133,986 Commits over 4,262 Days - 1.31cph!

60 Days Ago
Fixed front turret only reloading the left 50 cal
60 Days Ago
Rebase on /main
60 Days Ago
Fix SV_ReloadStart error on rear turret
60 Days Ago
Another manifest Finally working with some clean prefabs
60 Days Ago
bug fixes, cleaned up scene folders
60 Days Ago
audio clip properties updates
60 Days Ago
added ADS attack anim for rpg skin viemodel
60 Days Ago
initial WIP directional drag (not balanced and not fast) - take a set of planes offset from hull block bounds at a regular set interval - project min/max bounds extents onto plane and perform a set of raycasts in flow direction and use dot of normal against -flow to scale drag impact and accumulate - drag is saved per-angle and will update for the boat at set intervals by slerping between nearest values to current angle of velocity against forward - considering this as "drag" currently, but may apply this as a force for easier control
60 Days Ago
DLC tab background fading
2 Months Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
2 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
2 Months Ago
Optim: UsePlayerTasks - ServerOcclusion uses CustomShouldNetworkTo and CustomShouldSkipServerOcclusion Microoptim - this reduces hashset look ups and moves some checks to be run earlier. Main benefit is lifting more code out of BasePlayer.OcclusionLineOfSight Tests: none, skipping tests for now
2 Months Ago
Fix missing ghostship_d nav bake, add strip navmesh obstacle components to all ships.
2 Months Ago
Splats & sculpts.
2 Months Ago
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2 Months Ago
Rebase on /main
2 Months Ago
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2 Months Ago
Atlases, cleanup
2 Months Ago
Removed ability to repair helicopters that are in flight
2 Months Ago
merge from naval_update
2 Months Ago
Refactor StripBatchingComponents into StripComponents<T>, add StripNavmeshObstacles to fix unstable ghostship navigation.
2 Months Ago
Fix shipping_container_900_b prefabs being ignored when navmesh is built on ghostships, rebuild ghostship_d navmesh
2 Months Ago
2 Months Ago
conditional art models, textures, material and initial prefabs setup
2 Months Ago
unlock test
2 Months Ago
Added sounds and support for an audio cue for when the wheel is centred
2 Months Ago
Realign rear turret again
2 Months Ago
Merge from shadow_cascades_light_leak_fix
2 Months Ago
Merge from main
2 Months Ago
Warhammer store page
2 Months Ago
edited small engine anims as they were too subtle previously
2 Months Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
2 Months Ago
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2 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
2 Months Ago
Fix NRE in server builds when scientists are talking to each other
2 Months Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
2 Months Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
2 Months Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
2 Months Ago
backpack unlock
2 Months Ago
Large backpack rarity
2 Months Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
2 Months Ago
naval_update -> pt_boat_2
2 Months Ago
xmas ceilingpaper tweaks
2 Months Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
2 Months Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
2 Months Ago
Add projectile info for cannonballs
2 Months Ago
iterations on the plank audio files
2 Months Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
2 Months Ago
RPG7 - adjusted weapon position on wild west DLC racks
2 Months Ago
texture import setting tweaks to xmas floor and ceilingpapers