reporust_rebootcancel

111,258 Commits over 3,928 Days - 1.18cph!

2 Months Ago
▆█▇▉█ ▉█▉▆▊▇▌▍.▅█▍_▌█▉▄▍▉_▇▉▊▄_▊▉▅▉▄▋_▇▍▊▍▉ ▋█ ▋█▌█▇▌ ▊▌ ▍▉▆ ▆█▅ ▌▇▊▄▌▍█▌▍ █▋ ▊▉▉▄█▉█
2 Months Ago
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2 Months Ago
Merge from store-ui-gestures-pack
2 Months Ago
Updated prefab assets
2 Months Ago
▄▉██▍ ▌▍▉▄▍▍▄▅.▍█▋▊_▆▆▅▉▅▊_▄▊▉▅▇_▇█▇▅▇▊▅▉ ▆▍▋▄▋▄ ▋▆▊▌█▋▉▌ ▅▌ ▌▋ (▇▍▌▇▋▇▋▊▅ ▉▊▋▋█▋▍█▊ ▉▅█▉▇ ██ ▌▅) ▇▋▉▇█ ▆▉▇ ▆▊▍▅▇ ▇▄▌▆ ▉▌ ▅▄▄▉█ █▇ ▋▇▌▉ ▇▍▍▆▇ ▍▊ ▅▆▉ ▆▅█▆▉
2 Months Ago
2 Months Ago
Reverted incorrect change to PageMedia prefab
2 Months Ago
▇█▉▍▋ ▋▌▄▅▇ ▋▉▆▆▉▇▊ ▍▄█▊█▉ ▊▍▄▄▍█▌▋ ▇█▉ ▋▆ █▅▉▅▇ ▄▋█▍▊
2 Months Ago
merge from main - RC
2 Months Ago
Adjusted text sizing on gesture wheel reset to default button
2 Months Ago
Merge from main
2 Months Ago
disable TOD dithering, redundant on top of global post process dither
2 Months Ago
Skin bundles
2 Months Ago
Adding new catapult skinned mesh
2 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
2 Months Ago
Fix player copy tool material disk cache comparison (last issue)
2 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
2 Months Ago
Initial item setup, just a duplicated crossbow for now
2 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
2 Months Ago
Impose use distance on request raise
2 Months Ago
merge from media_projects
2 Months Ago
Codegen (was getting errors)
2 Months Ago
further progress
2 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
2 Months Ago
dropped block scale a little
Rin
2 Months Ago
phrases
2 Months Ago
merge from main
2 Months Ago
Fixed SKS description using the SAR token
2 Months Ago
- ▋█▌▄▋▅ ▍█▌▉▆▋ ▆▋▌█▆▇▊▋▌▌▌▋▍▆▆▇▇ ▋▍▌▍▆▍ ▍▆█ ▋▅▅ ▍▉▊▄▋▋▌▍▆▇▋▋▍▋▌▊▄ ▄█▍▊▅▄▊ ▇▋ ▄▋▌▆▋▉▉▉▍▇▆▋▆ (▉▇█ ▅█▅▅▄█ ▅▇▅ ▇▇▆ ▉▌█▍▊▍ ▋▄▄▍▉▆▆█▌▉▇▇▌) - ▍▉▅▍▊▉ ▅▋▉ ▊█▅█▆▆▍ ▅▌ "▆▄▆▌▇" █▅ ▌▍▍▉ ▊▉▄▌ ▉▇▋█▌▌██▆▅, ▇▉▌▅▄▍▉ ▊▋▅▆▉▄▅▊▋ ▌▊▆ ▆▌▄█ ▆▍▌▉█▆▍▋▉▄ ▊▍ ▍▇▊▌▍▄▍ ▌▍▊ ▍▇▉▌▄▍ ▌▆▄▆▆▄▉▆▆ ▇▄█▋, ▇▊▉▇ ▆▊▇▅▋▆▅▍▆▉ ▊▍█ ▄▊▅▄ ▍▇▄█ ▊▍▌ █▊▊▍▉▅▊▍ ▇▍▇▅▋▋▅▍▌▇ ▄█▌ ▆▋▇█ ▆▊█▇ - (▉▍▉▋▉▋▄▊▆▇▄▍) ▋▉▉▊▉█▆▋▇ ▆▄▉█▄ ▅▍▆█ ▇█▅▊▌ ▄▋▇▅ ▄▄▇▉▍▍▉▄▊▆▊▍, ▋▇ ▊▍ ▇▌▍▇▉▉ ▅▇▋▄▊▋▅ ▋▉▍▅▆▆▊ ▄▊▅▊▌ ▍█ ▋▊▉ ▉▄▉▊ ▉▅▋▍ ▊█▍▍ ▌▍▇▋ ▍▍ ▋▋▋█▅▍▌▊▋ ▇█ ▉▅█ ▋▅█▉▆ █▅▇▅, ▆▊ ▌▋ ▅▌▅ ▆▄▍▉▄ ▌▋ ▅▍▉▌▌ █▇ █▄▇ ▉▅▊▉▋ ▉▉ ▋▇ ▉ ▉▌▆▆▋ ▌▉▄▇ ▊▉▇▌ █ -> ▆▉▋▊ ▇ ▍▌ ▋▉▉▅▍▆▊▉▉█▋ ▊▇▆ ▇▋▆▄▄▌▇▄ / █▋▅▆ ▆▆ ▆▌▍ ██▋▌ ▆▋▅▌ ▊▌▉▌▅▌▋ ▉▅▍▌█▉▆ ▄█ ▊▅▋▍▊▄█▆ ▋▉▇ ▆▊▇▅, ▍▅▆█▍▋▆▆ ▍█▋▄▆▇█▇▅▇▆▆ ▄▍▅▅▊█▆▄▊██ ▌▋▌▍▆▆▋▄▋▇▍▌
2 Months Ago
Added a progress bar when reloading the catapult
2 Months Ago
Restored catapult files
2 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
2 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
2 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
2 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
2 Months Ago
Starting UI options
2 Months Ago
Fixed pulling and pushing siege tower
2 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
2 Months Ago
merge from main - RC
2 Months Ago
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2 Months Ago
█▆▇▊▍▉▇ ▍▉▊ ██▅ ▉▇ ▊▉.▊▋.▅
2 Months Ago
Async upload
2 Months Ago
siege_weapons -> Aux2
2 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
2 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
2 Months Ago
Battering ram door fixes, will need more work later
2 Months Ago
Horse will send detach packets on death if towing an entity
2 Months Ago
Missing prefabs
2 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
2 Months Ago
merge from horse_yoke_tests