126,722 Commits over 4,109 Days - 1.29cph!
Some more rough wip changes, some cleanup and sever side validation
Climate & post for remaining biomes.
Item set view model anim updates and added missing .viewmodel content
Added and updated more floor wallpaper materials for testing
merge from vehicle_trigger_damage_fixes
Network flash effect
Minor prefab changes
configured LootContainer damage for modular cars and bikes
tier 3 boat steering wheel blockout
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
Added a usable flash to the instant camera
Fixed Oil filter world model outline using Soda can
Adjusted worldmodel collider
Shotgun & bow view model anim updates and added missing .viewmodel content
▇██▇▅_▇▌▉▄▇▉▋▌▅_▍▋▌▋▅_▄▉▄ -> ▆▇▊▆
▆▌▄ ▌▆ ▊▍█▌▊▅▅▉▅▉▉ ▄▉▅▆▆▉▍▊ █▍▄▌█▅▊ █▋▋▊▇▅▅▌ ▍▋▅▋▇▊ █▍ ▋▉ ▅▆▊▌ ▇▌ ▋▍▇ █▆▉▄▄▋▄▋▇▋
reduced jungling sapling health and wood yield to be inline with other biome saplings
- lower health means cars run through them more naturally like in other biomes
▄▍▄▋▋ ▌██▊ ▍▋▇▊▍▉_▆▌▇▌▇▍_▄▆▅█▉█_▊▊▄▍▋▋▉_▅▍▍
▉▊▇▉▆ ▄▍▍█▉▄ ▉▍█▌▊█▋▌ ▍▋ ▌▄▌ ▇▍▊▄▇▆ ▉▉ ▇▉▌▌▄▋▍, ▋▇▅▉▄▌ ▌▅ ▉█▊▍▊▌▅ ▊▋▊█ ▅▇▇▍▉▆▄ █▆█▊▍▉▋▋ ▅▊ ▊▇▍▄ ▉▋▄▉▋▆ ▌▋▆▌▅▆▉
merge from building_los_fix
Added new LOS check positions for floor frame and floor triangle frame
merge from hbhf_adjustablerange
Can now adjust HBHF sensor range, similar UI to the seismic sensor
Max range unchanged
Fixed techtree position of Handmade SMG after adding silencer
Merge from emoji_player_lookup_fix
Fixed a pointless player lookup in emoji ownership check
Merge from industrial_crafter_5_slot
Added a 5th input slot to the industrial crafter to allow high external wall crafting
large sail blockout update
Rifle view model anim updates and added missing .viewmodel content
merge from swapseat_binds
Added swaptoseat command instead of using swapseats with arguments
(to avoid unbinding seatswap keys for all players)
merge from jungle_update_improvements
merge from rustige_egg_g_naming
merge from lr_deploy_speedup
merge from HealthOreTeaToken
Can add any new multi bind, not only the registered ones (like the bind command)
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
Do not update indirect instancing system when scene is loading
Do not update indirect instancing system when scene is loading