reporust_rebootcancel

133,232 Commits over 4,293 Days - 1.29cph!

2 Years Ago
Remove PlayerInventory.debugWearIssues, no longer needed
2 Years Ago
Fixed sleepers not updating clothing
2 Years Ago
Server logs
2 Years Ago
Print entity names
2 Years Ago
Nixed temp helper script.
2 Years Ago
Merge from main
2 Years Ago
Fireball rework for omni direct usage, applied to prefabs.
2 Years Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
2 Years Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
2 Years Ago
Reapply HeadDispenser component to player_corpse_new
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Metal detector - prefab updates - vm setup -vm placeholder anims - updated models and materials - animator - 3p placeholder anims - override controller - worldmodel prefab setup
2 Years Ago
plauer update. exported/setup paddle anim set and populated paddle overridecontroller with the anims
2 Years Ago
Rose material tweaks
2 Years Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Apply final rotation offset to bow
2 Years Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
2 Years Ago
WIP setup for 3qrs bow hold, still not quite working
2 Years Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
2 Years Ago
Merge from PlayerRigUpdate
2 Years Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
2 Years Ago
Fixed figurines lodding incorrectly when parented to tugboats
2 Years Ago
player update water bucket meta fiile
2 Years Ago
player update. exported/set up water bucket anim set and populated its override contoller with the new anims
2 Years Ago
Fix wrapping gift inside of backpack deleting the item
2 Years Ago
Merge main
2 Years Ago
Disable Rust birthday items (confetti and pinata)
2 Years Ago
Unsaved
2 Years Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
2 Years Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
2 Years Ago
Merge from main
2 Years Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
2 Years Ago
MeshTerrainRoot implements IClientComponent
2 Years Ago
Retrieve terrain type as a float, seems to fix terrain type errors
2 Years Ago
Codegen, manifest
2 Years Ago
Merge from main
2 Years Ago
Added an editor tool under Tools/Materials/Spawn All Materials that spawns a quad for every material in the project at 0,0,0 in the world Running the game in play mode and then looking at the quads seems to trigger Unity's material update process, saving the project after leaving play mode generates 1724 material changes I won't commit the material changes here since main is locked down, but we should be able to run this next week to hopefully resolve the constant material spam when checking in
2 Years Ago
Fixed UI raycast issues in the upper portion of the inventory
2 Years Ago
Fix no sound when opening backpack on the ground Placeholder zipper sound (from lockers)
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Add field `destroyMarkerOnItemRemoved` to control whether the crate map marker is destroyed when an item is removed from the crate
2 Years Ago
merge from main
2 Years Ago
▍██▉▊▆▌▊
2 Years Ago
subtracting hostile_countdown_tooltip - UI Scaling issues
2 Years Ago
merge from CargoDroppedItemFix
2 Years Ago
Include Vehicle Large in DroppedItemCheck
2 Years Ago
subtracting burst_icon_belt - moved to Feb Release