reporust_rebootcancel

135,344 Commits over 4,324 Days - 1.30cph!

7 Days Ago
early layout for the marketplace
7 Days Ago
sulfur box lods
7 Days Ago
More fixes to oilrig rhibs being despawned - ready to merge
7 Days Ago
Vending machine and sculpture UGC widgets
7 Days Ago
Fixed pivots in kiosk blockouts
7 Days Ago
exported updated 3p rpg7 reload anim and reload anim events edited
7 Days Ago
rentable shop b prefab
7 Days Ago
Prefabbed the kiosk blockouts
7 Days Ago
added terrain triggers, basic splat and topology painting
7 Days Ago
▋▉▍▍ ▋▅▊ ▌▋▇▌▇█▌▋▋▅ ▆▇█▋█▋ ▅▇▅▉▍▅ ▄▊ ▉▇▋▌▉▌ ▍▆▋▋▉
7 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
7 Days Ago
Adding burst cloth constraints to LNY armour
7 Days Ago
grip adjustments to shield
7 Days Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
7 Days Ago
Pattern boomer UGC widget
7 Days Ago
tweaked burnt fuse effect
7 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
7 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
7 Days Ago
UGC audio widget and edit history panel
7 Days Ago
Found the bool to include inactive components
7 Days Ago
Tuba animation updates
7 Days Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
7 Days Ago
Merge from add_printorkilloffnavscientists_command
7 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
7 Days Ago
Merge from fix_scientists_not_wounding
7 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
7 Days Ago
Merge from fix_ai_play_anim_nre
7 Days Ago
some more doodling on the monument layout
7 Days Ago
▉ ▌▌▍▌▇ ▌▇▋▅ ▉▊▋▋
7 Days Ago
sulfur box texture tweaks
7 Days Ago
Adjusting settings for horse armour and adding cloth mat
7 Days Ago
Added new materials and textures for LNY horsearmour. Updated model material references
7 Days Ago
ballistic shield blockout and file setup
7 Days Ago
merge from main
7 Days Ago
missing .mat files? thanks plastic
7 Days Ago
sulfur box texture polish
7 Days Ago
▋▊▅▉ ▍▋▍▌▇▅ █ ▄▅▍▍ ▆▊▍ ▅▇▍▊▆▌▄▌ ▋▋▍▉█▍▊ ▊█▊ ▇▍▋▋▄ ▇▄ ▊▌▄▇▌▉▋▉ ▍▍▋ ▅▅▇▇▉▄▍▆ ▌▋▊█
7 Days Ago
sulfur box textures, game model, icon
7 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
7 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
7 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
7 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
7 Days Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
7 Days Ago
sync Rust.RenderPipeline
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Started on the server admin UGC tab
7 Days Ago
rough burst cloth setup, working with the added unity constraints
7 Days Ago
Mark torcholder active pfx LOD as dynamic
7 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf