reporust_rebootcancel

153,885 Commits over 4,536 Days - 1.41cph!

35 Days Ago
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35 Days Ago
added sfx to large medkit consumable using eat_soft so there's at least something there until we get more specific sfx
35 Days Ago
exported the kitbashed mesh and made it an actual object with its own lods now. Updated prefab with the new geometry.
35 Days Ago
updated powerline cables LOD texture to accomodate new draping cables shape/form
35 Days Ago
Fix stale syncvar inheritance roots being kept around after each weave
35 Days Ago
industrial torch attack was using the wrong sound definition template. was using defualt - cuasing the SFX to be heard from afar. Switched to the same template that the base torch uses.
35 Days Ago
desalination tank collider update. Fromt 28 box/capsule colliders and a mesh collider to just 1 mesh collider
35 Days Ago
Change ServerInfo from a struct to class, it had no business being a struct at over 156 bytes large
35 Days Ago
network_profiler_improvements_3 -> main
35 Days Ago
New network profiler UI
36 Days Ago
Rework packet capture to work via NetWrite rather than at all the packet send points
36 Days Ago
Remove old profiling data stuff
36 Days Ago
36 Days Ago
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36 Days Ago
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36 Days Ago
update from main
36 Days Ago
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36 Days Ago
Fix for OnFirstLooted so that RespawnableLootFridge reports correctly.
37 Days Ago
Additional events for fuel switch and water treatment wheel.
37 Days Ago
Don't fail server boot if world.cfg is an empty string
37 Days Ago
Lock option on sculpture radial menu now correctly references Sculpture, not signs, codegen
37 Days Ago
37 Days Ago
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37 Days Ago
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37 Days Ago
orbit_cam_hold -> main
38 Days Ago
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38 Days Ago
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38 Days Ago
merge from main
38 Days Ago
Large crashed train station progress
38 Days Ago
Merge from nexus_fixes
38 Days Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
39 Days Ago
wip scrap king textures
39 Days Ago
apply prefab to scene, S2P Gas Station
39 Days Ago
fix gas station better loot spawns not respawning after server restart
39 Days Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
39 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
39 Days Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
39 Days Ago
Added cap world model (in case we decide to add it to the left hand)
39 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
39 Days Ago
removed animator from .weapon prefab
39 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
39 Days Ago
latest glass ar admire anim exported
39 Days Ago
updated events so flare appears more realistically back in hand in 3p
39 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
39 Days Ago
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39 Days Ago
Fixed glitch
39 Days Ago
fix ADS jitter with the shield on your back
39 Days Ago
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39 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.