158,706 Commits over 4,566 Days - 1.45cph!

52 Days Ago
TickBatteries refactor
52 Days Ago
merge from fix_incompatible_paint_colour
52 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
52 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
52 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
52 Days Ago
merge from main
52 Days Ago
merge from paintbrush_visualizer
52 Days Ago
medium wavy resize/compressed
52 Days Ago
add convar toggle to painting ui for the brush projection
52 Days Ago
crew cut texture resizes
52 Days Ago
midlengthstraight texture resizes
52 Days Ago
merge vehicle pooling fixes
52 Days Ago
long beard texture resizes
52 Days Ago
merge from flamethrower flame offset fix
52 Days Ago
fixed flamethrower 3p flame offset
52 Days Ago
some early returns and caching for performance
52 Days Ago
Initial Main Menu UI WIP
52 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
52 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
52 Days Ago
Fixed error with monument toggle switches
52 Days Ago
Merge from medical_honey_bandage
52 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
52 Days Ago
add files missed in previous commit
52 Days Ago
First pass on showing brush outline while painting
52 Days Ago
beardLOD correct size import settings
52 Days Ago
merge from main
52 Days Ago
Added monument blockers to monuments
52 Days Ago
square steam images for all missing steam items
52 Days Ago
merge from fix_threaded_logs -> main
52 Days Ago
Update test list
52 Days Ago
52 Days Ago
merge from main -> fix_threaded_logs
52 Days Ago
Bridge greyboxes
52 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
52 Days Ago
Remove hold to place
52 Days Ago
▍▋ ▇▍▍▋▄▊ ▆▅▇ ▊▊▊▌▄ ▆▇▉ ▄▉█▌▋ █▉ █▆ █▅▉▍ ▇▉█▉█ ▉ ▉▌▊▊▆█▊ ▋ ▉▆▍▊ ▊▇ ▆▉▊█ ▌▊▉▇ ▆▌▆ ▅▊█▇▄ ▆▇▉ ▋▋▋█▍ ▆█▄▊▄▆▇▌█▆▊▌ ▍▍▋▌▄▅ ▉▌▇▅ ▌▆██▄▉ ▄▍▉█▄▋ ▆▇▉▌▇ ▍▉█▊█▋█ ▅▆ ▉▋▋▉▅▊ ▊▅▊▌ ▅▉▆▋▋▉ ▊▆▋▅▋▇▆▅▌▊▆▍███ ▄▇▋▄▇▅▄▇█ ▅▄▋▋▋▋▊▌
52 Days Ago
Fence gate tweaks
52 Days Ago
adjusted minifridge.deployed prefab gibbable settings
52 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
52 Days Ago
merge from texturecompression_pass_aug26
52 Days Ago
horse client pooling fixes
52 Days Ago
fix catapult loaded ammo pooling bug
52 Days Ago
reset heli rotor speed on init
52 Days Ago
clear the cached vehicle owner when a seat is pooled
52 Days Ago
Tugboat UI assets compression
52 Days Ago
Enabled compression and streaming on 18 charm textures
52 Days Ago
fix siege weapons not being reset properly
52 Days Ago
Fix wheel collider warnings
52 Days Ago
main -> character_customisation
52 Days Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers