249,466 Commits over 3,959 Days - 2.63cph!

57 Days Ago
merge from main
57 Days Ago
Leaderboard backup, run #15413
57 Days Ago
Page title in documentation Use wide thumb in a couple of places
57 Days Ago
Main Menu particles Fix LobbyMenu BuildHash Lobby Player Panel UI tweaks
57 Days Ago
Network Laser Projectiles Rounded laser weapon https://files.facepunch.com/CarsonKompon/2024/November/14_20-43-StarkXantus.mp4 Added Pause Menu Fix BulletSize implementation and improved Laser Projectile collision
57 Days Ago
Added Laser Weapon and Character. Laser respects all EntityModifiers https://files.facepunch.com/CarsonKompon/2024/November/14_20-16-FluffyGodwit.mp4 Fix player shadow
57 Days Ago
Specify setup-dotnet version for shaders.yml
57 Days Ago
hook up dash sound in player prefab
57 Days Ago
player dash sound
57 Days Ago
movement bobbing
57 Days Ago
Removed some unused props
57 Days Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
57 Days Ago
Increase range of networked edits
57 Days Ago
Bullet flash fix
57 Days Ago
Shadow/layering fix
57 Days Ago
Fix more ui alignments with new font Enemies squirt on fire More UI + Nametag updates Fix the bullet damage desync issues when networking Fix PickupCollector for connected clients
57 Days Ago
Prebuild the menu package
57 Days Ago
Photo frames
57 Days Ago
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57 Days Ago
Actually it needs to be public
57 Days Ago
Make ControlledProperties protected again
57 Days Ago
a
57 Days Ago
Unity 2022 Tweak DrivenRectTransformTracker usage to try and fix prefabs having changes as soon as you open them
57 Days Ago
Added 2 new spawnflags to env_player_surface_trigger Do not IsValid the ident in hook.Add/Remove The check was added solely to print an error for invalid types, but NULL entity is still an entity
57 Days Ago
Player healthbar is rounded Align icons on PlayerInfo Monkey hand Clean up Main Menu scene and remove wood bullet
57 Days Ago
Emojified the game
57 Days Ago
Fix item room floor tiles Independent bullet wiggle Fix UI issues Add 3rd player and weapon
57 Days Ago
Fix bandage size Update Key Lock Smooth damage numbers Remove font smoothing, Vitals invincible fix Fix U Shape Room Tiles Remove most of the old Textures Remove most the sprites + add player hurt sprite Replaced the smoke particle and removed the old sprite/textures 2nd player and 2nd weapon sprite Replaced pixel font with high res font
57 Days Ago
Falling mask
57 Days Ago
sound tweaks
57 Days Ago
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58 Days Ago
Page title in documentation Use wide thumb in a couple of places
58 Days Ago
tried to avoid overlapping lava exploder lava lava sfx
58 Days Ago
Fix mistake in ParticleModelRenderer upgrader
58 Days Ago
Fixed 32bit builds crashing when creating decals on certain models
58 Days Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
58 Days Ago
brake skid sound, coasting sound tweaks, flow map changes
58 Days Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
58 Days Ago
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Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
58 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
58 Days Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
58 Days Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
58 Days Ago
ci adjustment
58 Days Ago
Name plates
58 Days Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
58 Days Ago
No ammo state for Crosshair
58 Days Ago
Send player info when first seeing, add EchoPlayerPositions option
58 Days Ago
Remote player clothing
58 Days Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay