139,533 Commits over 4,505 Days - 1.29cph!

52 Days Ago
merge from main
52 Days Ago
merge from status_convar_fix
52 Days Ago
merge from streamermode_fix
52 Days Ago
Charm icon tooltip
52 Days Ago
SSAO render feature port
52 Days Ago
Revert 153856
52 Days Ago
merge from main
52 Days Ago
merge from contact_lowresasset_fix
52 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps
52 Days Ago
merge from optimize_train_track_meshes -> main
52 Days Ago
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
52 Days Ago
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
52 Days Ago
merge from main -> optimize_train_track_meshes
52 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
52 Days Ago
Merge from ModularCarClipping_Fix
52 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
52 Days Ago
Merge from main
52 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
52 Days Ago
Merge from main
52 Days Ago
Merge from sprint_subsystem
52 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
52 Days Ago
Merge from parent
52 Days Ago
Merge from mount_cycle_fix
52 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
52 Days Ago
Merge from wanted_deep_sea_fix
52 Days Ago
Merge from huntingtrophy_skins
52 Days Ago
Merge from PlayerRigUpdate2
52 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
52 Days Ago
Merge from torch_implementation_finish
52 Days Ago
Merge from parent
52 Days Ago
Merge from main
52 Days Ago
Merge from cinematic_speed_fix
52 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
52 Days Ago
Allow the 'retry' button to be pressed indefinitely
52 Days Ago
steam_retry_button_fix -> main
52 Days Ago
Fix retry steam button not working
52 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
52 Days Ago
Possible threading fix for voice delay issue
52 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
52 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
52 Days Ago
Merge from main
52 Days Ago
merge from kickgms
52 Days Ago
Item name and desc
52 Days Ago
Item id, world model fixes
52 Days Ago
merge from main
52 Days Ago
merge from optimize_train_track_meshes -> main
52 Days Ago
Fix "Double invocation of a deferred action"
52 Days Ago
Fix null check using .Equals() instead of == null
52 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
52 Days Ago
Fix CLIENT compile errors