111,236 Commits over 3,928 Days - 1.18cph!
Implemented catapult rig
Retargeted placeholder anims
Battering ram fuel gauge
Minor tweaks and NRE fixes
Fix wolves looking behind them for too long when fleeing
Fix wolves jumping excessively high to reach unreachable players
Tweak leap trajectory to be more believeable
Fixed pulling interaction not reappearing after being canceled server side
Re grouping hierachy of catapult wheels
Grenade launcher weapon fx de-crappification.
Added missing LOD and mesh convars
More rendering settings, condensing others.
Separating catapult wheels into separate mesh pieces
merge from
107427 fix_community_ui_nre
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
New lingering puffs & secondaries to grenades.
Another fix for NRE when inventory is open and server shuts down
Merge from dofexposer_improvements
Dof Exposer will find any dof post process volume in the scene when resetting
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
Added button to copy current in-game values to DofExposer
[Button] attributes can access Properties via the isTrue and isFalse parameters
DofExposer values are now multiplied correctly when taking hi res screenshots
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Merge from store-ui-gestures-pack
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Reverted incorrect change to PageMedia prefab
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Adjusted text sizing on gesture wheel reset to default button
disable TOD dithering, redundant on top of global post process dither
Adding new catapult skinned mesh
Hitting something with the battering ram damage its head
The ram is unusable when the head is too damaged
You can repair it using HQM
Fix player copy tool material disk cache comparison (last issue)
- Upped crossbow built in magazine to 4
- Enabled fractional reload
- Manifest
Initial item setup, just a duplicated crossbow for now
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
Impose use distance on request raise
merge from media_projects
Codegen (was getting errors)