111,224 Commits over 3,928 Days - 1.18cph!
Update: record GC alloc events in the snapshot
Currently don't emit them in the json, but that'll be the next thing
Tests: took a perf snapshot on craggy
added playground.sculputres.sav TestSave
- grid of some differently carved sculptures for material testing
merge from ai_wolf_iteration
Fix fire not scaring wolves when the player is standing on top of a tall object
They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit
Cancel wolf jump when player goes down the tall object before the wolf arrives
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merge from frankenstein_shelterraid_fix
merge from gesture_menu_nre_fix
merge from rps_disconnect_fix
merge from ai_wolf_iteration
Smoke grenade mat to match the ammo icon.
Smoke grenade improvements.
Add metallic map to detail layer on standard shaders
Fixed DofExposer not finding the post volume when added at run time
Fixed some skin ID issues
Merge from main/hazmat plushy
Can now test items in the store that haven't been uploaded yet
Fixed bad DofExposer merge
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated)
Added store.refreshStore
Backup of gesture pack and wolf2 stills
Fix RPS dialog staying on if player is disconnected mid game
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
Optim: reduce profiling capacity, instead lazy-grow it
- When frame didn't fit the capacity, drop it and rerecord it
This should help avoid large stutters in editor (and hopefully on the server as well).
Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
exported catapult anims, set up clips, renamed rigged file
Fix pasted builds always being snapped to terrain despite the convar being set to false
Possible gesture pack fix. Added meta name and rebuilt manifest.
merge from main -> copypaste
Fixed ballista rotations nonsense
IK tweaks, reduced clipping with player body
Tweaked server colliders
Stop VehicleChassisVisuals NRE on stop terrain fx
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
Have wolves look at the player head instead of the player's crotch