138,224 Commits over 4,474 Days - 1.29cph!

55 Days Ago
More lighting stuff.
55 Days Ago
Convert stool_a to mountable entity
55 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
55 Days Ago
Update manifest
55 Days Ago
Lighting prefab WIP.
55 Days Ago
Initial UI setup
55 Days Ago
merge from consolehistory_fix
55 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
55 Days Ago
Fixed broken mannequin material
55 Days Ago
Added merged and static versions of all the floating city mannequins
55 Days Ago
Some renaming
55 Days Ago
Improve the building of the PreserveInfo
55 Days Ago
Phrases
55 Days Ago
Started bowless crossbow store Added bowless crossbow to the skin viewer
55 Days Ago
Update: add StringView.Trim - added unit test Tests: ran unit test
55 Days Ago
Update: implemented StringView.Replace - added unit tests Tests: ran unit test
55 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
55 Days Ago
merge from censorshipbreast_mountable_fix
55 Days Ago
Added disableBreastCensorshipWhenMounted to BaseMountable, disables the breast censorship cube on female character when mounted Applied to horse, steering wheel and ballista (was already a thing on ballistas, just moved it up to BaseMountable)
56 Days Ago
Shift some small apartment props around too
56 Days Ago
Shift large furniture props into furniture root so they only spawned when rented
56 Days Ago
Move all the contents of the medium apartment into furniture so it's only spawned while rented
56 Days Ago
- Camera now points behind the pool ball (stops any weird angles and needing glasses to see what you're hitting) - Camera points slight up when a ball is in the way - Seperate all the logic over so the pooltable is in control of most of it - Cleanup
56 Days Ago
Convert small apartment props + move new props into "furniture" parent so they only activate when rented
56 Days Ago
updated m16a2 gamemesh
56 Days Ago
Industrial Torch - Updated worldmodel with LODs
56 Days Ago
skins
56 Days Ago
WIP Darts Viewmodels
56 Days Ago
Fix dual version resource in gmod_launcher
56 Days Ago
Update manifest
56 Days Ago
Convert more props from medium apartment into entities
56 Days Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Minor cleanup GM:PostPlayerDraw throws non halting error when too deep Another consistency pass for resource files * Remove the word "Launcher" from launcher file descriptions - I thought task manager would show "Product Name" field, not "File description" field. * Make all resource files provide a single language ID (was previously US or UK english, sometimes German and Canadian English?) * Updated tool icon slightly * Add icons & version info to all compiled .exe files by our build system Build 64bit gmad/publish, add icons/version, fix some compile warnings Build Hammer 64bit Fixed a bunch of Hammer 64bit runtime crashes L4D1 .nav files now successfully load Added new code signing tool, and adjusted workflow files to have necessary environment variables during pipeline runtime for authorizing with the new system (#2) Minor cleanups Check for empty strings when getting sound duration Reduce verbosity of the new codesign tool
56 Days Ago
renamed to industrial decor pack
56 Days Ago
Update manifest
56 Days Ago
Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Minor shadercompile.exe files from x86-64
56 Days Ago
Convert double vanity prop in bathroom
56 Days Ago
Redo swapping some of props -> entities in small, medium & large apartment
56 Days Ago
Fix double vanity entity prop positions
56 Days Ago
merge from PlayerRigUpdate2/inventorypreview_improvements
56 Days Ago
merge from PlayerRigUpdate2
56 Days Ago
Added post processes to the inventory player preview, uses the same profiles as the maincamera
56 Days Ago
updated override controller
56 Days Ago
Increased inventory player preview render texture resolution to fix the hair dithering looking bad
56 Days Ago
merge from industrial_dlc (and bowless_crossbow)
56 Days Ago
Fixed BatteringRam.DamageEntities NRE
56 Days Ago
merge from bowless_crossbow
56 Days Ago
Fixed torch fire effect texture compression artifacts
56 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
56 Days Ago
merge from main
56 Days Ago
medium apartment lod fixes cobwebs cockroaches