reporust_rebootcancel

136,145 Commits over 4,324 Days - 1.31cph!

2 Days Ago
Merge from shader_variant_cleanup
2 Days Ago
Merge from main
2 Days Ago
Updated Salvaged Axe LOD 3 to be even lower
2 Days Ago
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2 Days Ago
Fixed string light bulb rotation when deploying them on floor/ceilings
2 Days Ago
merge from fix_submerged_states
2 Days Ago
merge from deep_sea_network_range
2 Days Ago
String lights line renderer now use local space positions, deployable on boats
2 Days Ago
Updated LOD 3 on Salvaged Axe World Model
2 Days Ago
Fix reload sounds not playing (does not support swapping weapons for now)
2 Days Ago
merge from main
2 Days Ago
merge from main
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merge from main
2 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
2 Days Ago
Flagged more prefabs to be deployable on boats
2 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
2 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
2 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
2 Days Ago
merge from main
2 Days Ago
merge from main
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merge from main
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merge from main
2 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
2 Days Ago
codegen
2 Days Ago
Forcing a shader variant change to trigger variant compilation
2 Days Ago
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2 Days Ago
merge from main (needs a codegen)
2 Days Ago
Fix boat related client/server field mismatches.
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from boat_socketparent_fix
2 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
2 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
2 Days Ago
Fix scoreboard issues
2 Days Ago
scientist_spawner_new_boats
2 Days Ago
Ensure oilrig and crate hacking rhibs are also included
2 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
2 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
2 Days Ago
Added ioentity.allowed_on_boats, default to false for now
2 Days Ago
Codegen
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
merge from shader_variant_cleanup