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133,515 Commits over 4,293 Days - 1.30cph!

1 Year Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
1 Year Ago
Added different animation curve for reload rotation
1 Year Ago
Merge from main
1 Year Ago
- manifest - smoothed out the barrel rotation code
1 Year Ago
Merge from weaponrack_backpack_slot
1 Year Ago
Set to primitive era
1 Year Ago
Setup weapon rack configs for all shields
1 Year Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
1 Year Ago
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1 Year Ago
Fixed BallistaGun NRE
1 Year Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
1 Year Ago
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1 Year Ago
Restored old horses behaviour to be like on release
1 Year Ago
remove deploy animation loop time
1 Year Ago
Hide battering ram head item
1 Year Ago
- Only allow holo and simple sight to be added to mini crossbow
1 Year Ago
Blowpipe reload update and view model camera pass
1 Year Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
1 Year Ago
Disable bradley & cargo ship
1 Year Ago
Also block the train tunnel entrances that spawn outside of monuments
1 Year Ago
Prevented shoot sound from firing twice
1 Year Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
1 Year Ago
ProceduralMapTesting updates
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Commit reserialized wellipet .meta files
1 Year Ago
- Ballista missing Metal smooth map fix
1 Year Ago
merge from main -> primitive
1 Year Ago
merge from build_il2cpp_command_line -> main
1 Year Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
1 Year Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
1 Year Ago
wip backpack/shield slot support
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Prevent scientists moving too close to player when seeking cover
1 Year Ago
S2P monuments with train tunnel entrances
1 Year Ago
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1 Year Ago
Speed reduction functionality
1 Year Ago
Added the stencil lighting method for rendering environment volumes
1 Year Ago
Horse whitelisted on monument static elevators
1 Year Ago
cinematic 4k textures
1 Year Ago
update from prim
1 Year Ago
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1 Year Ago
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
1 Year Ago
Add trash pile to ferry terminal train entrances since it's a different prefab
1 Year Ago
Horse AI collider moved to server only
1 Year Ago
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
1 Year Ago
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
1 Year Ago
Fixed last missing worldmodels
1 Year Ago
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
1 Year Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048