145,706 Commits over 4,413 Days - 1.38cph!

2 Months Ago
Add to manifest
2 Months Ago
add convar for wheel budgeted work queue ms
2 Months Ago
fix particle playing out of water, fix guide size
2 Months Ago
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2 Months Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
2 Months Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
2 Months Ago
merge from main
2 Months Ago
merge from overfishing
2 Months Ago
merge rust_relay_server -> main
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
2 Months Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
2 Months Ago
Added 3p horseback turning anims and hooked up in player animator
2 Months Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
2 Months Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
2 Months Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
2 Months Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
2 Months Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
2 Months Ago
merge from automated_testing
2 Months Ago
Updated all the convarscope calls in tests to use the new notation
2 Months Ago
Simplified ConVarScope calls
2 Months Ago
Merge from main
2 Months Ago
paintable signs added to kiosks
2 Months Ago
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2 Months Ago
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2 Months Ago
kiosk signs paintable
2 Months Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
2 Months Ago
Merge from Main
2 Months Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
2 Months Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
2 Months Ago
Removed obsolete test on TestSolarPanel Test list
2 Months Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
2 Months Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
2 Months Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
2 Months Ago
removing art folder that should not ship with game
2 Months Ago
textures/generic/ folder ok
2 Months Ago
And RidableHorse ofc
2 Months Ago
Some style tweaks on loadouts and copy pastes tabs
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does
2 Months Ago
Added an extra hash set when calculating the seed for picking hair colour In some hair cases this was resulting in hair that would only allow certain colours in the variations colour array
2 Months Ago
merge from skinviewer_easter
2 Months Ago
Updated bunny costume skinviewer BC settings
2 Months Ago
material order fix.
2 Months Ago
Compile fix
2 Months Ago
Adding a test step
2 Months Ago
merging medical syringe updates from refresh branch
2 Months Ago
kind of hacky BC fix to allow scaling BC without breaking the positions of chains - adjusts LengthModifier by inverse of minimum lossyScale to simulate larger in WS to cancel out the incorrect scale when adjusting transforms in LS with bonestates - need a more legitimate fix for VMs as I hadn't realised how much scale was effecting it
2 Months Ago
Merge from main
2 Months Ago
fixed material order on lod3