158,076 Commits over 4,566 Days - 1.44cph!

60 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
60 Days Ago
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60 Days Ago
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60 Days Ago
Zero-initialise _GlobalMipBias
60 Days Ago
60 Days Ago
Codegen
60 Days Ago
Merge from main
60 Days Ago
Merge from main
Rin
60 Days Ago
merge from terrain_holes_fix
Rin
60 Days Ago
merge from deepsea_terrain_texture_fix
60 Days Ago
Baseline
60 Days Ago
Fix terrain shader tags
2 Months Ago
Set default texture on start up
2 Months Ago
flasher light, siren light and simple light world models LOD0 optimised below burlap sack
2 Months Ago
Added door offsets for randomised rooms
2 Months Ago
Fix map_image_url and level_url being shared when the map is disabled or fog of war is enabled Block sending Rust+ the map in that case too
2 Months Ago
tesla coil, timer, water pump, and sprinkler proper world models optimised LOD0 to be cheaper than burlap sack
2 Months Ago
Fixed a crash with a specific addon + cleanups More potential crash fixes Even more potential crash fixes + minor cleanups Minor commands.lua cleanups Fixed bone manipulated entity render bounds when never rendering first * Fallback to old behavior of using model bounds when the bone manipulated bounds are not calculated yet. PR: Fixed inconsistencies in localization source strings
2 Months Ago
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2 Months Ago
merge from satellite_crash_audio_fix
2 Months Ago
merge from ch47_fixes
2 Months Ago
merge from improved_game_ui
2 Months Ago
merge from pooltable_networkrange_fixes
2 Months Ago
merge from storepage_bargames_media
2 Months Ago
merge from fix_submarine_oxygen_status
2 Months Ago
merge from metabolism_fix_3
2 Months Ago
merge from sculpture_dialog_close_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from wildlifehazard_nre_fix
2 Months Ago
WildlifeHazard NRE fix
2 Months Ago
Large crashed station progress
2 Months Ago
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2 Months Ago
Forgot to set the type on the prefab variants. Also make default materials on prefab variants the appropriate colours
2 Months Ago
Add prefab variants for red and yellow recyclers Fix the OnSyncVar change method for the recycler type using the server only version
2 Months Ago
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
2 Months Ago
Add orbitcamhold convar which allows the third person orbital camera to stay where it is when letting go of alt rather than reverting back to behind the player
2 Months Ago
Improved pool table 3p setup: - Hand stays closer to the table rather than floating - Some spring motion to the cue as we want back and forth - Swap to closer vs further animation depending on distance from the cue ball
2 Months Ago
Adding refresh rig for machete
2 Months Ago
industrial combiner/splitter/crafter/conveyor/adapter and igniter now have their own world models optimised LOD0 to be cheaper than burlap sack
2 Months Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
2 Months Ago
Remove RustRendererFeatureCameraComponentAttribute due to issues with reflection
2 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
2 Months Ago
fixed random room spawning
2 Months Ago
fluid switch/splitter/combiner, heater, door controller, digital clock, pressure pad, laser detector, hbhf sensor, counter, button and seismic sensor now all have proper world models. each lod0 is cheaper than burlap sack