128,592 Commits over 4,201 Days - 1.28cph!

60 Days Ago
Cozy Beanbag Seat - Updated GIBs and icon
60 Days Ago
Added a localization window where we can fire all the loc update actions from Started moving everything to coroutines so it doesn't stall the main thread
Rin
60 Days Ago
Completed ring rail
60 Days Ago
Use seconds instead of ms for demo time now that we're using doubles.
Rin
2 Months Ago
More rail progress and sculpting
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Next phase of parallel workflow, can be activated with UsePlayerUpdateJobs 2 - Optim: above mode now uses tasks to send entity snapshots/destroy messages where possible - Optim: above mode uses parallel Burst jobs for server occlusion - Optim: above mode reduced number of occlusion checks we run, more aggressive caching of results - Contains Network++ Tests: build tests of all modes in editor + standalone server build + unit tests + 2p session on Craggy
2 Months Ago
Buildfix: unused variable warning-as-error Weird it didn't get detected outisde of my branch, but ah well Tests: built all modes in editor
2 Months Ago
Bugfix: reset OcclusionCanUseFrameCache on emergency disable of UsePlayerUpdateJobs Tests: none, trivial change
2 Months Ago
Clean: extract WaitForTasks Tests: editor compiles
2 Months Ago
Update: review fixes #1 - fix formatting in BasePlayer-Mission - Apply same mission fix from vanilla server flow - Comments around EventRecord.New and AzureAnalytics.OnPlayerTick warning to avoid scripting API to keep it thread save Got 2 more changes to make, then think it's ready Tests: compiles in editor
2 Months Ago
Removed unused language from Translate::SupportedLanguages
2 Months Ago
Crowdin upload
2 Months Ago
Reorganized the loc menu items
2 Months Ago
Update: make batching constants servervars - New vars are Server.SnapshotTaskBatchCount and Server.DestroyTaskBatchCount - factored out SendEntityDestroyMessages Tests: none, trivial changes
2 Months Ago
Bugfix: recycle filter buffers when there's no results UsePlayerUpdateJobs 2 only issue Tests: none, trivial change
2 Months Ago
Update: ran Generate Code Tests: none, trivial change
2 Months Ago
Update: Network++ UsePlayerUpdateJobs 2 can send packets out of order, which needs client-side change (see CL 128169) Tests: none, trivial change
2 Months Ago
Update: amending a comment for SendDemoTransientEntity Finished investigating, server-demos shouldn't be a problem for multithreaded networking Tests: none, trivial change
2 Months Ago
Merge: from main
Rin
2 Months Ago
Rail progress
Rin
2 Months Ago
Added biomes Added vine trees
Rin
2 Months Ago
Updated splat
Rin
2 Months Ago
Moved main camera
2 Months Ago
▊▋▋▄▉ ▊▄▉ ▍▋▋▇▉ █▉▆▊▌▊█ ▅▌ █▍▍█ ▌▆▅ ▆▆▅▄▅▍ ▉▅▋▍█, ▇▅▉▄ ▉▍▍▍▉ ▊▍ ▅▆ ▌▍ ▌▆▌ ▅▄▋▋ █▊▉▊▇ ██▍▄ ▍▍▆▅▍▇ ██▍▉ ▍▋█▆▄▌.
2 Months Ago
Fix demo.timescale jittering below when set to a value below "0.2" (below 1ms delta), now its completely smooth even at "0.01" This unfortunately breaks demo compatibility.
Rin
2 Months Ago
Fixed hole in HeightTexture Changed some text colour
2 Months Ago
Crowdin download within unity, wip
2 Months Ago
merge from skinviewer_woodendoubledoor_fix
2 Months Ago
Fixed wrong material on skin viewer's wooden double door handles
2 Months Ago
Fixed store new items sequence only showing one featured items
2 Months Ago
merge from store_newitems_fix
2 Months Ago
merge from glowdetection_tool_fix
2 Months Ago
Fixed skin glow tester not keeping previous weeks results
2 Months Ago
▇▄▉▊ ▇▊▌▉▍▌▍▍ ▉/▄
2 Months Ago
▌▋▌▇ ▍▋█▄▌█▆▅ ▍/▉
2 Months Ago
Cozy Beanbag Seat - Added new material variation, changed both materials to use met-smooth instead of spec-smooth, improved gibs, some other prefab configs
2 Months Ago
Figure out why blocks don't want to connect to their opposite side
2 Months Ago
merge from main
2 Months Ago
Fixed phrase contexts update catching RustText set to localized false
2 Months Ago
Updated phrase finder window
2 Months Ago
Fixed phrases using the same key and english being ignored by the phrase update
2 Months Ago
Fixed bbq loot panel title
2 Months Ago
Connect together faces when entity links update
2 Months Ago
Fix debug points for walls
2 Months Ago
Bugfix: players go back to sleep on disconnect on a server with UsePlayerUpdateJobs 2 This looked scarrier than it ended up being. One concern left to investigate - looks like I'llbe able to merge it in tomorrow Tests: 2p session on craggy with UsePlayerUpdateJobs 2
2 Months Ago
▋▄▋█▉
2 Months Ago
Fixed 4 conflictings phrases - setfreq_desc - spin_desc - drink_desc - open_loot
2 Months Ago
Skip phrases in EntityMenu.cs, we catch these by attributes