141,194 Commits over 4,505 Days - 1.31cph!

2 Months Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
2 Months Ago
bespoke collision pass on the foundation lip
2 Months Ago
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
2 Months Ago
ensure fake players queue is cleared on shutdown
2 Months Ago
increased prevent building radius
2 Months Ago
layout changes
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
Update crash remains entity with new art
2 Months Ago
Merge from satellite_art
2 Months Ago
Gameplay tweaks
2 Months Ago
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
2 Months Ago
made clan map more like paper with the limited shader functionality
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merge from glowing_wallpapers
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
added ping to socket to attempt to keep the socket connection alive during low load
2 Months Ago
exported 3p hit reaction animations
2 Months Ago
merge from glowing_wallpapers - fixes to neon carpets
2 Months Ago
slightly brightened emissive on neon carpets mats
2 Months Ago
tweaks to neonspace carpet bc and em
2 Months Ago
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
2 Months Ago
fixed material offset
2 Months Ago
satallite crashed version WIP 🔧 materials and texture WIP 🔧
2 Months Ago
merge from glowing_wallpaper
Rin
2 Months Ago
merge from save286 - Staging wipe
2 Months Ago
merge from main
2 Months Ago
Glowing Wallpapers - fixed material offset in graffiti ceiling and some missing descriptions
2 Months Ago
texture settings tweaks on the glowing wallpapers
2 Months Ago
prep for lockdown changes
2 Months Ago
Merge from parent
Rin
2 Months Ago
network++ save++ persistance++
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
2 Months Ago
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
2 Months Ago
Add frost effect to UberPostPass Add frost volume component Setup cold RRP effect and script Reduce some shader variants by using branching for low cost effects
2 Months Ago
Merge from projector_disable
2 Months Ago
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
2 Months Ago
Merge from softcore_updates_july_26
2 Months Ago
Don't apply softcore gather rates to diesel pickups
2 Months Ago
Quarry is affected by softcore gather rate
2 Months Ago
Merge from main
2 Months Ago
Merge from spray_scale
2 Months Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
2 Months Ago
Setup RRP hurt punch and radiation overlay effects/scripts
2 Months Ago
merge from apartment_complex_monument -> main
2 Months Ago
Swap to a 1d blend instead, we don't need the y value
2 Months Ago
merge from prototype -> apartment_complex_monument
2 Months Ago
Fixed Signage inspector not showing manifest info