157,980 Commits over 4,566 Days - 1.44cph!

2 Months Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
2 Months Ago
Probably fix passenger desync when flying a scrap heli to another server
2 Months Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
2 Months Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
2 Months Ago
Fix options panel not applying saved properties properly if they didn't have a track.
2 Months Ago
Fix dolly keyframes not working with undo.
2 Months Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
2 Months Ago
Fix camera smoothing, apply it in freecam too.
2 Months Ago
Cherrypick from 160409 (heavy fuse swapping)
2 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Months Ago
Merge from powergrid/fuse_swap_fix
2 Months Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
2 Months Ago
Merge from powergrid
2 Months Ago
fix dof state not getting applied
2 Months Ago
Remove temporary monument info script from SatelliteControlComputer.
2 Months Ago
block inputs while typing in demoui2 text fields
2 Months Ago
Flare progress backup
2 Months Ago
fix func call typo
2 Months Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
2 Months Ago
Nudge "place camera toast" above the playback ui
2 Months Ago
fix double clicking keyframes interfering with goto keyframe
2 Months Ago
Add ctrl + shift + z to redo.
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from masterkey -> main
2 Months Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
2 Months Ago
Fix pool balls sometimes glitching out of the table
2 Months Ago
merge from pool_leak_experiments
2 Months Ago
Fix regression with usemutexpool 1 leaking memory
2 Months Ago
Twitch rivals wallpaper tagged as drops
2 Months Ago
merge from main
2 Months Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
2 Months Ago
Kick hazmat drop tagged as drop
2 Months Ago
merge from main
2 Months Ago
Added extra check
2 Months Ago
Always log render graph exceptions
2 Months Ago
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2 Months Ago
fixing collision issues
2 Months Ago
Change powerline power output to be based on the percentage of inserted fuses rather than defined by the current power stage Maximum power (all fuses inserted) controlled by convar powergrid.powerlineMaxPowerOutput
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
apply prefab changes with S2P Airfield
2 Months Ago
adjust door manipulator to connect to powergrid indicator wires
2 Months Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
2 Months Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
Fix pool balls being missing on some clients that come back into range
2 Months Ago
Flare 3p anim update and event change on vm throw
2 Months Ago
merge from storepage_aug26 #2
2 Months Ago
merge from storepage_aug26