reporust_rebootcancel

133,218 Commits over 4,293 Days - 1.29cph!

2 Years Ago
speargun entity offset fix
2 Years Ago
3p anim and override controller updates
2 Years Ago
Merge from main
2 Years Ago
Merge from light_test
2 Years Ago
merge from sky_lantern_height_fix
2 Years Ago
merge from nvg_fisheyedistortion_fix
2 Years Ago
merge from cactus_vs_scientist
2 Years Ago
merge from switch_passthrough_fix
2 Years Ago
merge from waterpump_grav_combiner_fix
2 Years Ago
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2 Years Ago
Clean up logs
2 Years Ago
Diving tank now goes in backpack slot Diving tank still conflicts with chest armor slot
2 Years Ago
More experimental industrial changes - added the ability for an industrial transfer to pause a transfer mid-way through and resume on the next tick The transfer stores it's current status (eg. we're transferring input 3 to output 8) and then resumes from that point This should have no impact on the splitting behaviour, it just spaces it out over more time
2 Years Ago
Redone and broke shelter map markers again
2 Years Ago
When backpack is dropped on ground add weight of items inside it to backpack This prevents transfering backpacks with vehicles instead of dropping all items onto vehicle individually
2 Years Ago
Fixed client build issue - still to fix marker loading
2 Years Ago
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2 Years Ago
Further adjustments to overall vendor list
2 Years Ago
Add -noconsole command line option to disable the console handling on windows dedicated servers Note you will not be able to type in commands with this, but reading stdout will work as expected instead of having things duplicated
2 Years Ago
Aspect ratio fitted scrollview
2 Years Ago
network++
2 Years Ago
merge from backpacks
2 Years Ago
Disable UI
2 Years Ago
player update. exported/set up grenade launcher anim set and populated its holdtype override controller with the new anims
2 Years Ago
Clean up
2 Years Ago
Dynamically pick correct heading
2 Years Ago
Some refactor
2 Years Ago
merge from 3p_speargun_offset_fix
2 Years Ago
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2 Years Ago
merge from decal_lod_fix
2 Years Ago
Move some code away from UI
2 Years Ago
merge from neon_sign_stacking
2 Years Ago
merge from hostile_countdown_tooltip
2 Years Ago
reapplying 91318
2 Years Ago
merge from vm_boneknife_throw_release_fix
2 Years Ago
compile fixes
2 Years Ago
fixed pink mats
2 Years Ago
merge from main
2 Years Ago
helipad progress
2 Years Ago
Test
2 Years Ago
merge from weaponrack_instruments
2 Years Ago
merge from burst_module_size_fix
2 Years Ago
merge from hammer_repair_cost_comp_fix
2 Years Ago
merge from chainsaw_sleep_fix
2 Years Ago
merge from loot barrels fixes
2 Years Ago
Light changes wip
2 Years Ago
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2 Years Ago
Merge from media_projects
2 Years Ago
Added server.industrialTransferStrictTimeLimits convar Adds the ability for conveyors to abort a transfer without it completing if the transfer is taking too long (x2 server.industrialFrameBudgetMs) Will preserve performance at the expense of changing behaviour and potentially causing some transfers to transfer unevenly
2 Years Ago
Ping all of the building blocks that need to be upgraded