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127,754 Commits over 4,201 Days - 1.27cph!

28 Days Ago
If driver is killed - totally remove AI Make RHIB scientists much weaker than regular scientists
28 Days Ago
Add more profiling
28 Days Ago
Prevent overcorrection when approaching targets Put debug drawing behind a variable Move constants to BoatAI.Data Prevent Reserializing fields when changing symbols
28 Days Ago
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28 Days Ago
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28 Days Ago
Changed feedback for item refridgeration - smaller snowflake icon - blue-tinted Condition bar
28 Days Ago
merge from store_atlases/v2
28 Days Ago
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28 Days Ago
Merge from replace_parallel
28 Days Ago
Merge from main
28 Days Ago
Merge from httpimage_cache
28 Days Ago
Merge from refcounting
28 Days Ago
String lights
28 Days Ago
Revert minimum mipmap level to 7
28 Days Ago
Adding split up cannon mesh fbx to cannon branch
28 Days Ago
updates to various weapon entity positions
28 Days Ago
merge from fix_stability_cascading_updates -> main
28 Days Ago
Add optional logging incase it still occurs and we want to follow the logs to see what the source of the infinite stability updates is since it doesn't seem to repo when pasting the offending builds in the editor via copy paste - convar `log_stability_updates (default disabled)
28 Days Ago
Add new SIMD terrain culling implementation (WIP) providing ~3x speedup (up to 30x in certain cases)
28 Days Ago
Only allow StartMotion() when IsDynamic is set
28 Days Ago
merge from naval_update
28 Days Ago
Fix up dismount points on cannons and cannonball LODs
28 Days Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
28 Days Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
28 Days Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
29 Days Ago
merge from clamp_mipmap_reduction -> main
29 Days Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
29 Days Ago
swapped the surface for the painted one
29 Days Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
29 Days Ago
boat building station lods
29 Days Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
29 Days Ago
Merge from boat_building
29 Days Ago
grenade animation updates - throw anims
29 Days Ago
setup 3p player update minicrossbow animations
29 Days Ago
rotated cannon and removed lod setup on the prefab for now.
29 Days Ago
Removing split cannon fbx(subbed to wrong branch)
29 Days Ago
cleaned up some dead code in playerboat controls
29 Days Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
29 Days Ago
Rifle anim updates
29 Days Ago
floorpaper tweaks
29 Days Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
29 Days Ago
merge from bed_skinviewer
29 Days Ago
Added bed to skin viewer
29 Days Ago
merge from main
29 Days Ago
floorpaper tweaks
29 Days Ago
Steam DLC packs atlases
29 Days Ago
merge queryvisoptimization_bugs to main
29 Days Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
29 Days Ago
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