249,470 Commits over 3,959 Days - 2.63cph!

2 Months Ago
updated tutorial island cliffs, rock formations for new style
2 Months Ago
- ▇█▉▋▆▄▍▋ ▍▊▍ █▊█▍▇▊▅, ▍▅▄▄█▄▇▊▋▄ █▉ ▅▆▅▉▅ ▊█▅▇▇▍ ▋▋▍ ▌▊▌▍ ▅▄▍▍▍▆█▇▍ █▇▊▇▌ ▆▇█ ▋▆▄ ▆▇▍█ ▌▉▅▆▆▉▅▊▌▋ ▍▇▉ ▆▆▌ ▅▋▊▍ ▋▋▄▄▉██▅ █▋▊ ▌▅█▅ ▇▅▅ ▄█▆▊▌ ▉▍▌ ▋▆▉▇▍▉ ▊▍▋ ▄▉ ▄▋▋ ▄▄▆▄ ▅▄▆▄ - ▄▌▋▍▊ ▆▋▅▌▉▄▊ ▋▅ ▊▄▌▅▅▆▋▄ ▌▄█▆▇▆ ▇▌█▌▊▊▅▊▊ ▄▌█▆▉▅▄ ▍▄▄ ▌ █▆▆▍▍ ▄▇▄▍▋▉ ▇▍ ▉▋▄▄ ▆▄▅▄▍▇▌ ▇▊▍▆▌▌▄▇▆ █▋▅▉█▍ ▉▇▅ ▊▌▉ - █▉▋ ▌▄▍▋▍▌▌▉▌ █▊▆▄ ▄▅▅▋▅▅█▋ ▊▉ ▊▆▉▌▍ ▆▉▆▌▅▆▇▋▍▆▇▇▉ ▆▆▅▋▊▉▆ ▍▉▅ ▇▇▄▍▅▉▆ ▉█▄▍▆ ▇▅▌▅▋▋█▅█▋ ▋▍ ▉█▇ ▌▊▍▊▄▋▇ - ▍█▄▇▅▅▊▋ ▌▇▊▄▌ ▄▍▉▋ █▉▇▊▉ ▊▅█▋ ▆█ ▌▉▇▍█▍ ▆▇▄█▉ ▆▉▋▌ ▇▆ █▉▆ ▌▅▅▅ ██▋▇ ▌▍ ▌▇▍▆▌▇▍ ▋▉▍▌ ▊█▇ ▍▆▌▍▋▆▌▍ (▆▍▉▋▇▆█▄▆ ▌▉▄▉▅▇▇▌ ▉█▉▌▉█▆ ▊▌▅ ▆▊▋▊▊), ▄▌▅▍▊▅▄▊ ▇ ▉▋▍▄▇▋▌▍█▄▅ ▋▇▅▋▉▆ ▅▉ ▄▅██▆▍▄▋▄█ ▊▋▉▋▆ ▇▌█▅▆ ▄▇▇ ▅▋█▌▋ ▋▇▇▇ ▄█▊▅▅▇▋▅▇ - ▄▋█▋ ▇▊▄▅▋▍▅▅▌█ ▋▌▆▋▌▄ ▇▄▊▅▇▊▄▅▄ ▆█▋ ▄▌▄▉/▌▇▇▋ (▋▉▍█▆▆ ▅▄▍ ▆▌▉▌▅▄ ▄▅ ▇█▋ ▊▍▄▉█▇ ▅▄▇▅ ▍▍▇▄▆▋▄ ▆▌▅ ▉▄▆▋ ▇▌▌▌▌▄ █▉▍▊/▅▌▉▇▍▌▅)
2 Months Ago
Storage Api
2 Months Ago
Leaderboard backup, run #15341
2 Months Ago
Added a bunch of coloured wood panel tiled cube prefabs for map makers/modders. https://files.facepunch.com/paddy/20241112/woodpanel_tiledcubes_preview.jpg
2 Months Ago
Merge from localcoord-blend-layer
2 Months Ago
Merge from main
2 Months Ago
Human Bodygroup adjustments - Clothing fixes
2 Months Ago
Cleanup async code Properly reinitialize agents after navmesh is completely generated. Remove some Gizmo.Scopes
2 Months Ago
Limit aim to 8 directions, apply a bit of movement velocity to fired bullets https://files.facepunch.com/CarsonKompon/2024/November/11_18-47-DeadlyZebrafinch.mp4
2 Months Ago
Camera smoothing so you don't get motion sick when moving your mouse quickly
2 Months Ago
Make pickup drops a little less exaggerated
2 Months Ago
Made screen shake much more subtle Update shadows/collisions so that shadows are the true collision indicator
2 Months Ago
Dispose of leftover objects when changing floors
2 Months Ago
Another bullet fix
2 Months Ago
Merge from main
2 Months Ago
Fix bullet_woom_man_2 prefab Fix Projectiles executing in editor in situations when they shouldnt
2 Months Ago
more enemies Merge branch 'main' of sbox-roomlite
2 Months Ago
Fix misaligned room Remove logs Fixed Networked Item Pickups Fix networked projectile rotation Fix BulletGenerators having Shadows Fix BulletGenerator Networking
2 Months Ago
Fix deleted tiles being shown in debug draw Version the native tile data so we can discard outdated tile updates
2 Months Ago
Fix item networking Skeleton Key Fix? Bullet Shadows + ShadowOverride on Entity
2 Months Ago
Use correct lock for initializing navmesh Update navmesh bounds when world size changes in editor Get rid of navmesh locks
2 Months Ago
more rooms Merge branch 'main' of sbox-roomlite
2 Months Ago
More networking fixes Fix networking coins Fixed going to the next floor when networked Fix RoomManager shutting doors as soon as they'd open
2 Months Ago
enemy push and contact damage
2 Months Ago
Body Group Fix
2 Months Ago
pickup physics etc Merge branch 'main' of sbox-roomlite
2 Months Ago
New: Find and upload perf snapshots - Uploads as one request, rather than a ping-pong chain - Once attempted the upload, deletes from the drive - Reacts to log messages I've yet to test it all, will do after done with Dashboard
2 Months Ago
Possible multiplayer fixes
2 Months Ago
Update: export snapshots into separate folder Makes it easier to build tooling for it Tests: generated an editor snapshot
2 Months Ago
Left the wrong model enabled
2 Months Ago
Fix Popup Panels not closing when in game (but worked in menu) Sausage toggle
2 Months Ago
missing readonly access
2 Months Ago
cleanup and correct ref access to ref readonly access where appropriate
2 Months Ago
- SyncVar write and send methods - Start of codegen
2 Months Ago
Lock native navmesh on creation/dispose Fixed warning when tryin to compact a tile with no walkable triangles
2 Months Ago
WIP can use .actions in multicast delegates
2 Months Ago
Fixed .gma whitelist being different between game/gmad Update net.lua - comment typo Add all missing Portal 2 map icons
2 Months Ago
Use BulletGenerator instead of bullet prefab so Wood Man can have a more interesting pattern Enemy ModifyWishVelocity instead of ModifyVelocity 🤦
2 Months Ago
Linux: Remove GCC 5 version requirement and set -std=c++20
2 Months Ago
Linux: Add original from /engine branch
2 Months Ago
Linux: make prebuilt binary of vpc executable Linux: Skip nvpatch.exe for all projects when not on Windows Linux: Add Linux platform to build scripts
2 Months Ago
Enemy now uses IEntityModifier to set velocity
2 Months Ago
Fix yet another incorrect coordinate space transform Lock navmesh for queries and path finding to avoid race conditions
2 Months Ago
Humans: re-enabled automatic citizen-to-human animation hack for now while proper animations are being worked on
2 Months Ago
Add `give_item` command Fix some more NREs Fix EndFloorTrigger counting players twice sometimes
2 Months Ago
move ApplyBlend4WayLayer into StandardLayers
2 Months Ago
Better jump controls Client head IK tweaks
2 Months Ago
Fix menu missing material