reporust_rebootcancel

133,231 Commits over 4,293 Days - 1.29cph!

2 Years Ago
merge from shader-memory-review2
2 Years Ago
merge from youtooz_deployables
2 Years Ago
Experimental changes to door blockage prevention system to try and prevent vehicles getting stuck in doors, sometimes permanently Do a dot product check when the door detects a blockage and compare that with the direction our door colliders are moving, disregard detected blockages that are on the side of the door that the collider is moving away from (translation: driving into a door that is opening will no longer stop and revert the animation if you drive into the door in the same direction that it is swinging, since that will often involve moving a collider in the opposite direction to vehicle movement and cause chaos) Reduce the length of time that the door physics detection runs for by 20%, so if the animation is more than 80% done it will complete regardless of blockages
2 Years Ago
More videos
2 Years Ago
Progress
2 Years Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
2 Years Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
2 Years Ago
Consistency pass with new impacts and bullettype additives WIP
2 Years Ago
Campfire stuff, remove placeholder label
2 Years Ago
More videos
2 Years Ago
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2 Years Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
2 Years Ago
Actually make large backpack uncraftable
2 Years Ago
Small backpack 12 slots Small backpack cost 5 sewing kits & 50 cloth Large backpack 30 slots & uncraftable Remove achievement gameobject from backpack itemdefinition (I guess backpack item was originally cloned from sunglasses)
2 Years Ago
Fixed weapons inside backpack not showing on your back
2 Years Ago
Remove "{player} is sharing the account 0" log message
2 Years Ago
merge from main
2 Years Ago
Remove some old test code that disabled bob, sway, punch effects on detector VM
2 Years Ago
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2 Years Ago
Pooling
2 Years Ago
viewmodel prefab cleanup (and naming)
2 Years Ago
Spawn delay
2 Years Ago
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2 Years Ago
Merge from main -> backpacks
2 Years Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
2 Years Ago
Placement checks
2 Years Ago
Unity only serializing backpack prefab when you close unity
2 Years Ago
fixed third person speargun offset
2 Years Ago
Fixed emission on lantern materials
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Minor tweak
2 Years Ago
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2 Years Ago
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2 Years Ago
vm anim & animator updates
2 Years Ago
player update. exported crossbow anim set
2 Years Ago
merge from shelter_fixes
2 Years Ago
merge from animal_doorcamping_shelter
2 Years Ago
merge from Storage_Monitor_Fix
2 Years Ago
Setup speaker anim
2 Years Ago
merge from FixProjectileShenanigans
2 Years Ago
merge from SubProjectileFix
2 Years Ago
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2 Years Ago
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2 Years Ago
Remove 0.75 clamp
2 Years Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
2 Years Ago
Set icon
2 Years Ago
metal detector icon
2 Years Ago
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2 Years Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format