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120,505 Commits over 4,018 Days - 1.25cph!

3 Days Ago
Improved kapok billboard textures / added gradients to mimic shadows
3 Days Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
3 Days Ago
lerp according to cam velocity, add refraction to river surface
3 Days Ago
Polish pass on camera animations for a selection of weapons
3 Days Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
3 Days Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
3 Days Ago
Merge from blowpipe
3 Days Ago
merge from jungle
3 Days Ago
don't lerp underwater params if we started outside of water or on first initialization
3 Days Ago
Merge from main
3 Days Ago
updated 3p vine swing anim
3 Days Ago
Dart rotations
3 Days Ago
osx_compile_simulator -> main
3 Days Ago
Merge from jungle_update
3 Days Ago
main -> jungle_update
3 Days Ago
projectile_orientation_override -> main
3 Days Ago
Reorder inspector properties
3 Days Ago
Tooltip and header
3 Days Ago
lock orientation changes behind a checkbox
3 Days Ago
merge from jungle_update
3 Days Ago
Fix dart rotations to work with recent projectile rotation changes
3 Days Ago
merge from jungle_update/meat_visuals
3 Days Ago
Cooking workbench new meats setup
3 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
3 Days Ago
Merge from parent
3 Days Ago
Merge from jungle_update
3 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
3 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
3 Days Ago
updated snake test escape anim
3 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
3 Days Ago
Movement fixes.
4 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
4 Days Ago
Merge: from main
4 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
4 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
4 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
4 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
4 Days Ago
jungle_update -> aux3
4 Days Ago
boomerang -> jungle_update
4 Days Ago
Client server mismatched fields error
4 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
4 Days Ago
Fixing incorrect naming for coconut armour fbx mats
4 Days Ago
New meats visual added to bbq and campfire
4 Days Ago
Transition tweak
4 Days Ago
jungle_update -> aux3
4 Days Ago
boomerang -> jungle_update
4 Days Ago
Last minute changes
4 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
4 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
4 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab