141,153 Commits over 4,352 Days - 1.35cph!

60 Days Ago
hideifaiming_nre_fix -> main
2 Months Ago
work in progress on block prefabs - bespoke collisions
2 Months Ago
head_animation_debug_command -> main
2 Months Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
2 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
2 Months Ago
merge from main
2 Months Ago
Add a command to debug cannon/ptboat head animations not working
2 Months Ago
Adding player skin component to overalls
2 Months Ago
Adding skeleton skin component to paintball overalls arm mesh
2 Months Ago
Fixed paintball overalls clipping camera when doing gestures
2 Months Ago
Updating paintball overall prefab with new arm mesh
2 Months Ago
Adding arm mesh back to paintball overalls
2 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
2 Months Ago
Hide scientists healthbar
2 Months Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
2 Months Ago
Paintball overalls colour lookup tweaks
2 Months Ago
work in progress on block prefabs backup
2 Months Ago
Merge from fix_npc_flanking
2 Months Ago
Per-player max boat building station limit wip
2 Months Ago
Merge from naval_update
2 Months Ago
Hook up new flanking algorithm to fsm
2 Months Ago
Paintball Gun - missing viewmodel adjustments
2 Months Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
2 Months Ago
Regraded everything for the changes. End result is less crushed darks.
2 Months Ago
Updating snowmobile driving anims
2 Months Ago
Added wearable tag to overalls prefab Icon update
2 Months Ago
merge from bot_sleeptarget_collider_fix
2 Months Ago
2 Months Ago
Merge from decal_layers_fake_transmission
2 Months Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
2 Months Ago
merge from main
2 Months Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
lightbulb_emissive mat to opaque
2 Months Ago
Merge from naval_missions
2 Months Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
2 Months Ago
Deleting duplicate hopper mesh for paintball gun
2 Months Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.
2 Months Ago
Merge from missionreward_stack_fix
2 Months Ago
- Remove option to check inventory space for rewards before completing missions, this is now run on very every mission - Add some guards to while loop when dispensing rewards to prevent potential infinite loops if something goes wrong - Getting the total required reward item slots for a mission also correctly checks item slots required for bonus rewards
2 Months Ago
More monument blocker blockout progress
2 Months Ago
force sleeping bots to refresh collider size when being removed from the BotColliderWorkQueue, catches edge case for using sleeptarget on spawned bot players
2 Months Ago
Merge from main
2 Months Ago
Added a method of faking better transmission for decal layers on the standard shader by manipulating the dot product of the light direction and normal
2 Months Ago
RW on blocks, work in progress on block prefabs backup
2 Months Ago
crypt building skin blocks models and gibs updated textures, materials
2 Months Ago
Fix pool leak in DamageUtils
2 Months Ago
Don't save child storage containers of a workcart if the workcart itself isn't going to save Disable deep sea in Bill B test map and move it to the Dev submenu
2 Months Ago
Respect item stacksize when giving out mission rewards Adjust required slots calculation, enable checkSpaceForRewards for the naval missions