192,400 Commits over 4,049 Days - 1.98cph!
Merge: from main
Tests: none, no conflicts
merge from terrain_ignore_grid
Fix scientists spawning out of navmesh
made CoarseQueryGrid structure safe to interact with after disposal
- logs errors if you somehow add trigger bounds to it after disposal, not happened yet
- silently ignores attempts to remove bounds
- any checks pass as if further physics checks are required, as a fallback
Stop natural beehives from running save. Just let the tree manage them on init
Fix bee hives spawning at in correct locations on oak_b
Wire in new bee particle force field system
Merge from crafting_update
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
Chicken animation updates and model fix for neck issue
Possible fix for being able to spam the hatch button in coop UI
Fixed LOD levels on new teas
RPC checks
Fixed NRE when spray painting
Removed a temp log
Fixed planters not transferring their water level when reskinned
Fixed third person orbit camera not working in demos
Remove IO from workbench tech trees
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
merge from crafting_update
convar usage of excludelayers with triggerbase (default true)
Merge from /main/fast_debug_draw
merge from strobelight_limitflashing
merge from fish_analytics
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Added back the DLSS log and data path change for testing
Merge from crafting_update
merge from garage_door_fixes_2
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merge from explosionscripts/phase3
merge from store_medieval_pack
merge from store-bug-fixes
Merge from crafting_update
Merge from cookingv2 (new meat models)
Revert w_food_pies guid, fixes pie NRE's
Merge from crafting_update
Updated icons for interaction prompts - chicken petting and hide/show growable UI
Merge from crafting_update
Applied new chicken avatar, deleted old one
Merge from chicken_update_avatars
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.