reporust_rebootcancel

111,236 Commits over 3,928 Days - 1.18cph!

2 Months Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
2 Months Ago
merge from main
2 Months Ago
exported catapult anims, set up clips, renamed rigged file
2 Months Ago
Remove debug logging
2 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
2 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
2 Months Ago
merge from main -> copypaste
2 Months Ago
merge from main
2 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
2 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
2 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
2 Months Ago
Have wolves look at the player head instead of the player's crotch
2 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
2 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
2 Months Ago
Minor screenshake tweak.
2 Months Ago
Muzzle fix.
2 Months Ago
Various grenade launcher improvements.
2 Months Ago
Fix viewmodel errors Rebuild manifest
2 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
2 Months Ago
prepared prefabs created ironsights in .viewmodel and set to use, also set swap arrows script to 0 & not active (to remove errors) renamed fbxs
2 Months Ago
Update: add cross-frame stitching of torn scopes Tests: snapshotted craggy, loaded in perfetto
2 Months Ago
renaming - added underscore and renamed .viewmodel as missed
2 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
2 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
2 Months Ago
Nicer layout
2 Months Ago
setting up 4shot crossbow viewmodel
2 Months Ago
Setup crossbow world model - Setup colliders and alignment
2 Months Ago
- ▊▌█▇▍▄▊▆▉ ▆█▊ ▄▆▉▋▋▍▋ ▅▍▍ █▉▋█▄▍ ▄▇▊▊ ▊▄▊▉▆▇ ▊▌▅▌▍ ▋▊▋ ▄▆▊ ▅▍▌ █▋▍▊▇▌ ▉▉▄▋ (▅▅▉▌▍ ▄▊▄█ ▇▆ ▌▄▄▍ ▊▍▄▇▌▆▌█▌▅ ▍▄▍▅ █▌▅ ▌█▋▌▅▌▋▄ ▉▊▊▉▉▊▊▍ ▋▋▍█ ▆▅█ ▆▊▋▊▍▄ ▊▌ ▄ ▉▅▄▊▇▅▉ ▄▆▆▆ ▊▆▍▇ ▉▆▄▆██▇ ▌▊▄ █▅▇▆▌▄▍) - ▋▊▄▇▉▄▉ ▉▅▌▅▍▍▋ ▄▋ █▄▊ ▍▇█▊▅▆▇▊▌▄ ▅▌ █▅▆▍▉ ▌▍▍▆█▊ ▆▉▆▍▋ ▆█▇▍▅▅ ▅▊▆▄ ▍▄▅▇▋ ▉▄▄ ▋▋▊▋█▌▉▄ (██▊▆▄▍▇▊ ▇█▊▆ ▋▇▄▊▊▉▍▌▋ ▌▋▅▆▉ █▅▄▉▍ ██▄▋▊▍▄ ▍▍▋▉▄▆▍ ▌▆█'▊ ▍ ▄▌▍▊▆▉▋▉▍██▆ ▉▌█▆ ▌▊▉█▊▊▉▄▄▆▌█▆█ ▆▄ █▅█ ▅▉▋▋▅▍█ ▄█▉▉▍▆▋▋) - ▍▊▌▆▇█ ▆▌▉▄▋▆ ▆▉▆█▋██▇▊▄▌██▆▉▄
2 Months Ago
Used prefab instead
2 Months Ago
Changed world model to be blockout
2 Months Ago
Ballista ammo models Reduced ballista recoil
2 Months Ago
Update: offloading snapshot export to a task thread - Stopped exporting binary snapshot, and left a comment explaining why it's not in use (but not deleted) - Only export compressed json (saves a bit of time on iteration) Hope is to reduce stutter, but my tests in editor show that it's inconsistent (it's less, but for some reason main thread has frames that somtimes seem to wait for worker thread to finish - need to investigate) Tests: exported snapshot from craggy, unzipped and loaded in perfetto
2 Months Ago
- placeholder 3p anims - placeholder worldmodel - override controller - entity setup
2 Months Ago
ammo blockouts for ballista
2 Months Ago
Bugfix: exclude 'length' bytes from content end offset Tests: none, trivial change
2 Months Ago
Update: Add support to export snapshot as a binary blob - Also emitting compressed version of json and bin snapshots - Minor code reorganization + TODOs Surprisingly, despite tighter binary format, it compressed to a larger size than compressed json Tests: loaded compressed snapshot to perfetto. Didn't trest the binary as it doesn't have any readers yet, so it's untested
2 Months Ago
Manifest
2 Months Ago
merge from siege_weapons
2 Months Ago
Other.
2 Months Ago
Deleted old battering ram prefab
2 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
2 Months Ago
cleanup
2 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
2 Months Ago
Shadow options UI
2 Months Ago
jungle building skin atlas textures, material and initial test meshes
2 Months Ago
Shadows UI wip
2 Months Ago
Minor catapult fixes
2 Months Ago
Properly reset all state when client wolf is recycled Initialize previous position properly to avoid large deltas when spawning and pooling
2 Months Ago
Catapult decal component