192,440 Commits over 4,049 Days - 1.98cph!
Chicken animation updates and model fix for neck issue
Possible fix for being able to spam the hatch button in coop UI
Fixed LOD levels on new teas
RPC checks
Fixed NRE when spray painting
Removed a temp log
Fixed planters not transferring their water level when reskinned
Fixed third person orbit camera not working in demos
Remove IO from workbench tech trees
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
merge from crafting_update
convar usage of excludelayers with triggerbase (default true)
Merge from /main/fast_debug_draw
merge from strobelight_limitflashing
merge from fish_analytics
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Added back the DLSS log and data path change for testing
Merge from crafting_update
merge from garage_door_fixes_2
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merge from explosionscripts/phase3
merge from store_medieval_pack
merge from store-bug-fixes
Merge from crafting_update
Merge from cookingv2 (new meat models)
Revert w_food_pies guid, fixes pie NRE's
Merge from crafting_update
Updated icons for interaction prompts - chicken petting and hide/show growable UI
Merge from crafting_update
Applied new chicken avatar, deleted old one
Merge from chicken_update_avatars
New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
Hooked up all of the new idle animations, use an animation shuffler like the horses
Farm chickens now move less frequently, gives more time to play idle animations
Rebalance chicken coop need rates
Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
Merge from crafting_update
Merge from media_projects
Merge from crafting_update
Fixed orchid and rose seed not being hittable when in a planter
Can no longer pet chickens if blocking with a shield or mounted