141,844 Commits over 4,505 Days - 1.31cph!

60 Days Ago
Limit amount of upkeep that can be stored in an apartment upkeep terminal to three days worth (amount varies between apartments) Send a network update from the apartment whenever items are added and removed from the upkeep terminal to update clients
60 Days Ago
Unsaved mask
60 Days Ago
Fix shield not rotated correctly while holding vanilla hatchet
60 Days Ago
merge from triggerbase.ontriggerenter_nre
60 Days Ago
correct comment
60 Days Ago
Potential fix for triggerbase on trigger enter NRE. Possible weird sequence where a call via OnPlayerEnterCombatZone -> Teleport which eventually calls ForceUpdateTriggers could result on OnTriggerExit running inside our same trigger whilst we're still inside its OnTriggerEnter
60 Days Ago
Fixed an infinite loop in the client shadow system Fixed MacOS & Linux SRCDS compile errors Improve error handling with missing data in <gamemode>.txt files Fixed procedural bones not working correctly * Hopefully without side effects. Basically I think they were applied twice because of changes before 2014, so idk what the purpose of these C_BaseAnimating::BuildTransformations changes where, but now it much more closely resembles regular Source Engine code Prevent main menu backgrounds scanning 2 paths on file open * Basically it was trying `materials/background` first, while the files are always in `background/`, so now it just checks the correct path immediately. Don't fruitlessly search workshop content for every mounted path * Only search in addons for each Workshop path Minor cleanups Do not mount gamemodes/ for menu state Lua
60 Days Ago
Fix NPC Shop vendors facing the wrong direction after save load
60 Days Ago
Resolved timeout issue on map upload
60 Days Ago
keep a dropped key around for an hour rather than 5 minutes
60 Days Ago
Merge from more_cleanup
60 Days Ago
Fixed ban notification report date being wrong, will now show the date of the first report
60 Days Ago
Update(debug): allow to filter occlusion culling debug to just 1 specific instance via culling.debugid - added editor only way to copy id (need a way to do this in standalone) Tests: used it to isolate apartment corridor wall (still pants to use though, need something better)
60 Days Ago
Don't send room network update twice Clean up methods Refresh blocker state constantly if inside the invisible door toggle
60 Days Ago
Founders Door - lowpoly and first texture iteration
60 Days Ago
Also fix MeshLOD spamming errors when first adding the component
60 Days Ago
Implement arted up variant of powerplant fuse box - Fuses visible in fusebox according to which slot they are placed in - Use gib for popping out spent fuses - Add custom loot panel for the powerplant fuse boxes - Move powerplant fuse condition loss to a convar Also: - Fix all invalid slots being visible for a frame when opening a loot panel with 'hideInvalidIcons' enabled - Fix loot panels reverting to the quick craft panel when closing the entire panel
60 Days Ago
Consistent icon sizing for animation buttons
2 Months Ago
Camera scroll zoom shift tooltip
2 Months Ago
Update(editor): occlusion hiz overlay - "auto-expose" depth overlay Original implementation made it very difficult to discern anything in enclosed spaces Tests: used it in apartments
2 Months Ago
Port ONLY the shader changes over from /main/.../std_shader_compat in order to make the standard shader compatible with the SRP batcher. This will cause conflicts. If you run into that, than know that this branch is the source of truth. This branch should stomp whatever was under /main/indirect_instancing.
2 Months Ago
More reliable skin icon downloading. Skin menu styling fixes. Flash skin title text red/yellow during skin download for user feedback
2 Months Ago
Update blast door blocker to use RendererLOD
2 Months Ago
Fixed streetlight volumetrics hue not propagating. Pop fix. S2P.
2 Months Ago
Added sounds to charm equip/unequip and code tweaks
2 Months Ago
Merge from MonumentBlockers2
2 Months Ago
Filter skins by name
2 Months Ago
blast door blocker added
2 Months Ago
WIP stacked tables/desks monument blocker
2 Months Ago
Occlusion tweaks & shadow priority improvements. Removed distance flares from basement assets. S2P
2 Months Ago
Bigger button style in scroll views
2 Months Ago
Final light tweaks & polish fixes. S2P.
2 Months Ago
Workshop skins now loading correctly with their icon
2 Months Ago
Market lighting tweaks for the changed layout.
2 Months Ago
Update(editor): use same color for lod level of occludee when rendering ss bounds - also added memoization of lod level Tests: none, trivial change
2 Months Ago
Fixed RidableHorse ProtectionProperties leak
2 Months Ago
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
2 Months Ago
Prefab cleanup.
2 Months Ago
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
2 Months Ago
Fixed some conduits that didn't line up to light fixtures anymore.
2 Months Ago
More lighting polish.
2 Months Ago
Merge: from main
2 Months Ago
Button style changes
2 Months Ago
Piano v4 animation updates
2 Months Ago
Lighting prefab improvements.
2 Months Ago
merge from main
2 Months Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
2 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
2 Months Ago
scene update
2 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options