137,395 Commits over 4,474 Days - 1.28cph!

60 Days Ago
Add TerrainHole options to TerrainMeta inspector for rendering holes in editor mode Remove old TerrainHoleRenderer inspector Fix probe terrain holes again
2 Months Ago
Change hole rendering order to before viewmodel to avoid depth stencil conflicts Move cylinder hole primitive pivot point to bottom Add TerrainAlphaScanner tool to automatically find modified terrain alpha and add new hole system with best guess shape Integrate TerrainHoleRenderer into TerrainMeta which automatically swaps to geoclip terrain when in use (in editor) Fix terrain not using HoleMap during probe/cubemap renders
2 Months Ago
Fix server.useLegacyWorkbenchInteraction always opening worbench upgrade panel
2 Months Ago
Expose options for recyclers to turn off without an online powergrid and have different efficiency/duration stats with an online powergrid Update recycler loot panel UI to pull from current stats to populate the text field, also optimise its update method
2 Months Ago
restrict some client functions to only work for the mounted player
2 Months Ago
up and down fixes
2 Months Ago
Added "Downloaded" category to Addons menu * This lists ALL locally downloaded workshop items that are not currently subscribed to, such as those from server downloads (WorkshopDL) and steamworks.DownloadUGC * It also (unfortunately) appears to contain downloads for other Steam users on the same PC * You are able to mark stuff unused from the menu without having to wait for 2 weeks to for Steam to automatically delete the server downloaded content
2 Months Ago
Add pocket support (which deletes the ball on contact)
2 Months Ago
WIP on networked darts for 3rd person clients, manifest + codegen
2 Months Ago
Update description of net_maxfragments Reduce MAX_FRAGMENTS back to 7
2 Months Ago
Clean: store buffer[pos] accesses in a variable Just for easier code reading Tests: ran unit tests
2 Months Ago
Clean(editor): get rid of Pool.UseSafetyChecks flag - lock-free Pool can't ensure associated hashset consistency, so we can't use that anymore - checking for null on Take call doesn't seem to make sense since awhile back Tests: ran tests. StressTestMT doens't sporadically fail anymore
2 Months Ago
Optim: couple micro optims - rewrite a couple branches into branchless logic - inlined IsTurnTicketSameIgnoreProgress - got rid of module via use of MADD - added extra comments for explaining what's going on AllocDeallocST: 2.82 -> 2.77ms for 10k allocs. Tiny, but every bit helps Tests: ran unit and perf tests
2 Months Ago
2 Months Ago
Move command to new .cs file
2 Months Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
2 Months Ago
Update Steamworks API to version 1.64 rollback subchannel count, improve net channel self checks * Undo P2P changes
2 Months Ago
Update large apartment with new positions
2 Months Ago
Fix the large apartment prefabs centering
2 Months Ago
More lighting
2 Months Ago
exported edited 3p run anims for holdtypes starting with an E to H
2 Months Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
2 Months Ago
Use full path when loading workshop bundles
2 Months Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
2 Months Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
2 Months Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
2 Months Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
2 Months Ago
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2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from pool_mt
2 Months Ago
Merge: from pool_mt
2 Months Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
2 Months Ago
Update bounds on apartment entities
2 Months Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
2 Months Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
2 Months Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
2 Months Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
2 Months Ago
merge from main
2 Months Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Months Ago
tertiary prefab variants for all remaining charms
2 Months Ago
set lr300 and blowpipe to pushedout charm
2 Months Ago
Updating industrial torch viewmodel fbx
2 Months Ago
Switch out the entities in the large apartment
2 Months Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Months Ago
Manifest for new entities
2 Months Ago
Create entity versions of the storage inside large apartments
2 Months Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Months Ago
main -> game_room_dlc
2 Months Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
2 Months Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026