249,466 Commits over 3,959 Days - 2.63cph!

58 Days Ago
Fuck off
58 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
58 Days Ago
Prebuilding menu project halves startup time
58 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
58 Days Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
58 Days Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
58 Days Ago
Use Overlay for viewmodels
58 Days Ago
Broadcast player states
58 Days Ago
Show remote players
58 Days Ago
animated bounce on frenzy letters, flow map work, new menu music, adjust camera sensitivity, rolling sound tweaks
58 Days Ago
Fixed game status display flicking the time up repetitively
58 Days Ago
Fixed size inconsistency between round team display
58 Days Ago
Fixed bomb icon showing up for everyone when it shouldnt
58 Days Ago
Make the Generating Map UI look nicer
58 Days Ago
I'm turning off AO for now
58 Days Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
58 Days Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
58 Days Ago
Fix particles no using model Photomode Fixed sound in scene
58 Days Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
58 Days Ago
Basic end game showdown
58 Days Ago
Hackweek/documents (#17) * Adds documentation section
58 Days Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
58 Days Ago
Fix links Move api changes to this
58 Days Ago
Edit link
58 Days Ago
Dev header, move api
58 Days Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
58 Days Ago
Keep track of which players are in each cell
58 Days Ago
Player clothing Send player state updates to server
58 Days Ago
Initial commit Add juicebox-api library
58 Days Ago
Restored hibox, protection, mounting logic and corpse
58 Days Ago
Post timings
58 Days Ago
More refined screen shake
58 Days Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
58 Days Ago
wip: Kill sync var tick on object death
58 Days Ago
Clean debug text
58 Days Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
58 Days Ago
Code cleanup Collision damage tweaks
58 Days Ago
Receive player name / clothing on join
58 Days Ago
Perform type checks on initial sync var generation pass
58 Days Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
58 Days Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay
58 Days Ago
Switch to built-in player controller
58 Days Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
58 Days Ago
BaseRagdoll compile fix
58 Days Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
58 Days Ago
wip: working server -> client syncing
58 Days Ago
wip: Took me a day to realise there were seperate writer methods for client and server
58 Days Ago
Replaced the metal bonk effect for something more appropriate
58 Days Ago
Clean: remove unnecessary params in ProfilerExporter Tests: none, trivial change
58 Days Ago
Update: Add commandline argument support to explicitly turn on profiler instrumentation - Added log to explicitly confirm if it's enabled or disabled Tests: ran in editor and server standalone with and without it being enabled