
updated textures
53 Days Ago
merge from server_part_caching2
53 Days Ago
removed wind effect from single vert on sails hand crank
53 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
53 Days Ago
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53 Days Ago
merge from main
53 Days Ago
merge from space_station_building_skin
53 Days Ago
Space station building skin added to upgrade_radius commands
53 Days Ago
Merge from parent
53 Days Ago
merge from birthday2025
53 Days Ago
merge from spinnerfixes
53 Days Ago
merge from fix_extra_autoswitching_log
53 Days Ago
merge from applygenes_command
53 Days Ago
merge from vending_mapmarker_close
53 Days Ago
merge from spawn_all_deployables_shelter_fix