reporust_rebootcancel

136,157 Commits over 4,324 Days - 1.31cph!

2 Days Ago
merge from boat_sails_fixes
2 Days Ago
Fixed a compile error after the merge from main
2 Days Ago
merge from health_display_immoirtal_check -> main
2 Days Ago
Added immortal check before showing health info of entities
2 Days Ago
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
2 Days Ago
Merge from main
2 Days Ago
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
2 Days Ago
Golf test course (+ mediascenes folder)
2 Days Ago
fix after merge
2 Days Ago
Removed shader debug symbols from various shaders that had them left on
2 Days Ago
Delete component used for lightweight non-entity weapons + codegen
2 Days Ago
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
2 Days Ago
Merge from shader_variant_cleanup
2 Days Ago
Merge from main
2 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
2 Days Ago
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2 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Days Ago
merge from fix_submerged_states
2 Days Ago
merge from deep_sea_network_range
2 Days Ago
String lights line renderer now use local space positions, deployable on boats
2 Days Ago
Updated LOD 3 on Salvaged Axe World Model
2 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
2 Days Ago
Flagged more prefabs to be deployable on boats
2 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
2 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
2 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Days Ago
codegen
2 Days Ago
Forcing a shader variant change to trigger variant compilation
2 Days Ago
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2 Days Ago
merge from main (needs a codegen)
2 Days Ago
Fix boat related client/server field mismatches.
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from boat_socketparent_fix
2 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away