162,018 Commits over 4,597 Days - 1.47cph!

49 Days Ago
Log HTTP error code to console / logs when the crash fails to upload
49 Days Ago
merge from skinnable_ladder_hatch
49 Days Ago
New updated fur shader with livestock pattern. just for testing
49 Days Ago
updated collision to match rig
49 Days Ago
Do the walk out animation first rather than the ground pose
49 Days Ago
Fix errors
49 Days Ago
WIP trying to fix frog animation
49 Days Ago
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
49 Days Ago
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
49 Days Ago
added shears icon
49 Days Ago
Undoing last commit ;)
49 Days Ago
merge from main -> base_occlusion
49 Days Ago
Dung gives 1 fuel
Rin
49 Days Ago
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
49 Days Ago
added shears view model mesh and .worldmodel setup - no .item
49 Days Ago
Add additional tests
49 Days Ago
merge from loadouts_pos_fix
49 Days Ago
Updating triangle ladder hatch door position
49 Days Ago
Ensure you cant stir the biofuel generator when it overhangs an edge
49 Days Ago
Fix dismount not removing the stir bar
49 Days Ago
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49 Days Ago
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49 Days Ago
merge from Frog_Branch
49 Days Ago
Ensure biofuel generator can be picked up even if its child is spawned
49 Days Ago
fixed collision meshes not updating position on server for armored triangle ladder hatch
49 Days Ago
Fix biofuel generator flag collision
49 Days Ago
- Fix each new litter having a baby named after the parent (only firstborn carries name + suffix) - Fix failing livestock tests
49 Days Ago
update to wool world model & materials
49 Days Ago
- Manifest fixes
49 Days Ago
merge from main
49 Days Ago
cherry picking from shears - updated wool materials
49 Days Ago
merge from Livestock_animals
49 Days Ago
Fixed the cap on the power inside the GammaToLinearSpaceExact method
49 Days Ago
merge from jellyfish_swarms -> critter_animals
49 Days Ago
reduce time for deactivate recheck when deactivated
49 Days Ago
run DoPrepare on SpawnHandlersm to add all critter population files, minor code cleanup
49 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
49 Days Ago
add tilt when moving, movement/swim speed influences other animation parameters
49 Days Ago
updated wool world model material to be more like raw wool fleece
49 Days Ago
- Remove broken test stir - Swap to idle
49 Days Ago
add crouching clip set,
49 Days Ago
Fixed all warnings coming from the DeferredLighting shader
49 Days Ago
merge from turning animations
49 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
49 Days Ago
Replace powershell nonsense with Unity editor window, similar to ProcgenReplay. Updated procgen benchmark to create durable version controlled results (we could probably further automate and grafana this at a later date). Ran a baseline test over 2 repeats of 5 size 3250 seeds (10 runs total), median 205.9s generation time (per-stage breakdown in the CSV).
49 Days Ago
Fix animals pathing through doors at monuments / being able to steer through any door by accident
49 Days Ago
Some more fly work
49 Days Ago
Fixed DynamicResourceRefDrawer throwing when referencing deleted assets
49 Days Ago
Added sounds to the lil :turtle: anims
49 Days Ago
Fixed store carrousel preview button