134,183 Commits over 4,262 Days - 1.31cph!

2 Months Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
2 Months Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
2 Months Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
2 Months Ago
Merge from map_work
2 Months Ago
Logs, compile fix
2 Months Ago
Various fog fixes
2 Months Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
2 Months Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
2 Months Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
2 Months Ago
Merge from island_scenes
2 Months Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
2 Months Ago
Don't show deep sea map button if not in deep sea
2 Months Ago
Fix compile error that didn't merge from main
2 Months Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
2 Months Ago
merge from fix_rhib_teleport -> naval_update
2 Months Ago
Add rhib and scientist RHIB to the vehicle whitelist
2 Months Ago
Merge from main
2 Months Ago
merge from fix_rhib_teleport -> navaL_update
2 Months Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
2 Months Ago
Fixed backpack unlock
2 Months Ago
Merge from small_ramp
2 Months Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
2 Months Ago
Missed style file (rhyme time)
2 Months Ago
Change Image material on buttons so they all appear white
2 Months Ago
Merge from parent
2 Months Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
2 Months Ago
merge from main -> naval_update
2 Months Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
2 Months Ago
Add gametip for too hot debris harvest attempts
2 Months Ago
merge from fix_terrain_texturing_alloc -> main
2 Months Ago
merge from upgrade_cctv_convars -> main
2 Months Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
2 Months Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
2 Months Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
2 Months Ago
halloween wallpapers texture tweaks vol2
2 Months Ago
halloween wallpapers texture tweaks
2 Months Ago
merge from main -> fix_terrain_texture_alloc
2 Months Ago
Update ent_pivot concommand description Rework the GM:PlayerCanHearPlayersVoice rework * Should fix ALL the issues, also made it force update everyone every 5 seconds when people are talking as well Bump system error buffer to 256 Use list.GetEntry in other places where it is possible to use it * This is a micro optimization, but also cleans up code a bit Skin support for util.GetModelMeshes + optimization Fixed an null pointer crash with sv_debug_player_use Micro optimizations for most Lua functions returning a sequential table Deduplicate AddConsoleCommand code (menu vs non menu) * Now it is consistently implemented for all realms
2 Months Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
2 Months Ago
merge from main -> naval_update
2 Months Ago
merge from fix_tree_impostors -> naval_update
2 Months Ago
Dynamically load all gestures from `GestureCollection.Instance.AllGestures` and use their sprite for the button. Halved the looping time of looping gestures to 2.5f seconds. All gestures are working but the sprites can be improved
2 Months Ago
Add helper property for "Is the local player in the deep sea"
2 Months Ago
Split impostor batches based on if their positions are inside the deep sea or not Only render deep sea batches when client is in the deep sea and vise versa for main island
2 Months Ago
Fix compile error
2 Months Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
2 Months Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
2 Months Ago
Update: add extra TODO for UseOcclusionV2 Tests: none, trivial change
2 Months Ago
merge from fix_steam_init_analytics -> naval_update
2 Months Ago
Fix steam analytics occasionally throwing errors due to trying to get the steam ID for analytics before steam has been initialized in the editor