145,055 Commits over 4,413 Days - 1.37cph!

2 Months Ago
Made all data row clickable, copies the content to the clipboard
2 Months Ago
Admin UI localization pass + some minor layout fixes
2 Months Ago
Fix NREs in terrain commands
2 Months Ago
Initial shadow map caching setup
2 Months Ago
Fixed UGC filtering panel not closing when pressing escape, blocking the callback
2 Months Ago
Show player health as int in the admin tab
2 Months Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
2 Months Ago
Added something for when you dont have any loadouts or copy paste files
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
merge from new_console-ui
2 Months Ago
Fixed quick join text flex settings
2 Months Ago
Auto init the server tab for admins so you can't see the placeholder data
2 Months Ago
Merge from improved_network_groups
2 Months Ago
Merge from main
2 Months Ago
new_console-ui -> main
2 Months Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
2 Months Ago
new_console-ui -> main
2 Months Ago
Use cached command for command list buttons. Fixes highlighted text not working
2 Months Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)
2 Months Ago
new_console-ui -> main
2 Months Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
2 Months Ago
Merge from demo_shot_track_dubbing
2 Months Ago
Remove extra error log
2 Months Ago
Split position/rotation tracks into two again
2 Months Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
2 Months Ago
fix missing functions in Wind.cginc
2 Months Ago
merge from new_console-ui
2 Months Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
2 Months Ago
Cinemachine compile fixes
2 Months Ago
merge from main
2 Months Ago
Phrases
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
qa island thing
2 Months Ago
fixes, add missing components to some scenes
2 Months Ago
reduce error fade duration to 1 second
2 Months Ago
new_console-ui -> main
2 Months Ago
- Remove hover to preview - Make default values green again
2 Months Ago
Merge from demo_shot_track_dubbing
2 Months Ago
Merge from main
2 Months Ago
Combine Position/Rotation into one track (feels weird to just modify one)
2 Months Ago
merge from main
2 Months Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
2 Months Ago
merge from steaminventory_optims
2 Months Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
2 Months Ago
merge from render_pipeline_testing
2 Months Ago
fix watercamera rrp unity 6
2 Months Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
2 Months Ago
New FIELD_ types & networking for doubles Use new field/networking types for doubles where needed * All the fields that were switched from float to double now use correct FIELD_ and networking types Switch map IO and forced ladder movement to doubles * EventQueuePrioritizedEvent_t.m_flFireTime, LadderMove_t.m_flStartTime & m_flArrivalTime, CBeam.m_flFireTime More doubleage, for matproxies and some other pieces * IVEngineClient013:GetLastTimeStamp, CClientState.m_flLastServerTickTime, GetAnimationStartTime, some client interpolation stuff s_flLastTimeStamp, m_flOldLastTimeStamp, g_flLastPacketTimestamp * C_BaseEntity.m_flSpawnTime, m_flLastMessageTime, SpawnTime(), GetTextureAnimationStartTime() * Applies a modulo hack to LinearRamp matproxy, it doesn't seem to want to work properly with just doubles Remove C_BaseEntity.GetCreateTime (unused) * GetCreateTime, m_flCreateTime, SetCreateTime, GetCreationTick, m_nCreationTick