249,468 Commits over 3,959 Days - 2.63cph!

59 Days Ago
Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. Separate overload as not to mess with any existing game packages Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P)
59 Days Ago
Keep the accumulator. Fix the issue properly.
59 Days Ago
[DONT MERGE] Cupertino: Hardcode some paths and fix trailing slashes, note that outside windows steam_api64 dll is just called steam_api
59 Days Ago
bigger jump window, flow map wip, sound tweaks, remove duplicate map from legacy season,
59 Days Ago
Revert to old fixed update logic. It appears the root issue was synchronized server time causing more fixed updates than it should due to Time.Now changing. This resolves the issue I was trying to solve initially, and also fixes Facepunch/sbox-issues#6906
59 Days Ago
Fixed some grenade refs
59 Days Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
59 Days Ago
pitch music on death adjust stages
59 Days Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
59 Days Ago
Cupertino: Libvideo, libSkiasharp, libmpg123 binaries Cupertino: libHarfBuzz and libdxcompiler, configdefaults.osx.vcfg ( do we need this? :S ) Game boots again
59 Days Ago
melee enemies
59 Days Ago
unicycle sounds, menu music, ui tweaks
59 Days Ago
Rewrite to be a console app
59 Days Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix branch specific build error
59 Days Ago
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59 Days Ago
Only use networked velocity for entities that set it serverside Physics entities such as props, vehicles, SENTS do not set their velocity, since its all handled by the physics engine, so it ends up not actually being networked Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles
59 Days Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
59 Days Ago
Added basic chatbox Basic Voice Chat (no UI)
59 Days Ago
Initial Tiled Navmesh Generation (#1689) Goal for this PR is too match current NavMesh functionality, but instead of generating a single large tile, generate multiple smaller tiles instead. This fixes a couple of NavMesh issues, most of them related to nav generation for large maps. Pathing should also improve slightly, since the NavMesh now broken up into smaller polygons. This will be particular noticeable in maps with large empty space and only a few obstacles. The PR does not change the API and should only result in minor behavioral differences, caused by the generated NavMesh being slightly different. https://files.facepunch.com/lolleko/1b0911b1/sbox-dev_w9mTXjsyWd.jpg
59 Days Ago
Expose "Does Restock" as Prefab Variable on Shop Item Add Locked Door, Shop Rooms have 50% chance to be locked
59 Days Ago
Add more shop rooms Fix item room bounds Chest fixes + Vitals now has CanTakeDamage and IsInvincible (can take damage but no health is depleted)
59 Days Ago
Ignore self in ground trace
59 Days Ago
Prebuilding menu project halves startup time
59 Days Ago
Added Shop Item and first Shop Room Shops actually take your money now
59 Days Ago
Reduce main menu blur
59 Days Ago
Turn off AO on the main menu because it looks like ass with DoF/fog
59 Days Ago
Removed unused code
59 Days Ago
Fixed main menu guns not being shown
59 Days Ago
Balance out a bunch of audio attenuation
59 Days Ago
Fix hotloading test
59 Days Ago
support applying vertex color/alpha on Standard Packed Mask Blend color and/or alpha be applied to albedo color, ao, or neither
59 Days Ago
Little sound tester tool https://files.facepunch.com/tony/1b1311b1/sbox-dev_HsjHgYb7hU.png
59 Days Ago
EventRecord uses correct Version sha
59 Days Ago
Server receive methods - Setup testing - More logcs - Client sync var debugging
59 Days Ago
Cupertino: Add libs and missing dependencies for GameNetworkingSockets, update GameNetworkingSockets
59 Days Ago
add metallic workflow version of LocalCoord Diffuse
59 Days Ago
Audio pass
59 Days Ago
Fix chest warnings
59 Days Ago
Added `give_coins` and `give_keys` commands Added Chest, requires Key to open. Has small chance of dropping an item
59 Days Ago
Json warmup can be a background task. (-500ms) Make logging initialization more predictable to avoid double configuration waste Menu doesn't need access control (-100ms) Only initialize ILHotload in editor as that's the only context it's useful in (-100ms) We can await on account information until after menu is loaded, otherwise we're usually hanging here for a second or more doing fuck all ResourceLoader.LoadAllGameResource: FindFile `*` more optimized than `*.*` (150ms -> 75ms) Update Superluminal PerformanceAPI (Stop nagging) Update AMSI patch for .net9 so we're not wasting 100ms+ every full hotload / package load
59 Days Ago
Rocket explosion.
59 Days Ago
Let's do viewer tag this way instead
59 Days Ago
Update: Don't allocate storage for alloc marks on worker threads Tests: exported a couple snapshots in the editor
59 Days Ago
Added some more rooms
59 Days Ago
Cleanup unused usings Use Parallel.For( for particles Lets try setting the min/max threads
59 Days Ago
Can't re-equip same weapon
59 Days Ago
Force-off to be sure
59 Days Ago
Don't apply viewer tag to players that aren't me
59 Days Ago
59 Days Ago
Fix healthbar fill