249,466 Commits over 3,959 Days - 2.63cph!

58 Days Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
58 Days Ago
Bugfix: avoid a rare case of dealocating main thread's Allocs storage - Code is written with the assumption that it's always there, but if 1 frame didn't record any allocs, it would nuke the storage, tripping up the profiler. Discovered when doing additional testing in standalone (somehow editor was unaffected) Tests: did 6 snapshots of standalone server with 6k map - no crashes
58 Days Ago
properly disposing native structures in-editor when stopping play in editor
58 Days Ago
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58 Days Ago
Track birds scared Update .gitignore Update player particles
58 Days Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
58 Days Ago
merge from native_mesh_simplification
58 Days Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
58 Days Ago
Add missing await in Navigation test
58 Days Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
58 Days Ago
merge from ragdolling
58 Days Ago
Physics tweaks, updated grounded checks
58 Days Ago
Fix potential race condition in NavMesh initialization
58 Days Ago
NavMesh: Use RealTimeSince/RealtimeUntil for delays
58 Days Ago
merge from Twitch_Rivals_24
58 Days Ago
super tea effect changes
58 Days Ago
Revert ProjectSettings
58 Days Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
58 Days Ago
Added the kick command (can only be used by the host.)
58 Days Ago
Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason )
58 Days Ago
merge from main
58 Days Ago
Add CameraComponent.ScreenToWorld
58 Days Ago
Lobby Config / Friends Only Lobbies (#1696) * Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. * Separate overload as not to mess with any existing game packages * Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P) * Fix lobby config max players
58 Days Ago
On Dedicated Server you can pass a path to a .sbproj with +game to load a local project. Hotloading works as usual for connected clients.
58 Days Ago
Fix lobby config max players
58 Days Ago
Optimize Navmesh agent ground trace not to run every frame
58 Days Ago
Leaderboard backup, run #15389
58 Days Ago
adjust particle text size
58 Days Ago
particle text
58 Days Ago
Merge from localcoord-blend-layer
58 Days Ago
Fix player surface reference
58 Days Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
58 Days Ago
Dive jump particle
58 Days Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
58 Days Ago
play item sound on get
58 Days Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
58 Days Ago
Fix heal NRE
58 Days Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
58 Days Ago
Update server uri
58 Days Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
58 Days Ago
Replenish item room for number of players
58 Days Ago
Hide pre-spawned shop doors on the map, revealing once discovered
58 Days Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
58 Days Ago
Added talk_06 anim as cinematic gesture
59 Days Ago
deployable target will need a programmer to look over stuff again
59 Days Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
59 Days Ago
work around horrible flickering when in 2D editor view
59 Days Ago
Fix knife swing sound, amongst other fixes
59 Days Ago
Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. Separate overload as not to mess with any existing game packages Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P)
59 Days Ago
Keep the accumulator. Fix the issue properly.