192,400 Commits over 4,049 Days - 1.98cph!
Update Bee Grenade Materials and Textures
Merge from crafting_update
Reassigned changed wolf meat world models
Rebalanced temperature on hives
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Merge from crafting_update
Manifest update optimized
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Changed loot panel title again
deployed Beehive new collider and prevent building volume
Merge from crafting_update
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Merge: from main
Tests: none, no conflicts
Disabled chicken mesh by default on trophy prefab
bees -> crafting_update (needs codegen)
Bound new SSS profile to natural beehive.
Merge from small trophy chicken head update
Swapped protobufer index to try and avoid conflicts
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
Fixed overly large not in sphere check on deployable hive
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Cull natural beehive particles at distance
Chicken ragdoll axis/stability tweaks
Smaller sample position to prevent being spawned on junkpile_base when it's underground
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
Dont share the same tokens as the tooltips
fridge power light
currently sitting at the bottom front to prevent clipping at the back
will need proper setup
reuising the power light mesh/materials from the seismic detector
Merge: from profiling_improvements
- makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12)
Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
Update: ServerProfiler now usable on older Linux distros
- Binaries built using revision 45d79338
Should work on Debian 12.
Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
Updated Chicken Head on Small Hunting Trophy
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
Fix some deployment issues with single plant pot
Fix log spam from possible endless recursion detected
set all anims to none in Holdtype.None controller
Rename convar used to gate the logs, correct oversight in the potential fix
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity