reporust_rebootcancel

133,232 Commits over 4,293 Days - 1.29cph!

2 Years Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
2 Years Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
2 Years Ago
Disable the burst toasts
2 Years Ago
Cherry pick 91313, ignoring traceability
2 Years Ago
Merge from burst_icon_merge
2 Years Ago
Cherry pick 91315 ignoring tracability
2 Years Ago
Move large backpack to different folder Make the small backpack green as a placeholder model for the large backpack (so it looks different)
2 Years Ago
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
2 Years Ago
Removed "WIP" text from backpack because it looks stupid & too small Just assume the green backpack is a placeholder model Un-delete the small backpack item (whoops)
2 Years Ago
Added some protections for null user names in the friend picker UI
2 Years Ago
Fixed heavy scientist figurine getting picked up as the hazmat version
2 Years Ago
Merge from main
2 Years Ago
Added large backpack item Placeholder amount of slots (helk will assign intended values) Add "WIP" text to backpack icons Clamp backpack item icons to 256x256
2 Years Ago
Code review tweaks
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
updated anims, skinning & anim controller
2 Years Ago
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2 Years Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
2 Years Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
2 Years Ago
More loot test items
2 Years Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
2 Years Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
2 Years Ago
player update. setting up cross bow anims
2 Years Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
2 Years Ago
Cherry picked 91132
2 Years Ago
Merge from main
2 Years Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
2 Years Ago
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2 Years Ago
anim updates, transitions, animation controller setup
2 Years Ago
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2 Years Ago
Merge main again
2 Years Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
2 Years Ago
Ensured all neon signs stack to 5
2 Years Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
2 Years Ago
decal layer change on some materials
2 Years Ago
removed exit time when going into scan
2 Years Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
2 Years Ago
merge from skinning_knife_fix
2 Years Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.
2 Years Ago
Added scanBlend param to metal detector animator. Set scanBlend from code. Refactored some placeholder code so I can easily remove it when animation is fully setup.
2 Years Ago
player update. populated molotov override controller with 1handed explosive anims and positioned the molotov correctly in the entity prefab
2 Years Ago
Don't force VM lower in code now we have a VM setup
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
some progress from before break
2 Years Ago
merge from collision meshes as shadow fix
2 Years Ago
merge from 'generic texture improvements' contains generic barrels and forklift re-texture jobs too
2 Years Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged