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128,313 Commits over 4,201 Days - 1.27cph!

28 Days Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
28 Days Ago
Merge from monument_notification_sounds
28 Days Ago
Fix for oil rig notification not working on server restart 🤞
28 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
28 Days Ago
merge from charity_plushies_2025
28 Days Ago
Updated plushies desc
28 Days Ago
New avoidance update interval convar Codegen
28 Days Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
28 Days Ago
Codegen compile fix
28 Days Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
28 Days Ago
merge from main
28 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
28 Days Ago
Adding blockout rpg world model rig
28 Days Ago
merge from naval_update/deep_sea
28 Days Ago
merge from naval_update/deep_sea/map_marker
28 Days Ago
Text and icon stays at the center of screen
28 Days Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
28 Days Ago
merge fix_invisible_nametags to main
28 Days Ago
Added armor parts to the mannequin
28 Days Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
28 Days Ago
Merge from monument_notification_sounds
28 Days Ago
All mannequin parts, prefab tweak and added clothes
28 Days Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
28 Days Ago
renamed to BakedShoreVectors
28 Days Ago
Potential fix for sounds not responding to volume controls in build
28 Days Ago
28 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
28 Days Ago
More sail deployment tweaks
28 Days Ago
28 Days Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
28 Days Ago
initial shore vector baker
28 Days Ago
merge from blueprint_fragment_fix
28 Days Ago
fixed bed workshop obj broken normals cause by rotated transform
28 Days Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
28 Days Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
28 Days Ago
Add sail collision sets for raised and lowered states. Toggle as required.
28 Days Ago
Merge from monument_notification_sounds
28 Days Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's
28 Days Ago
Rebase on current /indirect_instancing
28 Days Ago
Clean up some failed experiments
28 Days Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
28 Days Ago
hatchet entity updates
28 Days Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
28 Days Ago
Anchor, plank, sail, steering wheel and small engine forward damage to their parent PlayerBoat
28 Days Ago
Swap all of the raycasting to run on jobs via RaycastCommands
28 Days Ago
Implement boat sinking for destroyed player boats
28 Days Ago
Enabled r/w on renderer batch of floating walkways
28 Days Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
28 Days Ago
Include world layer in groundwatch