145,763 Commits over 4,413 Days - 1.38cph!

2 Months Ago
compile fixes
2 Months Ago
effects folder ok
2 Months Ago
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2 Months Ago
building folder ok
2 Months Ago
props folder ok
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
merged main -> rust_relay_server
2 Months Ago
L shaped sofa collision
2 Months Ago
merge from droppeditem_improvements
2 Months Ago
merge main -> rust_relay_server
2 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
2 Months Ago
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2 Months Ago
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2 Months Ago
L shaped sofa and rugs textures and lods
2 Months Ago
Merge from main
2 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
2 Months Ago
Merge from chainsaw_hotspot_gathering
2 Months Ago
Fix null exception when throwing things at trees/ore nodes
2 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
2 Months Ago
Merge from main
2 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
2 Months Ago
structures folder ok
2 Months Ago
Merge from light_toggle_icon_fix
2 Months Ago
Fix light state not appearing on icon
2 Months Ago
Teleport boat fix
Rin
2 Months Ago
merge from armored_ladder_hatch
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Codegen
2 Months Ago
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2 Months Ago
Make terrain ConVar developer only
2 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
2 Months Ago
Various spinner fixes
2 Months Ago
Spinner fixes
2 Months Ago
Merge from terrain_renderer
2 Months Ago
Merge from main
2 Months Ago
Bring back terrain margins for collision with geoclip terrain
2 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
2 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
2 Months Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
2 Months Ago
Add achievements for reaching the floating city
2 Months Ago
merge from main/armored_ladder_hatch_sounds
2 Months Ago
merge from main/Armored_ladder_hatch
2 Months Ago
Add steam stat for looting containers in deepsea & mainland.
2 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat
2 Months Ago
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2 Months Ago
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2 Months Ago
apartment rugs update
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge rust_relay_server -> main