reporust_rebootcancel

133,219 Commits over 4,293 Days - 1.29cph!

2 Years Ago
Ping all of the building blocks that need to be upgraded
2 Years Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
2 Years Ago
all ref models for twitch drops render scene
2 Years Ago
Processed textures as forced by Unity
2 Years Ago
Added texture preprocessor to disable crunch by default
2 Years Ago
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2 Years Ago
Fixed doors not taking into account the speed multiplier set on the open/close states when calculating their animation timings Looks like most doors had incorrect times due to this, leading to vehicle detection volumes being active for too long, sometimes multiple seconds after a door finished animating Updated doors: Wood/stone gates, garage doors, armoured/sheet metal/wood single doors, armoured/sheet metal/wood double doors, twitch drop industrial door
2 Years Ago
Added new truck models
2 Years Ago
City hall exterior greybox update
2 Years Ago
3p anim wip
2 Years Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
2 Years Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
2 Years Ago
Only network contents of backpack to the player wearing it
2 Years Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
2 Years Ago
Added tweening to vendor list
2 Years Ago
Slimmed down icons and text. Thinned divider.
2 Years Ago
Redone colouring and layout on single vendor
2 Years Ago
player update. edited crossbow holster position on entity
2 Years Ago
Second fix attempt for PostProcessLayer material error when joining a server
2 Years Ago
Player shown toast if machine has no sell orders.
2 Years Ago
Prevented vendors list from being null
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
player update. exported and setup basket animation set . Populated basket holdtype override controller with new anims and edited easter/pumpkins basket entity prefab so the props sit correctly in the hand.
2 Years Ago
Recent textures to HQ when applicable
2 Years Ago
Fix attempt for PostProcessLayer material error when joining a server
2 Years Ago
Subtracted 91126, 91129, 91131 (nuking streaming for merge)
2 Years Ago
Material fixes
2 Years Ago
Subtracted 91121, 91122 (nuking streaming for merge)
2 Years Ago
Disable vm bob & sway when in sweet spot scanning mode
2 Years Ago
Merge from main
2 Years Ago
Reduce scan duration from 3->2 seconds
2 Years Ago
Merge from main
2 Years Ago
fixed loot barrels gibs errors-mismatches updated barrels visuals on additional prefabs updated deployed hobobarrel icon
2 Years Ago
oilrig trims textures - reduced noise over painted variants
2 Years Ago
merge from shelter_lock_fix
2 Years Ago
merge from b_shotgun
2 Years Ago
merge from shader-memory-review2
2 Years Ago
merge from youtooz_deployables
2 Years Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
2 Years Ago
More videos
2 Years Ago
Progress
2 Years Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
2 Years Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
2 Years Ago
Consistency pass with new impacts and bullettype additives WIP
2 Years Ago
Campfire stuff, remove placeholder label
2 Years Ago
More videos
2 Years Ago
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2 Years Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority