144,007 Commits over 4,413 Days - 1.36cph!

59 Days Ago
▅▄▆▅ ▅▄▊▇▄▆ ▌▌▄ ▌▅▄▍█▊ ▄▍▍▉█▋█ ▊▊▊▋▆█▋▊▍ ▍▉█▄▇▇▅▌▆█▊▌▍ ▆▇▄▆▌█▄▆█▋█▊█▍ ▋▇▍█▄▇▌▆▉█▇▆▋▌▅▇▍▅▊▊█▆▊▍▉▇▊▋▉▋▄█▍▇▇█ ▆▄▉█▅▄▌▉▍▊
59 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
59 Days Ago
merge from io_exploit_fix
59 Days Ago
▄▆▄▌ █▌▍▇ ▇▄█▅▌▋ ▍▇█▋█ ▋▅█▉ ▇▅▊█ ▍▍▌▄▌▇ ▉▌▋▉ ▇▄▍▋█▇▉▆▇▋▌▊▉▇▉▉ ▆▌ ▊▋▊▋▋▇▄▇ █▍▉▌▇ ▌▆▋▄▊▉▄
60 Days Ago
Fixed vending machine deploy regression
60 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
60 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
2 Months Ago
Fix "invalid format PHY" for old model formats Add non-halting error when tables have wrong data type * This relates to C functions that expect table inputs. Instead of failing silently, we let the developer know they are doing something wrong Delete particle_test* convars/concommands * Seem useless? Delete simple_bot (simple_bot_add concmd) * Nextbot test entity or something? Delete hunter_shoot_flechette concmd Delete fadein and fadeout console commands * I think that this is never used? Fixed a number of concommands crashing when using on srcds * For example `prop_physics_create` Give weapon_cubemap a unique bucket position * So it doesn't conflict with other built-in weapons. really should update the weapon selector so this isn't even necessary Disable most impulse commands * This includes 76, 81, 82, 83, 102, 106, 107, 108, 195-197, 202 and 203 * All of these are either useless or do nothing, or are replaced by Sandbox. (jeep spawning) Remove some CAI_BaseNPC debug stuff Removes CAI_BaseNPC::m_pDebugNPC, SetDebugNPC, IsDebugNPC which are never used Remove CBasePlayer::m_rgItems (unused) Enable default weapon selector to render weapon slots 7-10 * They will not appear by default (as empty boxes), but if you have a weapon in slot above 6, you can now actually see it Move where model scale limits are enforced * Also delete duplicate m_flModelScale definition in the data table Rework weapon selector weapon positioning * It kinda took too long, but it is no longer possible for weapons to be invisible within the first 10 slots. Everything else should be the same * Removes a few SlotPos related hacks * Fixed slot 10 (bound to 0 by default) having wrong number in the selector, and not being selectable via the bind
2 Months Ago
Budget the main thread part of navmesh building
2 Months Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
2 Months Ago
naming conventions, small tweaks
2 Months Ago
manifest, bounds fixes, guide fixes
2 Months Ago
apartment wood stove
2 Months Ago
Loadouts tab baseline
2 Months Ago
updated item definition on bunny suit
2 Months Ago
▌ ▉▍▌▉▍ ▅▋▆▌▄█▅ ▉▌▊▉▆▉▍ ▌▇ ▍▌▍▇▄▉▌▇▌ ▅▅▊▇ ▆▅▍ █▆▇▆ █▌▌▆ ▉▇█ ▆▉▋▉ █▆ █▉▅ ▍▅▍▊▍▍▍▍▇ ▉▅▉█▊▌ ▇▊▉▌▅ ▍▊▌▋▄▊▌▅▊▊█ ▍▊▄▍▇ ▇▋▇▉
2 Months Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
2 Months Ago
▋ █▅▍▊██ ▋▋▇▅▆██▄ ▅▌▋██▆▇▇█▉ ▌▊▄▋▅▇ ▅█▉▍▅▌
2 Months Ago
exported latest salvaged axe v model anims
2 Months Ago
Fixes
2 Months Ago
Updated BunnySuit
2 Months Ago
Updating krieg backpack skinning and burst cloth
2 Months Ago
Remove _CommandID shader property to not ever confuse any shader compilers
2 Months Ago
Fix incorrect cleanup on load fail
2 Months Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
2 Months Ago
Camping Cooker update
2 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
2 Months Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
2 Months Ago
Bunny Suit item update
2 Months Ago
Bunny Suit setup
2 Months Ago
▋ ▆██ ▆▅▍▆▅▊ ▊▌▄▉▇▄▄▋ ▍ ▆█▆▋▄█▇ ▉▄▍▅▊▉ ▄▄▊▆█▌ ▅▄▅▇▅▄▊▆ ▄▍▄▍▉ █▇█▆▉██▄▌▉▍ ▆▍▄▅▌▍ ▌▅▉▆▊▌▅▅▄▋▇▆ ▆▊▄ ▄▉▅▆▊▌
2 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
2 Months Ago
Started cleanup
2 Months Ago
fix server build
2 Months Ago
Fix tilesLoaded never being incremented, causing loading to fail
2 Months Ago
Fix crash
2 Months Ago
Updating krieg skeleton asset
2 Months Ago
Fixed modular car fuel tank not connectable to anything
2 Months Ago
Add missing lod2 to emission toggle
2 Months Ago
Render single-draw commands through Graphics.RenderMeshIndirect()
2 Months Ago
Remove the placeholder "cancel" menu option.
2 Months Ago
Updating krieg hazmat burst cloth and skinning
2 Months Ago
Add item name & icons to radial menu. Only show radial menu if there's more than one item that responds to lighttoggle. Run lighttoggle instantly on press if there is only one item. Misc fixes/functionality. Ready to start refactoring and cleaning up.
2 Months Ago
fixing shadow issues with brutalist blocks that got introduced likely by recent shadow changes
2 Months Ago
▉ ▅▌▌▆ ▄▅▊▇▅▌ ▊▊█▊▋▄▉▄ ▆▇▊ ▉▆ █▇▍▌█▆▅█ ▉▆▌▌ ▌▋▌ █▇ ▋█▉▇▍▉█ ▍▌▍ █▌ ▄▄▍ ▊▉█▌▅▆▆▄▄█▅█▉▌▍▆▊▊ ▍ ▊▅▄▌ █▌█▌▉▆▋▉ █▆▌▆▆▆▍ ▇▅ █▇█ ▍▌▄▍ ▅▌▊ ▋▅ ▅▇▋ ▊▊▍▍▊█▊▌▇▌▊ ▅▋▉▊▄▋▇▌ ▆▋▉▍▊ ▋▉▊▋▉▍▇▇▍▄▊ ▉▆▄▊▊ ▋█▅▄
2 Months Ago
Enabled LZ4 high compression
2 Months Ago
Finish refactor to have individual navmesh instances instead of a singleton, todo fix crash on destroy
2 Months Ago
█ ▍▄▄█▉▇▊▌▋ ▌▉▍▇▌▆▇ ▄▍▋ ▌▊▌▌▄▌█▇▆▄▊▇ ▍▅█▊█ ▄▅▅ ▇▊▅▄▆█▅ █▊▆▉▊▍▆▆▌▅ ▅▍ ▊▄▍ ▇▌▄▉▉▋▍▅▋▇▌▌█▆ █▌▊▉▊▄▋▄█▄█ ▋▍▉▉▇ ▄▉▅▇
2 Months Ago
Exposed rebar texture
2 Months Ago
moved relay send thread start to first packet enqueue, implemented missing Equals and GetHashCode methods