143,763 Commits over 4,413 Days - 1.36cph!

60 Days Ago
Add extra logs when coping/clearing
60 Days Ago
wip easter floorpaper textures, setup
60 Days Ago
New: ListHashSet.PartialCompare - early outs upon reaching addedLimit and removedLimit - added unit and perf test It still has linear complexity, but does seem to scale better Tests: unit tests
60 Days Ago
Potential fix for scientists weapon leak
60 Days Ago
re-exported viewmodel LR300 space rig minus arms mesh
60 Days Ago
main -> new_console-ui
60 Days Ago
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2 Months Ago
Clean: refactored NoClip perf tests to use Utils.MeasureAndPrint Tests: ran noclip perf tests
2 Months Ago
Fix tutorial missions still being active after respawning at mainland if player died and disconnected whilst in the tutorial
2 Months Ago
Clean: fix stream of warnings from running AntiHackTests Tests: ran noclip tests
2 Months Ago
Updated light textures
2 Months Ago
Update(tests): added perf tests for IsSpeeding and AreSpeeding AreSpeeding is slower at 50 players, but faster at 200 players (probably transient allocs). Tests: ran unit tests
2 Months Ago
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2 Months Ago
exported horse pooping, skid and trough graze anims
2 Months Ago
Codegen
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
2 Months Ago
Fixed large planter not deployable on boats
2 Months Ago
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2 Months Ago
Override terrain texture globals with nearest deepsea island
2 Months Ago
Added simple IK solver, allow us to lean and shift the pelvis on slopes without going full crazy with LegsAnimator Increased the speed at which we align with the ground, feels better and seems to help reduce collision damage at high speeds
2 Months Ago
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
2 Months Ago
fix EmissionToggle with indirect instancing
2 Months Ago
fix EmissionScaledByLight with indirect instancing
2 Months Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
2 Months Ago
Another artifical temperature safety check
2 Months Ago
Point the serverlist to the new HttpClient
2 Months Ago
Create single shared HttpClient inside WebUtil
2 Months Ago
Animation tweaks pass, added slight body lean when turning Fixed wheel collider having some weird residual angular velocity
2 Months Ago
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
2 Months Ago
manifest_size_optimizations -> server_browser_optimizations
2 Months Ago
fix_server_browser_compression -> server_browser_optimizations (2)
2 Months Ago
fix_server_browser_compression -> server_browser_optimizations
2 Months Ago
server_side_list_filters -> server_browser_optimizations
2 Months Ago
Empty servers are now excluded from the API response rather than filtered out by the client
2 Months Ago
Compile fix
2 Months Ago
Include tree_deciduous_card_01.mdl with the extra skin * Fixes some visual inconsistencies on HL2 maps Implement Panel:Clear for DPropertySheet/DCollapsibleCategory * DPropertySheet will clear all tabs and their associated panels (and calls OnActiveTabChanged with nil as new panel) * DCollapsibleCategory will avoid clearing its header, deletes everything else * DPropertySheet:CloseTab now also calls OnActiveTabChanged Flip order of operations for model matrix mult of DrawSkinned * Should fix angles affecting position Apply name restrictions to concommand.Add * It's the same name restrictions as CreateConVar, so probably fine? Let's try removing Language system from dedicated servers Minor cleanup Do not check toolmode_allow convars for Utilities menu Clarify what "Max Ragdolls" server setting is Stop soundpatches on entity removal And also prevent soundpatches from playing with invalid entities. Spawnmenu calls CanTool clientside to mark server-disabled tools * This is an experiment which may end up error prone, but let's try it. The intent is to show in the spawnmenu UI when a server (or an addon) has disabled a particular tool.
2 Months Ago
Cannon anim update and blend fix
2 Months Ago
Fix divesites spawning under boats
2 Months Ago
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.